void236 the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (3, 6, D) a +6 ring of intelligence a +6 ring of intelligence a ring of flight (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. EV-5: It affects your evasion (-5). rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} Cheibriados disapproves of the use of such an item. the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (49, 24, D) a book of Chaos (49, 37, D) a staff of earth (unseen) (50, 24, D) a staff of air (unseen) (50, 25, D) the +7 long sword "Gnoll's Regret" {flame, rF++ Int-5 Dex+5} Int-5: It affects your intelligence (-5). Dex+5: It affects your dexterity (+5). rF++: It greatly protects you from fire. (unseen) (50, 36, D) a staff of conjuration (50, 37, D) a +0 dire flail of holy wrath (unseen) (50, 41, D) a +0 spear (still there?) a +0 trident of freezing (still there?) 3 boomerangs (still there?) a merfolk skeleton (still there?) (50, 43, D) a harpy skeleton (51, 24, D) a +2 trident of venom (unseen) (51, 25, D) the +6 war axe of Forroko {chaos, rElec Dex+6 SInv Stlth+} Dex+6: It affects your dexterity (+6). rElec: It insulates you from electricity. SInv: It lets you see invisible. Stlth+: It makes you more stealthy. Cheibriados disapproves of the use of such an item. (unseen) (51, 36, D) a staff of earth (51, 37, D) the +0 short sword of Inconvenience {flame, Str+3} Str+3: It affects your strength (+3). (52, 24, D) an amulet of magic regeneration (52, 25, D) a staff of death (unseen) (52, 41, D) a +0 trident (53, 24, D) a staff of cold (unseen) (53, 25, D) a staff of conjuration (unseen) (53, 37, D) a staff of air (unseen) (54, 24, D) a staff of death (unseen) (54, 25, D) a +0 orcbow of flaming (unseen) (54, 36, D) a +1 vampiric whip (unseen) (55, 24, D) a +1 scale mail of fire resistance (unseen) (57, 43, D) a komodo dragon corpse (skeletalised by now) (58, 44, D) a +0 quarterstaff a +0 robe a komodo dragon corpse (skeletalised by now) a spriggan corpse (skeletalised by now) a death yak corpse (skeletalised by now) a rime drake corpse (skeletalised by now) (60, 31, D) a +0 trident (60, 37, D) a +8 chain mail of ponderousness (61, 8, D) a +0 shortbow of freezing (unseen) (61, 16, D) a +1 short sword of freezing (unseen) (61, 26, D) a +3 arbalest of freezing (unseen) (62, 0, D) a staff of air (62, 4, D) a +0 battleaxe a +0 robe (62, 21, D) a +0 club a +0 robe (62, 27, D) the staff of Gygyudgh {rElec rF+ Int+4 Dex+4 Necro Air} [staff of air] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Int+4: It affects your intelligence (+4). Dex+4: It affects your dexterity (+4). rF+: It protects you from fire. rElec: It insulates you from electricity. Necro: It increases the power of your Necromancy spells. Air: It increases the power of your Air spells. It falls into the 'Staves' category. It is a one-handed weapon. (62, 36, D) the +4 morningstar "Womahip" {speed, +Blink rC+++ Dex-4 Stlth+} Dex-4: It affects your dexterity (-4). rC+++: It renders you almost immune to cold. +Blink: It lets you blink. Stlth+: It makes you more stealthy. Cheibriados disapproves of the use of such an item. (63, 17, D) a +3 vampiric great sword (63, 21, D) a +0 mace (63, 26, D) a staff of conjuration (63, 27, D) a staff of cold (unseen) (63, 37, D) a +0 battleaxe of flaming (64, 21, D) a water moccasin corpse (skeletalised by now) (64, 23, D) a +0 battleaxe (64, 27, D) a staff of fire (unseen) (65, 26, D) a +4 heavy falchion (unseen) (67, 0, D) the staff of Isken {rElec rF+ Will++ MP+9 Fire} [staff of fire] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rF+: It protects you from fire. rElec: It insulates you from electricity. Will++: It greatly increases your willpower. MP+9: It affects your magic capacity (+9). Fire: It increases the power of your Fire spells. It falls into the 'Staves' category. It is a one-handed weapon. (unseen) (68, 0, D) the +7 ring mail of Action {rN+ rCorr} rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. (69, 0, D) a +0 sling of freezing (unseen) (69, 36, D) a +0 vampiric great sword (unseen) (70, 9, D) a staff of cold (71, 8, D) a staff of cold (71, 12, D) an adder corpse (skeletalised by now) a water moccasin corpse (skeletalised by now) (71, 16, D) a +0 shortbow of freezing (unseen) (71, 17, D) the staff "Sarcophage" {rPois rC++ Int-3 Alchemy} [staff of alchemy] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Int-3: It affects your intelligence (-3). rC++: It greatly protects you from cold. rPois: It protects you from poison. Alchemy: It increases the power of your Alchemy spells. It falls into the 'Staves' category. It is a one-handed weapon. (unseen) (71, 26, D) the +1 robe "Exuojaf" {Harm SInv} SInv: It lets you see invisible. Harm: It increases damage dealt and taken. (unseen) (71, 27, D) a +4 heavy falchion (unseen) (71, 31, D) a +0 scimitar a naga corpse (skeletalised by now) (71, 37, D) a +2 flail of protection (72, 9, D) a +2 whip of electrocution (unseen) (72, 12, D) a ball python corpse (skeletalised by now) (72, 31, D) a +0 whip a +0 robe an adder corpse (skeletalised by now) an adder corpse (skeletalised by now) (72, 37, D) the staff "Pyhygios" {rElec rC+ Fire Air} [staff of air] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rC+: It protects you from cold. rElec: It insulates you from electricity. Fire: It increases the power of your Fire spells. Air: It increases the power of your Air spells. It falls into the 'Staves' category. It is a one-handed weapon. (73, 16, D) a +1 robe (unseen) (73, 17, D) a staff of fire (unseen) (73, 27, D) a +1 chain mail of cold resistance (73, 37, D) the +1 lajatang of Courage {pain, +Blink Dex+3} Dex+3: It affects your dexterity (+3). +Blink: It lets you blink.