void236 the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour (still there?) +5 gold dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. EV-5: It affects your evasion (-5). rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} (still there?) rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} (still there?) the +11 plutonium sword {^Contam Stlth-} (still there?) ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison the +9 sword of Zonguldrok {reap} (still there?) the +13 scythe of Curses {drain, curses, ^Drain} (still there?) ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} (still there?) the +7 mace of Variability {chaos, chaos arc} (still there?) the +11 Singing Sword {sonic wave} (still there?) the +8 storm bow {elec, penet} (still there?) (49, 12, D) a book of Displacement (49, 24, D) the +2 shield of Resistance {rF++ rC++ Will++} rF++: It greatly protects you from fire. rC++: It greatly protects you from cold. Will++: It greatly increases your willpower. (unseen) (49, 37, D) a +0 halberd (still there?) a +0 robe (still there?) a +4 chain mail of fire resistance (still there?) (50, 12, D) a book of Decay (50, 13, D) a +3 spectral quarterstaff (unseen) (50, 18, D) a +0 great mace a +0 chain mail (50, 24, D) a staff of cold (unseen) (50, 25, D) a staff of alchemy (unseen) (50, 37, D) a staff of death (unseen) (51, 12, D) a +2 falchion of freezing (unseen) (51, 13, D) a staff of death (unseen) (51, 18, D) a +2 morningstar of pain (unseen) (51, 25, D) an amulet of the acrobat (51, 29, D) +0 acid dragon scales an acid dragon corpse (51, 30, D) a wyvern corpse (51, 38, D) a +0 dagger a +0 robe (51, 41, D) a +0 scimitar (52, 12, D) a +2 lajatang of pain (unseen) (52, 13, D) a +1 longbow of flaming (unseen) (52, 16, D) a +2 great mace (still there?) a +0 plate armour (still there?) (52, 17, D) a +1 battleaxe (still there?) a +0 plate armour (still there?) (52, 18, D) a +0 morningstar (still there?) a +3 great mace of draining (still there?) a +0 plate armour (still there?) (52, 19, D) a +4 flail of draining (52, 25, D) a +1 plate armour of fire resistance (52, 26, D) +0 ice dragon scales an ice dragon corpse (52, 36, D) the +8 spear "Nyclahui" {protect, rN++ Will- Int-2 Dex+8} Int-2: It affects your intelligence (-2). Dex+8: It affects your dexterity (+8). rN++: It greatly protects you from negative energy. Will-: It decreases your willpower. (52, 37, D) a +0 spear a +0 robe the +4 orcbow "Liacwih" {heavy, Int+2} Int+2: It affects your intelligence (+2). (53, 12, D) +2 steam dragon scales (unseen) (53, 13, D) a wand of charming (1) (53, 30, D) a rime drake corpse a swamp drake corpse (53, 39, D) a +0 short sword a +0 robe (54, 12, D) a staff of earth (unseen) (54, 13, D) a staff of air (unseen) (54, 24, D) a staff of alchemy (54, 25, D) the +8 demon blade "Leech" {evervamp, Harm ^Drain rN+} rN+: It protects you from negative energy. ^Drain: It drains your maximum health when unequipped. Harm: It increases damage dealt and taken. (54, 36, D) a +2 ring mail of fire resistance (unseen) (55, 12, D) the staff "Celuaph" {rElec rF+ Str+2 Int-2 Necro Air} [staff of air] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Str+2: It affects your strength (+2). Int-2: It affects your intelligence (-2). rF+: It protects you from fire. rElec: It insulates you from electricity. Necro: It increases the power of your Necromancy spells. Air: It increases the power of your Air spells. It falls into the 'Staves' category. It is a one-handed weapon. (unseen) (55, 13, D) a serpent talisman (58, 38, D) a glowing shapeshifter corpse (skeletalised by now) (59, 36, D) a +2 heavy war axe (unseen) (59, 37, D) the +3 dagger of the Purple Skies {freeze, rElec rPois rF-} rF-: It makes you vulnerable to fire. rElec: It insulates you from