void236 the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour (still there?) +5 gold dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. EV-5: It affects your evasion (-5). rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} (still there?) rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} (still there?) the +11 plutonium sword {^Contam Stlth-} (still there?) ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison the +9 sword of Zonguldrok {reap} (still there?) the +13 scythe of Curses {drain, curses, ^Drain} (still there?) ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} (still there?) the +7 mace of Variability {chaos, chaos arc} (still there?) the +11 Singing Sword {sonic wave} (still there?) the +8 storm bow {elec, penet} (still there?) (59, 36, D) the +4 plate armour "Xeul" {Fly} Fly: It grants you flight. (unseen) (59, 37, D) a +0 chain mail of fire resistance (unseen) (59, 39, D) a shapeshifter corpse (60, 36, D) a +0 scimitar of draining (unseen) (60, 37, D) the Secrets of Anathema Spells Type Level a - Inner Flame Hexes/Fire 3 b - Yara's Violent Unravelling Hexes/Alchemy 5 (61, 0, D) the +8 Wrath of Trog {antimagic, *Rage Rampage} It causes slowness and exhaustion when equipped. It extends the wielder's berserk rage when killing foes. *Rage: It berserks you when you make melee attacks (+50% chance). Rampage: It bestows one free step when moving towards enemies. (unseen) (61, 8, D) a +2 dagger of venom (unseen) (61, 9, D) a +0 trident a merfolk corpse (skeletalised by now) (61, 16, D) a +6 sling of freezing (unseen) (61, 18, D) a +0 trident a +0 leather armour (61, 20, D) a +0 dire flail 3 boomerangs a +0 chain mail an orc corpse (skeletalised by now) (61, 26, D) a +1 orcbow of flaming (unseen) (61, 36, D) a +2 quarterstaff of speed (unseen) (61, 37, D) a +2 lajatang of venom (unseen) (61, 39, D) a +0 short sword a +0 shortbow a +0 leather armour an elf corpse (62, 0, D) the +3 dagger of Lust {freeze, Str-3 Int+2 Dex+2} Str-3: It affects your strength (-3). Int+2: It affects your intelligence (+2). Dex+2: It affects your dexterity (+2). (62, 1, D) a +0 club a +0 leather armour of positive energy an orc corpse (skeletalised by now) (62, 2, D) a +0 dagger a +0 robe (62, 4, D) a +0 flail (62, 8, D) a +1 mace of protection (62, 10, D) a +0 trident (62, 11, D) a +0 trident (62, 20, D) a +0 dagger a +0 robe (62, 27, D) a +4 sling of draining (62, 36, D) a +2 great mace of protection (unseen) (62, 37, D) the amulet of Light {Spirit rF+ Str-5 Slay+5 Stlth+} [amulet of guardian spirit] Spirit: It causes incoming damage to be divided between your reserves of health and magic. Str-5: It affects your strength (-5). Slay+5: It affects your accuracy & damage with ranged weapons and melee (+5). rF+: It protects you from fire. Stlth+: It makes you more stealthy. (unseen) (62, 40, D) a +2 glaive of freezing (unseen) (63, 0, D) a +2 leather armour of positive energy (unseen) (63, 4, D) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (63, 11, D) a +0 trident 2 boomerangs (63, 17, D) a +0 dagger a +0 robe a +4 long sword of distortion an orc corpse (skeletalised by now) (63, 18, D) a +0 dire flail a +0 chain mail an orc corpse (skeletalised by now) (63, 26, D) the +1 scimitar "Fuwerorir" {flame, rElec rPois rC++ Int-2} Int-2: It affects your intelligence (-2). rC++: It greatly protects you from cold. rElec: It insulates you from electricity. rPois: It protects you from poison (63, 31, D) a hell hound corpse (63, 36, D) a book of Armaments (63, 37, D) a +4 dire flail of protection (unseen) (63, 38, D) a +0 long sword (64, 18, D) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (64, 20, D) a +0 dagger a +0 robe (64, 26, D) a staff of alchemy (65, 26, D) a +2 short sword of speed (unseen) (67, 0, D) a +6 hand axe of distortion (unseen) (69, 0, D) a +2 leather armour of cold resistance (unseen) (69, 36, D) a staff of cold (unseen) (70, 11, D) a river rat corpse (skeletalised by now) (70, 36, D) the staff "Juhiuci" {Dex+2 Earth} [staff of earth] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Dex+2: It affects your dexterity (+2). Earth: It increases the power of your Earth spells. It falls into the 'Staves' category. It is a one-handed weapon. (70, 37, D) the +8 spear "Kiyxutz" {heavy, Will+} Will+: It increases your willpower. (71, 11, D) a river rat corpse (skeletalised by now) (71, 12, D) a yak corpse (skeletalised by now) a jackal corpse (skeletalised by now) (71, 16, D) the +6 arbalest of Dissatisfaction {heavy, Will+ Str+4 Dex-5 SInv} Str+4: It affects your strength (+4). Dex-5: It affects your dexterity (-5). Will+: It increases your willpower. SInv: It lets you see invisible. (unseen) (71, 22, D) a +0 short sword a +0 scale mail the elf corpse of Duvessa (skeletalised by now) (71, 31, D) a shapeshifter corpse (skeletalised by now) (71, 37, D) a +2 short sword of holy wrath (72, 16, D) a +3 giant club (72, 17, D) the +6 war axe of the Present {drain, rC++ Int+7} Int+7: It affects your intelligence (+7). rC++: It greatly protects you from cold. (72, 18, D) a +0 scythe of freezing a +2 robe of willpower the human corpse of Sigmund (skeletalised by now) (72, 21, D) a +3 quarterstaff of chaos a +0 cloak the gnoll corpse of Crazy Yiuf (skeletalised by now) (72, 27, D) a staff of cold (72, 31, D) a shapeshifter corpse (skeletalised by now) (72, 36, D) a +3 heavy hand axe (73, 1, D) a +3 mace of protection (unseen) (73, 16, D) a +0 falchion of flaming (unseen) (73, 19, D) a +0 dagger (still there?) a +1 robe of positive energy (still there?) the elf corpse of Dowan (skeletalised by now) (still there?) (74, 19, D) a +0 glaive a +0 robe the orc corpse of Blork the orc (skeletalised by now) (75, 1, D) a +1 falchion of venom (unseen) (75, 19, D) a +0 club (still there?) a +2 robe of willpower (still there?) a wand of flame (20) (still there?)