void236 the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour (still there?) +5 gold dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. EV-5: It affects your evasion (-5). rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} (still there?) rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} (still there?) the +11 plutonium sword {^Contam Stlth-} (still there?) ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison the +9 sword of Zonguldrok {reap} (still there?) the +13 scythe of Curses {drain, curses, ^Drain} (still there?) ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} (still there?) the +7 mace of Variability {chaos, chaos arc} (still there?) the +11 Singing Sword {sonic wave} (still there?) the +8 storm bow {elec, penet} (still there?) (49, 24, D) an amulet of regeneration (49, 36, D) a staff of death a cane toad corpse (49, 37, D) a +3 dagger of venom (unseen) (50, 24, D) a +1 hand axe of freezing (unseen) (50, 25, D) a book of Dreams (50, 37, D) a +2 arbalest of flaming (unseen) (51, 24, D) a +4 trident of protection (unseen) (51, 25, D) a book of Air (51, 36, D) a +1 shortbow of freezing (51, 37, D) a +2 leather armour of cold resistance (unseen) (51, 38, D) a cane toad corpse (51, 39, D) a bullfrog corpse a scorpion corpse (51, 42, D) a water moccasin corpse (52, 24, D) the +8 demon blade "Leech" {evervamp, Harm ^Drain rN+} rN+: It protects you from negative energy. ^Drain: It drains your maximum health when unequipped. Harm: It increases damage dealt and taken. (unseen) (52, 25, D) a staff of fire (unseen) (52, 36, D) a +1 hand axe of venom (52, 37, D) the +2 trident of the Pharaoh's Fist {freeze, Will+ Int+2} Int+2: It affects your intelligence (+2). Will+: It increases your willpower. (unseen) (53, 24, D) a staff of air (unseen) (53, 25, D) a staff of cold (unseen) (53, 37, D) a +0 hand axe of electrocution (unseen) (54, 24, D) a staff of conjuration (unseen) (54, 25, D) a wand of flame (10) (54, 36, D) the +5 battleaxe "Ovvoq" {drain, rPois} rPois: It protects you from poison (55, 24, D) a +6 ring of dexterity (59, 36, D) a +2 spear of venom (59, 37, D) a staff of alchemy (unseen) (60, 36, D) a +3 chain mail of fire resistance (60, 37, D) a staff of air (unseen) (61, 16, D) the +5 great mace "Sogroschal" {flame, rPois rN+ Str+4} Str+4: It affects your strength (+4). rPois: It protects you from poison rN+: It protects you from negative energy. (61, 20, D) a +0 short sword a +0 robe (61, 36, D) a staff of air (62, 1, D) the staff "Rapnupp" {rPois Will+ Ice Alchemy} [staff of alchemy] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rPois: It protects you from poison Will+: It increases your willpower. Ice: It increases the power of your Ice spells. Alchemy: It increases the power of your Alchemy spells. It falls into the 'Staves' category. It is a one-handed weapon. (unseen) (62, 17, D) a +0 scale mail of willpower (unseen) (62, 26, D) a +2 vampiric spear (63, 18, D) a +0 spear a spriggan corpse (skeletalised by now) (63, 20, D) a +0 spear a spriggan corpse (skeletalised by now) (63, 26, D) the +8 glaive of Exquisite Death {flame, Dex+5} Dex+5: It affects your dexterity (+5). (63, 27, D) a staff of alchemy (63, 30, D) a hell hound corpse (skeletalised by now) (64, 16, D) a staff of conjuration (unseen) (64, 17, D) a +2 ring mail of willpower (unseen) (64, 26, D) a +1 heavy mace (64, 28, D) a hell hound corpse (skeletalised by now) (65, 17, D) a +0 dagger a +0 robe a spriggan corpse (skeletalised by now) (67, 0, D) a +1 heavy hand axe (still there?) a +0 leather armour (still there?) a +2 dagger of protection (still there?) (67, 17, D) a +0 dagger a +0 robe a +0 buckler (68, 0, D) a +2 dagger of electrocution a +0 robe a +0 heavy bardiche (68, 1, D) a +0 dagger a +0 robe (69, 0, D) a +1 war axe of flaming (unseen) (70, 8, D) a +2 heavy spear (unseen) (70, 9, D) a blade talisman (71, 17, D) a +2 crystal plate armour (71, 18, D) a +0 short sword (71, 26, D) the +5 sling "Utuc" {freeze, +Blink rElec Will+ Int-5} Int-5: It affects your intelligence (-5). rElec: It insulates you from electricity. Will+: It increases your willpower. +Blink: It lets you blink. (unseen) (71, 27, D) a +4 shortbow of draining (unseen) (72, 8, D) +0 storm dragon scales (72, 9, D) a staff of conjuration (unseen) (72, 17, D) a staff of alchemy (unseen) (72, 19, D) a +0 short sword a +0 leather armour a +0 long sword a +0 shortbow (72, 21, D) a +4 trident of freezing (unseen) (72, 26, D) a +2 spear of distortion (72, 27, D) the +7 whip "Ihell" {heavy, *Rage rPois rC+++ Stlth+} rC+++: It renders you almost immune to cold. rPois: It protects you from poison *Rage: It berserks you when you make melee attacks (+20% chance). Stlth+: It makes you more stealthy. (72, 36, D) a +2 dagger of speed (73, 17, D) a +3 arbalest of flaming (unseen) (73, 18, D) a +0 scimitar a +0 shortbow (73, 22, D) a +0 short sword a +0 chain mail (73, 36, D) a +1 flail of protection (unseen) (73, 37, D) a staff of fire (unseen)