void236 the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 gold dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. EV-5: It affects your evasion (-5). rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (60, 15, D) a +2 antimagic short sword (still there?) a +0 shortbow (still there?) a +0 leather armour (still there?) an elf corpse (skeletalised by now) (still there?) (61, 0, D) the staff of the Floral God {rElec rC+ Air} [staff of air] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rC+: It protects you from cold. rElec: It insulates you from electricity. Air: It increases the power of your Air spells. It falls into the 'Staves' category. It is a one-handed weapon. (unseen) (61, 16, D) 4 scrolls of enchant weapon (61, 19, D) a +0 short sword (62, 0, D) the staff "Vekoduny" {^Fragile rF+ Str+3 Dex+6 Stlth+ Fire} [staff of fire] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Str+3: It affects your strength (+3). Dex+6: It affects your dexterity (+6). rF+: It protects you from fire. ^Fragile: It will be destroyed if unequipped. Stlth+: It makes you more stealthy. Fire: It increases the power of your Fire spells. It falls into the 'Staves' category. It is a one-handed weapon. (62, 11, D) a bullfrog corpse (skeletalised by now) (62, 16, D) a +2 morningstar of protection (unseen) (62, 17, D) the +4 dagger of Saenim {antimagic, Will+ Dex+5} Dex+5: It affects your dexterity (+5). Will+: It increases your willpower. (unseen) (62, 27, D) the +10 morningstar "Eos" {elec, Halo rElec} Halo: It grants its wielder a halo, revealing invisible creatures and increasing accuracy against all within it other than the wielder. rElec: It insulates you from electricity. (unseen) (62, 30, D) a +0 club a +0 chain mail (62, 31, D) a +0 flail a +0 chain mail (63, 0, D) a +2 spear of venom (63, 17, D) a +4 sling of flaming (63, 19, D) a +0 rapier (63, 26, D) the +9 trident of Uskayaw's Supremacy {spect, rF+ rCorr} rF+: It protects you from fire. rCorr: It protects you from acid and corrosion. (63, 30, D) a +0 dagger a +0 robe of willpower (64, 18, D) a +0 dagger a +0 leather armour (64, 26, D) a +4 vampiric great sword (64, 27, D) a +0 dagger a +0 robe a +2 cloak of poison resistance (64, 28, D) a +2 robe of willpower a +0 dagger (64, 29, D) a +0 hand axe (64, 31, D) a +0 halberd (still there?) a +1 chain mail of positive energy (still there?) a +0 robe (still there?) a +0 dagger (still there?) (65, 18, D) a +4 shortbow of flaming (still there?) a +0 short sword (still there?) a +0 leather armour (still there?) (65, 26, D) the +11 war axe of the Shifting Rat {freeze, *Corrode rPois rN+} rPois: It protects you from poison. rN+: It protects you from negative energy. *Corrode: It may corrode you when you take damage. (unseen) (68, 3, D) a +0 short sword a +0 robe (69, 1, D) a wolf corpse (skeletalised by now) (69, 32, D) a +0 rapier a +0 robe (69, 36, D) a +2 robe of cold resistance (unseen) (70, 8, D) a +0 long sword of flaming (unseen) (70, 9, D) a book of Touch (70, 31, D) a wolf corpse (skeletalised by now) (70, 36, D) a staff of fire (unseen) (70, 37, D) a +0 bardiche of freezing (unseen) (71, 8, D) a staff of air (unseen) (71, 16, D) an amulet of guardian spirit (71, 17, D) a staff of alchemy (unseen) (71, 26, D) the staff of Gravity {rElec rN+ Will- Str-3 Int+7 Necro} [staff of death] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Str-3: It affects your strength (-3). Int+7: It affects your intelligence (+7). rElec: It insulates you from electricity. rN+: It protects you from negative energy. Will-: It decreases your willpower. Necro: It increases the power of your Necromancy spells. It falls into the 'Staves' category. It is a one-handed weapon. (71, 27, D) a staff of death (71, 32, D) a +0 spear (71, 36, D) a +5 trident of venom (unseen) (71, 37, D) a +6 ring of strength (72, 9, D) the +2 scale mail of the Unseen Realm {Rampage} Rampage: It bestows one free step when moving towards enemies. (unseen) (72, 16, D) a staff of cold (72, 17, D) a +2 halberd of venom (72, 36, D) a +7 arbalest (unseen) (72, 37, D) a staff of earth (unseen) (73, 1, D) a Fen Folio (73, 16, D) an amulet of guardian spirit (73, 26, D) a +2 ring mail of cold resistance (73, 36, D) a +0 dagger of draining (unseen) (73, 37, D) a book of Power (75, 1, D) the +1 robe "Cuprobri" {rElec Slay+5} Slay+5: It affects your accuracy & damage with ranged weapons and melee (+5). rElec: It insulates you from electricity. (unseen)