void236 the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour (still there?) +5 gold dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. EV-5: It affects your evasion (-5). rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} (still there?) rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} (still there?) the +11 plutonium sword {^Contam Stlth-} (still there?) ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} (still there?) the +13 scythe of Curses {drain, curses, ^Drain} (still there?) ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} (still there?) the +7 mace of Variability {chaos, chaos arc} (still there?) the +11 Singing Sword {sonic wave} (still there?) the +8 storm bow {elec, penet} (still there?) (59, 37, D) the ring "Ecamom" {Wiz Will++} [ring of wizardry] Wiz: It improves your spell success rate. Will++: It greatly increases your willpower. (unseen) (60, 37, D) a book of Chaos (61, 0, D) a +1 morningstar of flaming (unseen) (61, 11, D) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (61, 16, D) a +4 war axe of flaming (unseen) (61, 26, D) the +6 long sword "Talloge" {distort, rPois Will+ rCorr} rPois: It protects you from poison. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. (unseen) (61, 37, D) a blade talisman (62, 0, D) a +0 dagger a +0 leather armour the +0 chain mail "Yqilei" {Str+2} Str+2: It affects your strength (+2). (62, 1, D) a +0 dagger a +2 bardiche of venom (62, 2, D) a +0 dagger a +0 robe (62, 9, D) a staff of death (62, 11, D) a +0 short sword a +0 ring mail a +0 club a +0 chain mail an orc corpse (skeletalised by now) (62, 16, D) a +2 short sword of draining (unseen) (62, 26, D) a staff of air (unseen) (62, 37, D) a wand of polymorph (6) (63, 0, D) a +1 short sword of holy wrath (still there?) the ring of Ucuinykh {Wiz rN+ rCorr MP+9 Stlth+} (still there?) [ring of wizardry] Wiz: It improves your spell success rate. rN+: It protects you from negative energy. MP+9: It affects your magic capacity (+9). rCorr: It protects you from acid and corrosion. Stlth+: It makes you more stealthy. an orc corpse (skeletalised by now) (still there?) (63, 8, D) the +0 quarterstaff of the Neverending Lives {heavy, rN+ Int+3 SInv} Int+3: It affects your intelligence (+3). rN+: It protects you from negative energy. SInv: It lets you see invisible. (unseen) (63, 11, D) a +0 dagger a +0 robe (63, 17, D) an amulet of the acrobat (63, 37, D) the +1 leather armour of Eternal Night {rCorr Int-4 Dex+2 Stlth+} Int-4: It affects your intelligence (-4). Dex+2: It affects your dexterity (+2). rCorr: It protects you from acid and corrosion. Stlth+: It makes you more stealthy. (unseen) (67, 0, D) a +0 spear of flaming (unseen) (68, 0, D) a +2 battleaxe of freezing (69, 1, D) a +0 battleaxe a +0 robe (69, 36, D) a staff of air (unseen) (69, 37, D) a jackal corpse (69, 39, D) a bullfrog corpse (70, 8, D) a +2 spear of venom (71, 21, D) a hell hound corpse (skeletalised by now) (71, 26, D) a staff of alchemy (unseen) (71, 36, D) the +8 plate armour "Riadd" {rN+} rN+: It protects you from negative energy. (71, 37, D) a +0 halberd of venom (71, 38, D) a basilisk corpse (71, 39, D) a jackal corpse (71, 42, D) a water moccasin corpse (72, 8, D) the +0 plate armour of Valour {*Slow +Blink Int+3 SInv} Int+3: It affects your intelligence (+3). SInv: It lets you see invisible. +Blink: It lets you blink. *Slow: It may slow you when you take damage. (unseen) (72, 9, D) a staff of conjuration (unseen) (72, 16, D) a staff of air (72, 26, D) a +2 halberd of venom (72, 36, D) a +1 battleaxe of venom (unseen) (72, 42, D) a wolf corpse (73, 16, D) a staff of death (unseen) (73, 17, D) a +4 long sword of holy wrath (unseen) (73, 26, D) a serpent talisman (73, 36, D) the +2 quarterstaff of Crawling {spect, ^Contam rF+ rC+} rF+: It protects you from fire. rC+: It protects you from cold. ^Contam: It causes magical contamination when unequipped. (unseen) (73, 37, D) a +4 short sword of flaming (unseen)