void236 the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 gold dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} (still there?) Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} (still there?) Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} (still there?) the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} (still there?) rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} (still there?) Loud: It is deafeningly noisy when blocking attacks. EV-5: It affects your evasion (-5). rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} (still there?) Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} (still there?) rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} (still there?) the +11 plutonium sword {^Contam Stlth-} (still there?) ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} (still there?) the +13 scythe of Curses {drain, curses, ^Drain} (still there?) ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} (still there?) the +7 mace of Variability {chaos, chaos arc} (still there?) Cheibriados disapproves of the use of such an item. the +11 Singing Sword {sonic wave} (still there?) the +8 storm bow {elec, penet} (still there?) (59, 22, D) a +0 hand axe (59, 23, D) a +0 club (61, 0, D) the +2 mace "Nejuisk" {flame, rElec rCorr} rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. (unseen) (61, 8, D) a ring of flight (61, 10, D) a hell hound corpse (skeletalised by now) (61, 16, D) a +0 falchion of flaming (unseen) (62, 0, D) a +1 scale mail of poison resistance (62, 16, D) a +2 robe of willpower (unseen) (62, 17, D) a +0 spectral quarterstaff (unseen) (63, 0, D) a +0 plate armour of cold resistance (unseen) (63, 11, D) a hell hound corpse (skeletalised by now) (63, 16, D) a staff of air (unseen) (63, 17, D) a wand of flame (8) (64, 16, D) Sif Muna's Compendium of Fire and Sciomancy Spells Type Level a - Kiss of Death Conjuration/Necromancy 1 b - Curse of Agony Necromancy 5 c - Starburst Conjuration/Fire 6 d - Plasma Beam Fire/Air 6 (unseen) (64, 17, D) the staff of Adverse Possession {Fly rPois Dex+3 Alchemy} [staff of alchemy] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Dex+3: It affects your dexterity (+3). rPois: It protects you from poison. Fly: It grants you flight. Alchemy: It increases the power of your Alchemy spells. It falls into the 'Staves' category. It is a one-handed weapon. (unseen) (68, 0, D) the +8 long sword "Caug" {vamp, rN+ Dex+3} Dex+3: It affects your dexterity (+3). rN+: It protects you from negative energy. (68, 4, D) a +0 giant club a +0 great mace (69, 0, D) a +3 antimagic battleaxe (unseen) (69, 4, D) a +0 dire flail a +0 giant spiked club a two-headed ogre corpse (skeletalised by now) (70, 8, D) a +2 hand axe of flaming (unseen) (70, 9, D) a ring of fire (71, 8, D) a +2 chain mail of poison resistance (unseen) (71, 17, D) the staff "Holealez" {rPois rC+ rN+ Dex-5 Fire Alchemy} [staff of alchemy] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Dex-5: It affects your dexterity (-5). rC+: It protects you from cold. rPois: It protects you from poison. rN+: It protects you from negative energy. Fire: It increases the power of your Fire spells. Alchemy: It increases the power of your Alchemy spells. It falls into the 'Staves' category. It is a one-handed weapon. (71, 27, D) a staff of cold (unseen) (72, 8, D) a wand of iceblast (6) (72, 9, D) a +2 scimitar of freezing (unseen) (72, 16, D) a +2 heavy hand axe (72, 17, D) a +2 mace of protection (72, 26, D) a +3 leather armour of cold resistance (73, 1, D) the +1 trident "Kuqa" {protect, rPois rCorr} (still there?) rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. a river rat corpse (skeletalised by now) (still there?) (73, 16, D) a +3 demon whip of electrocution (unseen) (73, 17, D) the +0 plate armour of Lagoq {Harm} Harm: It increases damage dealt and taken. (73, 22, D) a +0 glaive a +0 robe (73, 27, D) a +1 battleaxe of venom (unseen) (74, 23, D) a +2 long sword of protection an adder skeleton (75, 1, D) the +3 falchion "Xawimpam" {holy, Int+2} Int+2: It affects your intelligence (+2). (unseen)