void236 the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. EV-5: It affects your evasion (-5). rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} Cheibriados disapproves of the use of such an item. the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (49, 37, D) a +6 ring of dexterity (50, 37, D) the +7 sceptre of Torment {pain, torment} (unseen) (51, 36, D) a +0 dagger (51, 37, D) a staff of earth (unseen) (52, 36, D) a ring of poison resistance (52, 37, D) a +4 war axe of venom (unseen) (52, 44, D) a wand of warping (6) (53, 37, D) a +2 great sword of holy wrath (unseen) (53, 44, D) the +5 rapier of Wu Jian's Hatred {pain, rC+ Str+2} (still there?) Str+2: It affects your strength (+2). rC+: It protects you from cold. a +0 robe (still there?) (54, 44, D) a +0 dagger a +0 robe a +0 short sword a +0 robe (59, 36, D) the +1 robe "Forget-Me-Not" {rElec rC+ rN+ SInv} rC+: It protects you from cold. rElec: It insulates you from electricity. rN+: It protects you from negative energy. SInv: It lets you see invisible. (60, 37, D) a staff of cold (unseen) (61, 11, D) a +0 trident a merfolk corpse (skeletalised by now) (61, 16, D) a +2 dagger of venom (unseen) (61, 26, D) a +1 heavy orcbow (unseen) (61, 44, D) a raiju skeleton (62, 1, D) the +7 battleaxe of Disharmony {speed, rC+ Dex+2} Dex+2: It affects your dexterity (+2). rC+: It protects you from cold. Cheibriados disapproves of the use of such an item. (62, 3, D) a water moccasin corpse (skeletalised by now) (62, 9, D) a +0 great sword of holy wrath (62, 10, D) a +0 trident 3 boomerangs a merfolk corpse (skeletalised by now) (62, 11, D) a +0 trident (62, 21, D) a river rat corpse (skeletalised by now) (62, 27, D) the staff of Tuyklu {*Corrode rC+ Int+5 Conj} [staff of conjuration] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Int+5: It affects your intelligence (+5). rC+: It protects you from cold. *Corrode: It may corrode you when you take damage. Conj: It increases the power of your Conjurations spells. It falls into the 'Staves' category. It is a one-handed weapon. (62, 36, D) the +7 Spriggan's Knife {stab, EV+4 Stlth+} Stab: It is more effective when stabbing unaware enemies, sometimes treating them as though they were completely helpless. EV+4: It affects your evasion (+4). Stlth+: It makes you more stealthy. (unseen) (62, 37, D) a staff of fire (63, 0, D) a +6 sling of flaming (63, 3, D) a ball python corpse (skeletalised by now) (63, 11, D) a +0 trident (63, 16, D) a +1 glaive of venom (63, 17, D) a +1 long sword of protection (unseen) (63, 36, D) a staff of earth (unseen) (64, 17, D) the +0 shortbow "Focif" {elec, rElec rF+++ rC+ Int-4} Int-4: It affects your intelligence (-4). rF+++: It renders you almost immune to fire. rC+: It protects you from cold. rElec: It insulates you from electricity. (unseen) (64, 21, D) a bullfrog corpse (skeletalised by now) (64, 27, D) a +2 whip of venom (65, 26, D) the +3 ring mail of the Hot Ocelot {rElec Will+} rElec: It insulates you from electricity. Will+: It increases your willpower. (65, 33, D) a +0 dagger a +0 dagger a +0 club a draconian skeleton (66, 31, D) a +0 glaive (66, 33, D) a +0 halberd a +0 short sword a white draconian skeleton (67, 32, D) a +0 short sword a +0 hand axe a draconian skeleton a draconian skeleton (69, 0, D) a +2 trident of protection (unseen) (69, 36, D) a +3 chain mail of fire resistance (unseen) (69, 41, D) a +0 trident (still there?) 3 boomerangs (still there?) a +2 antimagic trident (still there?) a merfolk skeleton (still there?) (70, 9, D) a +0 rapier a +0 ring mail a +0 dagger of speed (70, 12, D) a +0 long sword a +0 buckler (70, 37, D) a +0 orcbow (still there?) the +8 dagger of Frustration {heavy, rCorr MP+9} (still there?) MP+9: It affects your magic capacity (+9). rCorr: It protects you from acid and corrosion. (70, 41, D) a +0 trident (71, 8, D) a +2 chain mail of cold resistance (71, 9, D) a +0 shortbow a +0 long sword a +0 leather armour a +0 long sword an elf corpse (skeletalised by now) (71, 10, D) a +0 dagger an elf corpse (skeletalised by now) (71, 26, D) a staff of fire (unseen) (71, 41, D) a +0 trident 2 boomerangs a merfolk skeleton (71, 42, D) a wind drake skeleton (72, 9, D) a +1 plate armour of fire resistance (72, 16, D) a +5 heavy shortbow (72, 26, D) a +2 long sword of protection (72, 27, D) the staff "Hydraslayer" {rF+ rC+ Dex+2 Summ Ice} [staff of cold] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Dex+2: It affects your dexterity (+2). rF+: It protects you from fire. rC+: It protects you from cold. Summ: It increases the power of your Summonings spells. Ice: It increases the power of your Ice spells. It falls into the 'Staves' category. It is a one-handed weapon. (72, 31, D) a yak corpse (skeletalised by now) a yak corpse (skeletalised by now) (72, 41, D) a +0 trident 2 boomerangs a merfolk skeleton (73, 16, D) a +4 ring mail of fire resistance (73, 17, D) the +1 robe of Day {rPois rC+ Int+5} Int+5: It affects your intelligence (+5). rC+: It protects you from cold. rPois: It protects you from poison. (73, 26, D) the +8 Wrath of Trog {antimagic, *Rage Rampage} It causes slowness and exhaustion when equipped. It extends the wielder's berserk rage when killing foes. *Rage: It berserks you when you make melee attacks (+50% chance). Rampage: It bestows one free step when moving towards enemies. Cheibriados disapproves of the use of such an item. (73, 27, D) a +2 antimagic war axe (unseen) (73, 31, D) a river rat corpse (skeletalised by now) a death yak corpse (skeletalised by now) an iguana corpse (skeletalised by now)