void236 the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. EV-5: It affects your evasion (-5). rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (59, 36, D) a scroll of brand weapon (59, 37, D) a +4 ring of protection (60, 36, D) a +2 scale mail of cold resistance (unseen) (60, 37, D) a +1 morningstar of holy wrath (unseen) (61, 0, D) the staff of Bodily Humours {rC+ rN+++ Int-5 Dex-2 SInv Ice} [staff of cold] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Int-5: It affects your intelligence (-5). Dex-2: It affects your dexterity (-2). rC+: It protects you from cold. rN+++: It renders you almost immune to negative energy. SInv: It lets you see invisible. Ice: It increases the power of your Ice spells. It falls into the 'Staves' category. It is a one-handed weapon. (61, 16, D) a +1 war axe of electrocution (unseen) (61, 28, D) a +0 whip (61, 36, D) the +7 shortbow "Vip Cemp" {drain, rF+ rC- Int+3} Int+3: It affects your intelligence (+3). rF+: It protects you from fire. rC-: It makes you vulnerable to cold. (unseen) (61, 37, D) a wand of charming (4) (62, 8, D) a +0 chain mail of poison resistance (62, 17, D) the +0 plate armour "Oteshog" {rF+ rN+ Int+2} Int+2: It affects your intelligence (+2). rF+: It protects you from fire. rN+: It protects you from negative energy. (unseen) (62, 28, D) a +0 dagger a +0 robe an orc corpse (62, 36, D) a book of Unlife (62, 37, D) a +1 pair of gloves of hurling (unseen) (63, 0, D) a +6 spear of venom (unseen) (63, 16, D) a +0 troll leather armour (63, 17, D) a +2 dagger of venom (63, 26, D) a staff of fire (63, 28, D) a +0 club a +0 scale mail a +0 hand axe an orc corpse (63, 29, D) a +0 trident an orc corpse (63, 30, D) a +0 war axe (63, 36, D) a staff of cold (unseen) (63, 37, D) a talisman of death (64, 17, D) a +4 ring mail of poison resistance (unseen) (64, 26, D) a +2 spectral quarterstaff (unseen) (64, 27, D) a +0 trident 4 potions of heal wounds an orc corpse (64, 29, D) a +0 war axe a +0 chain mail an orc corpse (65, 26, D) a +2 heavy quarterstaff (unseen) (68, 40, D) a +4 hand axe (still there?) a +0 robe (still there?) (69, 0, D) a staff of fire (unseen) (69, 36, D) a +5 demon blade of draining (unseen) (70, 9, D) a +1 shortbow of flaming (70, 36, D) a +2 heavy hand axe (71, 8, D) a +0 morningstar of protection (71, 17, D) the +4 hand axe "Wuzosun" {speed, rElec} rElec: It insulates you from electricity. (71, 26, D) a +3 short sword (still there?) a +0 robe (still there?) a +0 robe (still there?) (71, 27, D) the +4 rapier of Dawn {speed, rElec Will+} rElec: It insulates you from electricity. Will+: It increases your willpower. (unseen) (72, 8, D) a staff of cold (unseen) (72, 9, D) a +1 heavy mace (unseen) (72, 17, D) a +2 mace of venom (unseen) (72, 26, D) a +5 shortbow of flaming (72, 36, D) a +0 halberd of flaming (72, 37, D) a staff of earth (73, 17, D) the +3 double sword of Tenacity {freeze, ^Fragile rF- rC+ Dex+6} Dex+6: It affects your dexterity (+6). rF-: It makes you vulnerable to fire. rC+: It protects you from cold. ^Fragile: It will be destroyed if unequipped. (unseen) (73, 27, D) an amulet of faith (73, 37, D) the +9 rapier "Imeeluta" {drain, rElec Will+} rElec: It insulates you from electricity. Will+: It increases your willpower. (74, 28, D) a +0 trident a +0 robe