electricity. rPois: It protects you from poison (unseen) (60, 36, D) a staff of fire (61, 8, D) a +2 chain mail of fire resistance (unseen) (61, 37, D) a +4 plate armour of willpower (62, 0, D) a staff of cold (62, 9, D) a staff of earth (62, 10, D) a +0 war axe (62, 26, D) a +1 leather armour of fire resistance (62, 37, D) a +0 trident of freezing (63, 3, D) a +4 mace (still there?) a +0 robe (still there?) (63, 8, D) the +6 great sword "Miodieq" {freeze, Int+2 SInv} Int+2: It affects your intelligence (+2). SInv: It lets you see invisible. (63, 17, D) a staff of air (unseen) (63, 27, D) a staff of cold (63, 30, D) a necrophage corpse (skeletalised by now) (63, 36, D) a +2 halberd of venom (63, 40, D) a very ugly thing corpse (skeletalised by now) (64, 17, D) a +1 lajatang of electrocution (unseen) (64, 27, D) a +0 morningstar of holy wrath (unseen) (64, 35, D) a glowing shapeshifter corpse (skeletalised by now) (65, 26, D) the +7 short sword of Impermanence {pain, Dex+4} Dex+4: It affects your dexterity (+4). (unseen) (68, 0, D) a staff of fire (69, 0, D) the +2 orcbow of Adouq {elec, rC+ Str+3} Str+3: It affects your strength (+3). rC+: It protects you from cold. (unseen) (69, 36, D) a +3 ring mail of willpower (unseen) (69, 37, D) a +0 mace a +0 ring mail an orc corpse (skeletalised by now) (69, 39, D) a +0 dagger a +0 robe (70, 8, D) a staff of conjuration (70, 9, D) a +1 plate armour of willpower (unseen) (70, 36, D) a +0 vampiric trident (unseen) (70, 37, D) a +0 club (still there?) the Tome of the Barrage (still there?) Spells Type Level a - Static Discharge Conjuration/Air 2 b - Iskenderun's Mystic Blast Conjuration/Translocation 4 c - Fireball Conjuration/Fire 5 d - Iskenderun's Battlesphere Conjuration 5 an orc corpse (skeletalised by now) (still there?) (71, 8, D) the +2 dagger of Destiny {holy, Str+4} Str+4: It affects your strength (+4). (71, 11, D) a +0 war axe a +0 robe a +2 quarterstaff of chaos a +0 cloak (71, 16, D) a +4 rapier of venom (71, 20, D) a +0 shortbow (71, 27, D) a +1 battleaxe of electrocution a +4 heavy halberd (71, 36, D) a +0 trident an orc corpse (skeletalised by now) (71, 38, D) a +0 dagger a +0 robe (71, 40, D) a +0 halberd a +0 plate armour (72, 8, D) a staff of earth (72, 9, D) a +0 dagger a +0 robe a +2 rapier of venom (72, 10, D) a +1 scythe of freezing (still there?) a +0 robe (still there?) (72, 12, D) a +0 club (still there?) a +2 robe of willpower (still there?) (72, 16, D) the +9 plate armour of the Storm King {rCorr} rCorr: It protects you from acid and corrosion. (72, 17, D) the +7 hand axe of the Magi {drain, rF+ SInv} rF+: It protects you from fire. SInv: It lets you see invisible. (unseen) (72, 20, D) a +0 trident (72, 26, D) a +0 short sword of electrocution (72, 30, D) a +2 war axe of electrocution (unseen) (72, 37, D) a +0 dagger a +2 robe of willpower the staff of the Forest {rN+ Air Earth} [staff of earth] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rN+: It protects you from negative energy. Air: It increases the power of your Air spells. Earth: It increases the power of your Earth spells. It falls into the 'Staves' category. It is a one-handed weapon. an orc corpse (skeletalised by now) (72, 39, D) a +2 dire flail of protection (still there?) a +0 plate armour (still there?) an orc corpse (skeletalised by now) (still there?) (73, 1, D) a +1 short sword of flaming (unseen) (73, 16, D) a +0 heavy orcbow (unseen) (73, 17, D) a staff of fire (unseen) (73, 19, D) a +0 trident (73, 21, D) a +0 trident a boomerang (73, 27, D) the +5 plate armour "Acycoes" {Str+2} Str+2: It affects your strength (+2). (unseen) (73, 36, D) a +0 ring mail of willpower (unseen) (73, 37, D) a +1 pair of gloves of strength (unseen) (74, 16, D) a +0 trident (74, 39, D) a +0 mace (75, 31, D) a +0 long sword