void236 the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour (still there?) +5 gold dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. EV-5: It affects your evasion (-5). rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} (still there?) rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} (still there?) the +11 plutonium sword {^Contam Stlth-} (still there?) ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison the +9 sword of Zonguldrok {reap} (still there?) the +13 scythe of Curses {drain, curses, ^Drain} (still there?) ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} (still there?) the +7 mace of Variability {chaos, chaos arc} (still there?) the +11 Singing Sword {sonic wave} (still there?) the +8 storm bow {elec, penet} (still there?) (59, 10, D) a +0 short sword (59, 18, D) a +0 shortbow (61, 0, D) the +5 spear "Kovawov" {flame, Fly} Fly: It grants you flight. (unseen) (61, 1, D) a +0 dagger a +0 robe a wand of flame (15) (61, 8, D) a +4 flail of protection (unseen) (61, 26, D) the +3 spear "Refa" {flame, rN+ Will+} rN+: It protects you from negative energy. Will+: It increases your willpower. (unseen) (61, 30, D) a +0 mace a +0 scale mail a human corpse (62, 0, D) a staff of fire (62, 2, D) a +3 scythe of flaming a +2 robe (62, 3, D) a +3 quarterstaff of chaos a +0 cloak (62, 9, D) a +0 rapier a staff of cold (62, 16, D) a +0 orcbow a +1 heavy quarterstaff (62, 17, D) the +0 robe of the Swamp {*Slow rPois rN++ Dex-4} Dex-4: It affects your dexterity (-4). rPois: It protects you from poison rN++: It greatly protects you from negative energy. *Slow: It may slow you when you take damage. (62, 19, D) a +0 trident a +0 trident 2 boomerangs a merfolk corpse (62, 20, D) a +0 trident a merfolk corpse (62, 26, D) the +6 orcbow of Makhleb's Grace {antimagic, ^Fragile Str+8 Int+5} Str+8: It affects your strength (+8). Int+5: It affects your intelligence (+5). ^Fragile: It will be destroyed if unequipped. (unseen) (62, 27, D) a wand of acid (5) (62, 29, D) a +0 bardiche a +0 chain mail a human corpse (63, 0, D) the +0 helmet of Inaction {rF+} rF+: It protects you from fire. (63, 3, D) a +0 scimitar (still there?) a +1 robe of cold resistance (still there?) (63, 8, D) the +2 lajatang of Uceafi {venom, rElec Int+3} Int+3: It affects your intelligence (+3). rElec: It insulates you from electricity. (unseen) (63, 20, D) a wind drake corpse (63, 26, D) a staff of fire (unseen) (63, 27, D) a ring of protection from cold (64, 11, D) a +0 dagger a +0 ring mail (64, 16, D) a +2 orcbow of draining (unseen) (64, 17, D) a blade talisman (64, 26, D) 4 scrolls of enchant armour (64, 27, D) a staff of air (unseen) (65, 13, D) a +0 dagger a +0 leather armour (65, 26, D) the ring "Dorueq" {rPois Str+3 Dex+6} [ring of dexterity] Str+3: It affects your strength (+3). Dex+6: It affects your dexterity (+6). rPois: It protects you from poison (unseen) (67, 0, D) a +6 plate armour of ponderousness (unseen) (68, 0, D) a +1 battleaxe of venom (69, 0, D) a +1 mace of venom (unseen) (70, 8, D) a +3 chain mail of fire resistance (unseen) (70, 9, D) a staff of cold (unseen) (71, 8, D) a +4 war axe of electrocution (71, 16, D) a +0 vampiric war axe (unseen) (71, 17, D) a +1 flail of holy wrath (still there?) a ball python corpse (skeletalised by now) (still there?) (71, 18, D) a +0 dire flail (71, 26, D) the +8 bardiche "Tuguiw" {venom, rC++ Int+8 Stlth+} Int+8: It affects your intelligence (+8). rC++: It greatly protects you from cold. Stlth+: It makes you more stealthy. (72, 8, D) a +2 short sword of venom (unseen) (72, 9, D) the +2 leather armour of the Onion {-Tele rF+ Int+3 Slay+2} Int+3: It affects your intelligence (+3). Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). rF+: It protects you from fire. -Tele: It prevents most forms of teleportation. (unseen) (72, 16, D) a +0 spear (72, 26, D) the +1 ring mail of Noxious Surprise {Fly rElec rN+ Str+4} Str+4: It affects your strength (+4). rElec: It insulates you from electricity. rN+: It protects you from negative energy. Fly: It grants you flight. (72, 27, D) a +1 heavy hand axe (unseen) (73, 16, D) a ball python corpse (skeletalised by now) (73, 17, D) a +0 scimitar of protection (unseen) (73, 26, D) a +2 falchion of distortion (unseen) (73, 27, D) a staff of fire (unseen) (75, 1, D) a +2 long sword of holy wrath (unseen)