void236 the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. EV-5: It affects your evasion (-5). rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} Cheibriados disapproves of the use of such an item. the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (61, 11, D) a black bear corpse (skeletalised by now) (61, 16, D) a ring of see invisible (62, 0, D) a staff of death (62, 1, D) a +2 heavy war axe (unseen) (62, 8, D) the +5 morningstar of Odurepn {heavy, rN+ Will+} rN+: It protects you from negative energy. Will+: It increases your willpower. (62, 9, D) a staff of alchemy (62, 11, D) a +0 rapier a +0 robe (62, 16, D) a +3 spear of venom (unseen) (62, 17, D) a book of Sloth (63, 0, D) the staff of Tyitru {rF+ rC+ Stlth+ Earth} [staff of earth] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rF+: It protects you from fire. rC+: It protects you from cold. Stlth+: It makes you more stealthy. Earth: It increases the power of your Earth spells. It falls into the 'Staves' category. It is a one-handed weapon. (unseen) (63, 11, D) a black bear corpse (skeletalised by now) (63, 12, D) a black bear corpse (skeletalised by now) (63, 16, D) the +0 leather armour "Tuoneuv" {^Contam rN+ Str+5 Slay+2} Str+5: It affects your strength (+5). Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). rN+: It protects you from negative energy. ^Contam: It causes magical contamination when unequipped. (unseen) (63, 17, D) a +3 ring mail of fire resistance (unseen) (64, 16, D) a wand of paralysis (6) (64, 17, D) a +6 ring of dexterity (66, 4, D) a wolf corpse (skeletalised by now) (67, 0, D) a +4 quarterstaff (unseen) (67, 4, D) a wolf corpse (skeletalised by now) (68, 0, D) the +0 plate armour "Estrykucu" {rC+++ Will+} rC+++: It renders you almost immune to cold. Will+: It increases your willpower. (68, 4, D) a black bear corpse (skeletalised by now) (69, 0, D) a staff of cold (70, 8, D) a +1 great sword of freezing (70, 13, D) a jumping spider corpse (71, 8, D) a +6 giant club (71, 16, D) a staff of conjuration (71, 26, D) a +3 broad axe of venom (72, 8, D) the +0 chain mail "Duorhuif" {Harm Will+} Will+: It increases your willpower. Harm: It increases damage dealt and taken. (72, 9, D) the staff of Cyuczent {*Corrode rPois rC+ Will++ Conj} [staff of conjuration] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rC+: It protects you from cold. rPois: It protects you from poison. Will++: It greatly increases your willpower. *Corrode: It may corrode you when you take damage. Conj: It increases the power of your Conjurations spells. It falls into the 'Staves' category. It is a one-handed weapon. (72, 26, D) a staff of conjuration (72, 27, D) a +3 long sword of protection (73, 3, D) a +0 short sword a +0 shortbow (73, 16, D) the +1 war axe "Teuditet" {drain, rC+ Str+2 Dex+3} Str+2: It affects your strength (+2). Dex+3: It affects your dexterity (+3). rC+: It protects you from cold. (74, 3, D) a +0 long sword an elf corpse (skeletalised by now) (75, 1, D) a staff of air (unseen) (75, 32, D) an ugly thing corpse