Dungeon Sprint DCSS version 0.32-a0-585-gef4fe23122 (webtiles) character file. Game seed: 18443006901189608927 9 void236 the Apothecary (level 2, -5/23 HPs) Began as a Gnoll Alchemist on Mar 2, 2024. Was an Initiate of Vehumet. Slain by a hell hound (9 damage) ... in the Dungeon (Sprint V: "Ziggurat Sprint"). The game lasted 00:00:41 (112 turns). void236 the Apothecary (Gnoll Alchemist) Turns: 112, Time: 00:00:42 Health: -5/23 AC: 2 Str: 7 XL: 2 Next: 12% Magic: 8/14 EV: 13 Int: 32 God: Vehumet [......] Gold: 0 SH: 0 Dex: 12 Spells: 11/12 levels left rFire . . . z - +6 Majin-Bo {spellvamp, MP+6 Int+6} rCold . . . A - orb {mayhem} rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth +++ t - +6 ring of intelligence HPRegen 0.23/turn u - +6 ring of intelligence MPRegen 0.14/turn %: no teleportation, mayhem @: no status effects A: fangs 1, strong nose, distributed training a: Renounce Religion You were in the Dungeon. You worshipped Vehumet. Vehumet was noncommittal. You visited 1 branch Inventory: Hand Weapons z - the +6 Majin-Bo (weapon) {spellvamp, MP+6 Int+6} (You found it in the Dungeon) Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). Armour a - a +0 robe (worn) A - an orb of mayhem (worn) Jewellery q - a ring of flight r - a +6 ring of dexterity s - a +6 ring of dexterity t - a +6 ring of intelligence (left hand) u - a +6 ring of intelligence (right hand) v - a +6 ring of strength w - a +6 ring of strength Wands k - a wand of charming (7) x - a wand of mindburst (7) y - a wand of quicksilver (7) Scrolls g - 4 scrolls of blinking m - 4 scrolls of amnesia n - 7 scrolls of fog o - 5 scrolls of identify p - 2 scrolls of fear Potions b - 8 potions of magic c - 10 potions of curing d - 9 potions of heal wounds e - 6 potions of haste f - 3 potions of berserk rage h - 2 potions of brilliance i - 2 potions of invisibility j - 4 potions of resistance l - 5 potions of might Skills: + Level 2.5 Fighting + Level 2.5 Short Blades + Level 2.5 Long Blades + Level 2.5 Axes + Level 2.5 Maces & Flails + Level 2.5 Polearms + Level 2.5 Staves + Level 2.5 Ranged Weapons + Level 2.5 Throwing + Level 2.5 Armour + Level 5.2 Dodging + Level 4.9 Stealth + Level 2.5 Shields + Level 2.5 Unarmed Combat + Level 5.6 Spellcasting + Level 3.0 Conjurations + Level 2.0 Hexes + Level 2.0 Summonings + Level 2.0 Necromancy + Level 2.0 Translocations + Level 2.0 Fire Magic + Level 2.0 Ice Magic + Level 2.0 Air Magic + Level 2.0 Earth Magic + Level 5.8 Alchemy + Level 2.7 Invocations + Level 2.5 Evocations + Level 2.2 Shapeshifting You had 11 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Sting Conj/Alch 100% 1d9 1% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mercury Vapours Alch/Air 68% N/A 1% 2 Mephitic Cloud Conj/Alch/Air 32% N/A 3% 3 Olgreb's Toxic Radiance Alch 46% N/A 4% 4 Sticky Flame Fire/Alch 34% 2d7 10% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Beogh Jiyva Lugonu Annotations: D 1 transporter Innate Abilities, Weirdness & Mutations You have very sharp teeth. Your uncanny sense of smell can sniff out nearby items. Your experience applies equally to all skills. Message History Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - hell hound Aim: a hell hound (lightly wounded, poisoned, 69% to hit) The sting hits the hell hound but does no damage. The hell hound looks even sicker. The hell hound is lightly wounded. The hell hound closely misses you. The white imp barely misses you. The iron imp hits you but does no damage. Casting: Sting (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - hell hound Aim: a hell hound (lightly wounded, very poisoned, 69% to hit) The sting hits the hell hound. The hell hound looks even sicker. The hell hound is lightly wounded. The hell hound barely misses you. The white imp closely misses you. The iron imp misses you. The hell hound misses you. Casting: Sting (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - hell hound Aim: a hell hound (lightly wounded, very poisoned, 69% to hit) The sting hits the hell hound. The hell hound looks as sick as possible! The hell hound is moderately wounded. The hell hound bites you! * * * LOW HITPOINT WARNING * * * The white imp closely misses you. The iron imp closely misses you. Unknown command. You feel much better. The white imp looks more healthy. The hell hound barely misses you. The white imp barely misses you. The hell hound bites you! The iron imp hits you! The hell hound closely misses you. The white imp gestures at you. The puff of frost hits you. * * * LOW HITPOINT WARNING * * * The hell hound attacks as it pursues you! The hell hound bites you! You die... ▓▓▓▓▓▓▓▓▓▓▓▓▓ ▓.