void236 the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour (still there?) +5 gold dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. EV-5: It affects your evasion (-5). rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} (still there?) rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} (still there?) the +11 plutonium sword {^Contam Stlth-} (still there?) ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison the +9 sword of Zonguldrok {reap} (still there?) the +13 scythe of Curses {drain, curses, ^Drain} (still there?) ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} (still there?) the +7 mace of Variability {chaos, chaos arc} (still there?) the +11 Singing Sword {sonic wave} (still there?) the +8 storm bow {elec, penet} (still there?) (59, 36, D) a +3 scale mail of fire resistance (unseen) (59, 37, D) a dragon-blood talisman (60, 36, D) a +3 falchion of freezing (unseen) (60, 37, D) a staff of alchemy (unseen) (61, 0, D) a staff of air (unseen) (61, 8, D) a +0 dagger of protection (unseen) (61, 26, D) a +2 antimagic hand axe (unseen) (61, 27, D) a +0 orcbow (61, 36, D) a +3 plate armour of willpower (unseen) (61, 37, D) the Parchment of the Crystallized Mob Spells Type Level a - Summon Small Mammal Summoning 1 b - Martyr's Knell Necromancy/Summoning 4 c - Sculpt Simulacrum Ice/Alchemy 6 d - Malign Gateway Summoning/Translocation 7 (unseen) (62, 9, D) a necrophage corpse (skeletalised by now) (62, 16, D) a +1 scale mail of fire resistance (62, 17, D) a +7 great mace of protection (unseen) (62, 26, D) a +0 shortbow a book of Frost a centaur corpse (62, 27, D) a +0 orcbow of flaming (still there?) the +1 quarterstaff "Wofy" {freeze, rC+ rCorr Dex+4 Stlth+} (still there?) Dex+4: It affects your dexterity (+4). rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. Stlth+: It makes you more stealthy. a centaur corpse (still there?) (62, 36, D) a wand of digging (7) (62, 37, D) a +2 chain mail of positive energy (unseen) (63, 16, D) a staff of air (63, 17, D) a black bear corpse (skeletalised by now) (63, 20, D) a +0 rapier a +0 robe a +0 short sword a +0 robe a spriggan corpse (skeletalised by now) (63, 26, D) a +0 arbalest (63, 27, D) a +0 arbalest a yaktaur corpse (63, 36, D) a +3 heavy orcbow (unseen) (63, 37, D) a +0 double sword of protection (unseen) (64, 17, D) a wolf corpse (skeletalised by now) (64, 26, D) a +0 scimitar of protection (unseen) (64, 27, D) 5 large rocks a wand of paralysis (3) a cyclops corpse (65, 26, D) a +0 shortbow (still there?) a staff of death (still there?) a centaur corpse (still there?) (65, 27, D) a +0 arbalest a yaktaur corpse (67, 0, D) a +1 leather armour of fire resistance (unseen) (68, 0, D) a +0 rapier of venom (69, 0, D) the +0 falchion of the Gnat {pain, Will++ Str+3 Dex+4} Str+3: It affects your strength (+3). Dex+4: It affects your dexterity (+4). Will++: It greatly increases your willpower. (70, 8, D) a staff of fire (unseen) (70, 9, D) a +2 morningstar of draining (unseen) (70, 36, D) a +2 ring mail of poison resistance (70, 37, D) a +2 orcbow of freezing (70, 41, D) a +0 morningstar (71, 8, D) a staff of air (71, 16, D) a +1 orcbow of flaming (71, 17, D) a +4 halberd of protection (unseen) (71, 27, D) a staff of alchemy (unseen) (71, 39, D) a +0 battleaxe a green draconian corpse (71, 40, D) a +0 dagger a +0 club a draconian corpse a draconian corpse (72, 8, D) the +1 scale mail of the Leaping Gods {Fly rC- Int+7} Int+7: It affects your intelligence (+7). rC-: It makes you vulnerable to cold. Fly: It grants you flight. (unseen) (72, 9, D) a staff of fire (unseen) (72, 20, D) a cane toad corpse (skeletalised by now) (72, 26, D) a +2 short sword of protection (72, 27, D) a +4 glaive of venom (72, 37, D) a staff of alchemy (unseen) (72, 39, D) a +0 club a +0 scimitar a draconian corpse (73, 1, D) a +0 mace of holy wrath (unseen) (73, 16, D) a jackal corpse (skeletalised by now) (73, 17, D) a +1 antimagic short sword (unseen) (73, 27, D) the +4 war axe of Innocence {freeze, Str+6 Dex+5} Str+6: It affects your strength (+6). Dex+5: It affects your dexterity (+5). (unseen) (73, 36, D) a +0 short sword a purple draconian corpse (73, 37, D) a +2 rapier of venom (unseen) (73, 38, D) a +0 mace a draconian corpse (75, 1, D) an orb of wrath (75, 37, D) a +0 flail a draconian corpse