void236 the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour (still there?) +5 gold dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. EV-5: It affects your evasion (-5). rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} (still there?) rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} (still there?) the +11 plutonium sword {^Contam Stlth-} (still there?) ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison the +9 sword of Zonguldrok {reap} (still there?) the +13 scythe of Curses {drain, curses, ^Drain} (still there?) ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} (still there?) the +7 mace of Variability {chaos, chaos arc} (still there?) the +11 Singing Sword {sonic wave} (still there?) the +8 storm bow {elec, penet} (still there?) (59, 10, D) a necrophage corpse (skeletalised by now) (61, 16, D) the +0 dagger of Light {flame, rN+ Int+3} Int+3: It affects your intelligence (+3). rN+: It protects you from negative energy. (unseen) (61, 26, D) a +2 robe of positive energy (unseen) (62, 0, D) a +2 mace of draining (62, 1, D) the staff of Peril {Fly rElec rN+ Str+4 Necro} [staff of death] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Str+4: It affects your strength (+4). rElec: It insulates you from electricity. rN+: It protects you from negative energy. Fly: It grants you flight. Necro: It increases the power of your Necromancy spells. It falls into the 'Staves' category. It is a one-handed weapon. (62, 9, D) an orb of mayhem (62, 16, D) a +1 shortbow of electrocution (unseen) (62, 22, D) a shapeshifter corpse (62, 26, D) a wand of mindburst (11) (62, 27, D) a +2 orcbow of freezing (unseen) (62, 30, D) a +1 flail of protection (unseen) (63, 8, D) a +3 whip of venom (63, 16, D) a +7 halberd (63, 21, D) a shapeshifter corpse (63, 22, D) a shapeshifter corpse (63, 26, D) a +6 ring of strength (63, 27, D) a +0 club (still there?) a +1 antimagic war axe (still there?) (63, 28, D) a +0 war axe (63, 29, D) a +0 flail a draconian corpse (64, 16, D) a +5 flail of protection (unseen) (64, 17, D) a +2 scale mail of fire resistance (unseen) (64, 26, D) a scroll of brand weapon (64, 27, D) a wand of iceblast (2) (65, 26, D) a ring of resist corrosion (67, 0, D) a ring of flight a ball python corpse (skeletalised by now) (68, 0, D) an adder corpse (skeletalised by now) (70, 8, D) a +2 whip of electrocution (unseen) (70, 9, D) the staff "Guozolaa" {rPois rN+ Stlth+ Necro} [staff of death] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rPois: It protects you from poison rN+: It protects you from negative energy. Stlth+: It makes you more stealthy. Necro: It increases the power of your Necromancy spells. It falls into the 'Staves' category. It is a one-handed weapon. (70, 10, D) a +0 robe a +0 dagger of venom a +0 leather armour a +0 dagger (71, 8, D) a +2 chain mail of fire resistance (71, 9, D) a +0 robe a +0 dagger (71, 11, D) a +0 leather armour a +0 club (71, 16, D) a +3 dagger of freezing a +0 robe a +3 battleaxe of holy wrath (71, 17, D) a +3 scale mail of cold resistance (71, 27, D) a staff of fire a yak corpse (skeletalised by now) an iguana corpse (skeletalised by now) (72, 9, D) a +0 robe (still there?) a +0 dagger (still there?) a staff of air (still there?) an orc corpse (skeletalised by now) (still there?) (72, 16, D) a +5 short sword of draining (72, 17, D) a staff of alchemy (72, 18, D) a necrophage corpse (skeletalised by now) (72, 27, D) a +1 mace of protection a wolf corpse (skeletalised by now) (72, 28, D) a water moccasin corpse (skeletalised by now) (73, 1, D) a +5 sling of draining (unseen) (73, 16, D) a +2 rapier of venom (unseen) (73, 26, D) a +0 orcbow of flaming (75, 1, D) a wand of iceblast (4)