void236 the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 buckler (4, 8, D) a +5 crystal plate armour (still there?) +5 gold dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} (still there?) Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} (still there?) Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} (still there?) the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} (still there?) rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} (still there?) Loud: It is deafeningly noisy when blocking attacks. EV-5: It affects your evasion (-5). rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} (still there?) Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (49, 36, D) a dragon-blood talisman (49, 37, D) a wand of polymorph (4) (50, 37, D) a +0 sling of freezing (unseen) (51, 36, D) a +0 short sword of speed (unseen) (51, 37, D) a +3 rapier of protection (unseen) (52, 36, D) a scroll of brand weapon (52, 37, D) a +1 mace of protection (unseen) (53, 37, D) a +2 heavy battleaxe (unseen) (53, 44, D) 6 large rocks a stone giant corpse (54, 36, D) the +5 spear of Distant Worlds {heavy, *Slow rElec rF+ Str+5} Str+5: It affects your strength (+5). rF+: It protects you from fire. rElec: It insulates you from electricity. *Slow: It may slow you when you take damage. (unseen) (54, 44, D) a +0 great sword a +0 plate armour a +0 great sword a +3 plate armour (59, 36, D) a +2 rapier of electrocution (unseen) (59, 37, D) a staff of alchemy (unseen) (60, 23, D) a ball python corpse a ball python corpse a ball python corpse a black mamba corpse an adder corpse (60, 36, D) a wand of acid (4) (60, 37, D) a wand of flame (8) (61, 16, D) a +4 scale mail of cold resistance (61, 26, D) the amulet "Aseah" {Spirit ^Contam rF++ Will+ Dex+3} [amulet of guardian spirit] Spirit: It causes incoming damage to be divided between your reserves of health and magic. Dex+3: It affects your dexterity (+3). rF++: It greatly protects you from fire. Will+: It increases your willpower. ^Contam: It causes magical contamination when unequipped. (unseen) (61, 36, D) a +1 spectral quarterstaff (unseen) (61, 37, D) the +11 gold dragon scales of the Land of Plenty {+Inv rPois rF+ rC+} rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. +Inv: It lets you turn invisible. (unseen) (61, 42, D) a wyvern corpse (62, 0, D) a +2 spear of freezing (62, 1, D) a staff of earth (62, 16, D) a staff of conjuration (unseen) (62, 17, D) a +0 sling of flaming (unseen) (62, 26, D) an amulet of reflection (62, 27, D) a ring of magical power (62, 36, D) a wand of iceblast (5) (62, 37, D) a staff of alchemy (unseen) (63, 0, D) the +7 falchion of Suunleuc {protect, ^Drain Dex+5} Dex+5: It affects your dexterity (+5). ^Drain: It drains your maximum health when unequipped. (unseen) (63, 8, D) a +2 heavy hand axe (unseen) (63, 26, D) a ring of fire (63, 27, D) a +2 glaive of pain (unseen) (63, 36, D) a +6 ring of intelligence (63, 37, D) the +8 flail "Jawatry" {flame, rElec rPois rF+ Int+3} Int+3: It affects your intelligence (+3). rF+: It protects you from fire. rElec: It insulates you from electricity. rPois: It protects you from poison. (unseen) (64, 16, D) a +1 scimitar of holy wrath (unseen) (64, 26, D) Ucownaux's Elucidation of the Fifth Circle Spells Type Level a - Sting Conjuration/Alchemy 1 b - Mephitic Cloud Conjuration/Alchemy/Air 3 c - Brom's Barrelling Boulder Conjuration/Earth 4 (64, 27, D) a ring of flight (65, 26, D) a +4 vampiric hand axe (unseen) (67, 0, D) a staff of cold (unseen) (68, 0, D) a staff of death (unseen) (69, 0, D) the +8 pair of quick blades "Gyre" and "Gimble" {protect} (unseen) (69, 13, D) a hell hound corpse (skeletalised by now) (71, 16, D) the orb of the Grinning Gods {*channel, rF- Int+7} Int+7: It affects your intelligence (+7). rF-: It makes you vulnerable to fire. (71, 17, D) a staff of fire (71, 26, D) a staff of death (71, 36, D) a +3 flail of draining (72, 17, D) a staff of air (72, 27, D) a +4 spear of flaming (72, 36, D) a +3 bardiche (72, 43, D) a +0 rapier (73, 17, D) the +1 pair of gloves of Marbles {rN++} rN++: It greatly protects you from negative energy. (73, 26, D) a +2 plate armour of positive energy (73, 27, D) a staff of fire (unseen) (73, 36, D) a +0 scimitar of holy wrath (unseen) (73, 43, D) a +0 spear a +0 buckler a hornet corpse a spriggan corpse (74, 3, D) a +0 rapier a +0 robe a spriggan corpse (skeletalised by now) (74, 43, D) a +0 dagger a +0 robe a wolf corpse (75, 1, D) a staff of cold (unseen) (75, 42, D) a +0 rapier a +0 robe a +0 buckler a wolf corpse a black bear corpse