void236 the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour (still there?) +5 gold dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. EV-5: It affects your evasion (-5). rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} (still there?) rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} (still there?) the +11 plutonium sword {^Contam Stlth-} (still there?) ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison the +9 sword of Zonguldrok {reap} (still there?) the +13 scythe of Curses {drain, curses, ^Drain} (still there?) ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} (still there?) the +7 mace of Variability {chaos, chaos arc} (still there?) the +11 Singing Sword {sonic wave} (still there?) the +8 storm bow {elec, penet} (still there?) (50, 36, D) a +0 helmet of see invisible (unseen) (50, 37, D) a manual of Staves (51, 36, D) a +3 scale mail of cold resistance (unseen) (51, 37, D) the scarf "Qoetu" {+Inv, rF- rCorr Slay-6 SInv} Slay-6: It affects your accuracy & damage with ranged weapons and melee (-6). rF-: It makes you vulnerable to fire. SInv: It lets you see invisible. rCorr: It protects you from acid and corrosion. (unseen) (52, 36, D) a wand of light (6) (52, 37, D) the +8 sling of the Spheres {speed, Dex+3} Dex+3: It affects your dexterity (+3). (unseen) (53, 36, D) a staff of fire (unseen) (53, 37, D) a wand of polymorph (6) (54, 36, D) the ring of Equilibrium {rF+ rCorr} [ring of resist corrosion] rF+: It protects you from fire. rCorr: It protects you from acid and corrosion. (unseen) (54, 40, D) a +0 flail of protection (unseen) (55, 41, D) Sif Muna's Tractate on Unholy Mysteries Spells Type Level a - Animate Dead Necromancy 4 b - Death Channel Necromancy 6 c - Infestation Necromancy 8 (59, 36, D) a +2 short sword of electrocution (59, 37, D) the +0 ring mail of Patterns {rPois rN++ rCorr Int-3} Int-3: It affects your intelligence (-3). rPois: It protects you from poison rN++: It greatly protects you from negative energy. rCorr: It protects you from acid and corrosion. (unseen) (60, 36, D) the +2 hand axe "Doxu" {pain, rElec Str+6 Stlth+} Str+6: It affects your strength (+6). rElec: It insulates you from electricity. Stlth+: It makes you more stealthy. (60, 37, D) a +1 robe of willpower (60, 42, D) a basilisk skeleton (61, 0, D) the +0 helmet of Ru's Reproof {rElec Str+4} Str+4: It affects your strength (+4). rElec: It insulates you from electricity. (61, 2, D) a +0 short sword (61, 12, D) a necrophage corpse (skeletalised by now) (61, 32, D) a +0 trident a merfolk corpse (skeletalised by now) (61, 36, D) a +0 falchion of holy wrath (61, 37, D) a staff of fire a basilisk skeleton (62, 2, D) a +0 hand axe (62, 3, D) a +0 club (62, 9, D) a necrophage corpse (skeletalised by now) (62, 16, D) a staff of death (62, 17, D) a +2 ring mail of cold resistance (62, 26, D) a +2 falchion of holy wrath (unseen) (62, 31, D) a wind drake corpse (skeletalised by now) a wind drake corpse (skeletalised by now) (62, 36, D) a staff of cold (63, 0, D) a +1 scimitar of protection (unseen) (63, 2, D) a +0 robe a +0 dagger (63, 8, D) a +2 heavy spear (63, 16, D) a staff of alchemy (63, 17, D) a +2 helmet of intelligence (63, 30, D) a +0 shortbow a centaur corpse (skeletalised by now) (63, 37, D) a komodo dragon skeleton (64, 16, D) a +2 robe (64, 17, D) a +1 ring mail of willpower (64, 28, D) a +0 shortbow (64, 29, D) 4 large rocks a cyclops corpse (skeletalised by now) (64, 30, D) a +0 trident (65, 26, D) the +5 mace "Buixel" {protect, Str+6} Str+6: It affects your strength (+6). (unseen) (67, 0, D) a staff of fire (68, 0, D) a +0 short sword a +0 robe a spriggan skeleton (68, 3, D) a wolf skeleton (70, 37, D) a +1 robe (unseen) (71, 8, D) a +4 short sword of protection (71, 11, D) a +0 scimitar a +0 robe (71, 16, D) a +2 halberd of flaming (unseen) (71, 37, D) a book of Decay (72, 8, D) the +12 mace of Eteucsu {flame, rN++} rN++: It greatly protects you from negative energy. (unseen) (72, 9, D) a +2 glaive of protection (unseen) (72, 16, D) a +0 scimitar of protection (72, 17, D) a +1 vampiric rapier (72, 18, D) a +0 mace (72, 19, D) a +0 short sword a +0 robe (72, 20, D) a +0 long sword a +0 trident a +1 robe of positive energy a naga corpse (skeletalised by now) a naga corpse (skeletalised by now) (72, 26, D) a +4 heavy battleaxe (72, 27, D) a +1 scale mail of poison resistance (72, 31, D) a +0 mace (72, 36, D) a +4 falchion of freezing (72, 37, D) a +2 sling (73, 1, D) a +3 lajatang of venom (unseen) (73, 16, D) a +4 war axe of electrocution (unseen) (73, 37, D) a staff of cold (75, 1, D) an orb of wrath