ß©ß.▓.ß©ß.▓ ∆∆∆ ▓.)[[.▓.....▓ ∆ ▓.....▓.[...▓ ▓.....▓.....▓ ▓.....▓.....▓ ▓.5.5.▓..©..▓ ▓@h©..▓▓▓▓▓▓▓ ▓▓▓▓▓▓▓ ∆∆∆ ∆∆∆ ∆ ∆ ∆ You could see a hell hound (very poisoned), an iron imp and a white imp. Vanquished Creatures A bat zombie (D) A quokka skeleton (D) 2 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | void236 the Gnoll Alchemist began the quest for the Orb. 0 | D | Reached XP level 1. HP: 13/13 MP: 6/6 0 | D | Found a shimmering blue altar of Sif Muna. 0 | D | Found a bloodstained altar of Trog. 0 | D | Found a sacrificial altar of Ru. 0 | D | Found a stormy altar of Qazlal. 0 | D | Found an iron altar of Okawaru. 1 | D | Found a sparkling altar of Nemelex Xobeh. 1 | D | Found a blossoming altar of Fedhas. 1 | D | Found the +6 Majin-Bo {spellvamp, MP+6 Int+6} 1 | D | Found the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} 1 | D | Found the +10 dark maul {heavy} 1 | D | Found the +15 Maxwell's patent armour {-Cast -Tele rElec | Will+ rCorr} 1 | D | Found the +18 shield of the Gong {Loud rN+ Will+ rCorr | EV-5} 1 | D | Found the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly | SInv} 1 | D | Found the +7 great mace "Firestarter" {flame, immolate, | rFlCloud rF++} 1 | D | Found the +6 shillelagh "Devastator" {shatter} 1 | D | Found the +11 plutonium sword {^Contam Stlth-} 1 | D | Found the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ | AC+3} 1 | D | Found the +9 sword of Zonguldrok {reap} 1 | D | Found the +13 scythe of Curses {drain, curses, ^Drain} 1 | D | Found the +9 sword of Power {lifebolt} 1 | D | Found the +7 mace of Variability {chaos, chaos arc} 1 | D | Found the +11 Singing Sword {sonic wave} 1 | D | Found the +8 storm bow {elec, penet} 3 | D | Found a transporter. 3 | D | Found an ancient bone altar of Kikubaaqudgha. 3 | D | Found a viscous altar of Jiyva. 3 | D | Found a corrupted altar of Lugonu. 3 | D | Found a hazy altar of Hepliaklqana. 3 | D | Found a burning altar of Makhleb. 3 | D | Found an opulent altar of Gozag. 18 | D | Became a worshipper of Vehumet 52 | D | Reached skill level 5 in Dodging 52 | D | Reached skill level 5 in Spellcasting 52 | D | Reached XP level 2. HP: 23/23 MP: 8/8 66 | D | Entered arena 2. 66 | D | Found a transporter. 102 | D | Entered arena 3. 102 | D | Noticed a hell hound 102 | D | Found a transporter. 112 | D | Slain by a hell hound Illustrated notes Levels and vault maps discovered: D: sprint_v [room_start, room_1, room_2, room_3, room_4, room_5, room_6, room_7, room_8, room_9, room_10, room_11, room_12, room_13, room_14, room_15, room_16, room_17, room_18, room_19, room_20, room_21, room_22, room_23, room_24, room_25, room_26, room_27] Skill XL: | 1 | ---------------+----+----- Fighting | 2 | 2.5 Short Blades | 2 | 2.5 Long Blades | 2 | 2.5 Axes | 2 | 2.5 Maces & Flails | 2 | 2.5 Polearms | 2 | 2.5 Staves | 2 | 2.5 Ranged Weapons | 2 | 2.5 Throwing | 2 | 2.5 Armour | 2 | 2.5 Dodging | 5 | 5.2 Shields | 2 | 2.5 Unarmed Combat | 2 | 2.5 Spellcasting | 5 | 5.6 Conjurations | 3 | 3.0 Hexes | 2 | 2.0 Summonings | 2 | 2.0 Necromancy | 2 | 2.0 Translocations | 2 | 2.0 Fire Magic | 2 | 2.0 Ice Magic | 2 | 2.0 Air Magic | 2 | 2.0 Earth Magic | 2 | 2.0 Invocations | 2 | 2.7 Evocations | 2 | 2.5 Shapeshifting | 2 | 2.2 Stealth | | 4.9 Alchemy | | 5.8 Action || total ---------------------------++------- Melee: Bo || 4 Cast: Sting || 7 Use: Potion || 2 Armour: Robe || 13 Dodge: Dodged || 26 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 110 | 110 | 0 | 18 | 0 | 1 | 110.0 | Dungeon | 110 | 110 | 0 | 18 | 0 | 1 | 110.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 110 daAuts