void236 the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 gold dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (47, 42, D) 72 gold pieces (49, 36, D) Maxwell's Memoranda (49, 37, D) a wand of polymorph (6) (50, 36, D) the staff of Discord {+Blink rElec rN+ Str+3 Hexes Necro} [staff of death] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Str+3: It affects your strength (+3). rElec: It insulates you from electricity. rN+: It protects you from negative energy. +Blink: It lets you blink. Hexes: It increases the power of your Hexes spells. Necro: It increases the power of your Necromancy spells. It falls into the 'Staves' category. It is a one-handed weapon. (unseen) (50, 37, D) a staff of fire (unseen) (51, 36, D) an amulet of regeneration (51, 37, D) the Directory of Conflict Spells Type Level a - Mephitic Cloud Conjuration/Alchemy/Air 3 b - Conjure Ball Lightning Conjuration/Air 6 c - Chain Lightning Conjuration/Air 9 (unseen) (52, 36, D) a scroll of brand weapon (52, 37, D) the staff "Conservator" {+Blink rCorr Dex-5 Conj Air} [staff of conjuration] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Dex-5: It affects your dexterity (-5). +Blink: It lets you blink. rCorr: It protects you from acid and corrosion. Conj: It increases the power of your Conjurations spells. Air: It increases the power of your Air spells. It falls into the 'Staves' category. It is a one-handed weapon. (unseen) (53, 36, D) the +8 mithril axe "Arga" {speed, Will+} Will+: It increases your willpower. (unseen) (53, 37, D) a wand of paralysis (7) (54, 36, D) a +2 scale mail of cold resistance (unseen) (59, 21, D) a +1 heavy hand axe (59, 22, D) a +0 flail (59, 36, D) a +0 heavy war axe (unseen) (59, 37, D) a staff of cold (60, 21, D) a +0 hand axe a +0 leather armour a +2 dagger of freezing a +0 robe (60, 22, D) a +0 club a +0 dagger a +0 robe (60, 36, D) a staff of fire (unseen) (61, 0, D) a +2 arbalest of freezing (unseen) (61, 8, D) a +0 plate armour of fire resistance (unseen) (61, 21, D) a +0 hand axe a +0 leather armour (61, 26, D) the +6 short sword of Intuition {protect, *Corrode ^Drain Str+3 Int+8} Str+3: It affects your strength (+3). Int+8: It affects your intelligence (+8). *Corrode: It may corrode you when you take damage. ^Drain: It drains your maximum health when unequipped. (unseen) (61, 36, D) a +2 scale mail of fire resistance (61, 37, D) an amulet of faith (62, 0, D) a +5 war axe of pain (62, 1, D) a +2 orcbow of flaming (62, 16, D) a serpent talisman (62, 27, D) a staff of air (unseen) (62, 37, D) a +0 falchion of holy wrath (63, 0, D) a staff of cold (unseen) (63, 16, D) a staff of conjuration (63, 17, D) a +2 leather armour of cold resistance (64, 16, D) a staff of earth (unseen) (64, 27, D) a staff of death (unseen) (67, 0, D) a +3 glaive of venom (unseen) (67, 42, D) a +0 flail a +0 scimitar (68, 0, D) a staff of cold (68, 41, D) a +0 halberd (69, 21, D) a +0 battleaxe (69, 22, D) a +0 hand axe (69, 36, D) the +7 war axe of Vengeance {speed, *Rage rN+ Str+3} Str+3: It affects your strength (+3). rN+: It protects you from negative energy. *Rage: It berserks you when you make melee attacks (+20% chance). (unseen) (70, 9, D) a +1 dagger of draining (70, 29, D) 3 large rocks a +0 orcbow (70, 36, D) a +0 falchion of holy wrath (unseen) (71, 8, D) a staff of death (71, 16, D) a +2 leather armour of poison resistance (71, 22, D) a +0 spear (71, 26, D) a +1 arbalest of flaming (unseen) (71, 27, D) the staff of Inference {*Corrode rPois Dex+2 Ice Alchemy} [staff of alchemy] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Dex+2: It affects your dexterity (+2). rPois: It protects you from poison *Corrode: It may corrode you when you take damage. Ice: It increases the power of your Ice spells. Alchemy: It increases the power of your Alchemy spells. It falls into the 'Staves' category. It is a one-handed weapon. (71, 36, D) the +6 orcbow "Unkep" {drain, +Blink rPois} rPois: It protects you from poison +Blink: It lets you blink. (72, 17, D) a +3 ring mail of fire resistance (73, 16, D) a book of Decay (73, 17, D) a +3 glaive of flaming (73, 27, D) the staff "Demonslayer" {*Corrode rElec rPois MP-9 Str+6 Alchemy} [staff of alchemy] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Str+6: It affects your strength (+6). rElec: It insulates you from electricity. rPois: It protects you from poison MP-9: It affects your magic capacity (-9). *Corrode: It may corrode you when you take damage. Alchemy: It increases the power of your Alchemy spells. It falls into the 'Staves' category. It is a one-handed weapon. (73, 32, D) a +0 trident (74, 30, D) a +0 orcbow (75, 1, D) the +0 pair of gloves of the Solstice {Harm Int+2 Stlth-} Int+2: It affects your intelligence (+2). Harm: It increases damage dealt and taken. Stlth-: It makes you less stealthy. (75, 31, D) a +0 trident