void236 the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem an orb of guile a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} (still there?) Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} (still there?) Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} (still there?) the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} (still there?) rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} (still there?) Loud: It is deafeningly noisy when blocking attacks. EV-5: It affects your evasion (-5). rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} (still there?) Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} Cheibriados disapproves of the use of such an item. the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (49, 12, D) a wand of paralysis (6) (49, 24, D) a staff of earth (unseen) (49, 36, D) a +2 chain mail of poison resistance (unseen) (49, 37, D) a scarf of repulsion (49, 44, D) a +0 long sword (50, 12, D) a ring of positive energy (50, 13, D) a wand of roots (3) (50, 24, D) the +3 long sword "Xixagh" {flame, *Slow ^Fragile rElec Dex+8} Dex+8: It affects your dexterity (+8). rElec: It insulates you from electricity. *Slow: It may slow you when you take damage. ^Fragile: It will be destroyed if unequipped. (50, 28, D) a +1 demon trident of electrocution (still there?) a +0 robe (still there?) (50, 29, D) a +2 rapier of electrocution (still there?) a +0 robe (still there?) a merfolk corpse (still there?) (50, 37, D) a +4 morningstar of draining (51, 12, D) a +0 tower shield of fire resistance (still there?) a +1 vampiric double sword (still there?) (51, 13, D) a +6 rapier of venom (unseen) (51, 24, D) the +0 leather armour of the Arena {Str+3 Int+3} Str+3: It affects your strength (+3). Int+3: It affects your intelligence (+3). (51, 27, D) a +0 trident a +0 robe a merfolk corpse (51, 28, D) a +1 demon trident of venom a +0 robe a merfolk corpse (51, 36, D) a staff of death (51, 37, D) a beast talisman (51, 39, D) a +0 dagger a +0 chain mail an elf skeleton (52, 12, D) a book of Transmutation (52, 13, D) the staff of Seweu {rC+ rN+++ rCorr MP-9 Stlth- Ice} [staff of cold] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rC+: It protects you from cold. rN+++: It renders you almost immune to negative energy. MP-9: It affects your magic capacity (-9). rCorr: It protects you from acid and corrosion. Stlth-: It makes you less stealthy. Ice: It increases the power of your Ice spells. It falls into the 'Staves' category. It is a one-handed weapon. (unseen) (52, 24, D) a +1 scale mail of poison resistance (52, 25, D) the +4 battleaxe of Pounasuu {heavy, *Slow MP+9 Int+8} Int+8: It affects your intelligence (+8). MP+9: It affects your magic capacity (+9). *Slow: It may slow you when you take damage. (unseen) (52, 27, D) a +0 trident a +0 robe a merfolk corpse (52, 28, D) a +2 spear of venom (still there?) a +0 leather armour (still there?) a +1 spear of venom (still there?) 3 javelins (still there?) a +0 leather armour (still there?) a merfolk corpse (still there?) (52, 29, D) a harpy corpse (52, 36, D) the +5 demon whip "Spellbinder" {antimagic, disrupt, Will+} Will+: It increases your willpower. (52, 37, D) a +1 spear of freezing (unseen) (52, 39, D) a +0 short sword a +0 leather armour (52, 41, D) a +0 long sword an elf skeleton (52, 42, D) a +0 rapier a +0 rapier a +0 leather armour a +0 long sword of freezing an elf skeleton (53, 12, D) a +4 flail of protection (unseen) (53, 13, D) a book of Cantrips (53, 25, D) the +0 pair of boots of the Quahog {rF- rN+ Int+3 SInv} Int+3: It affects your intelligence (+3). rF-: It makes you vulnerable to fire. rN+: It protects you from negative energy. SInv: It lets you see invisible. (53, 28, D) a +0 vampiric spear (still there?) 3 silver javelins (still there?) a +0 leather armour (still there?) a snapping turtle corpse (still there?) (53, 36, D) a staff of earth (unseen) (53, 37, D) an amulet of magic regeneration (53, 39, D) a +0 longbow a +0 leather armour an elf corpse (skeletalised by now) (53, 40, D) a +0 dagger a +0 ring mail (54, 12, D) a wand of digging (7) (54, 13, D) the Teachings on Ensorcelling and the Xenolith Spells Type Level a - Slow Hexes 1 b - Inner Flame Hexes/Fire 3 c - Brom's Barrelling Boulder Conjuration/Earth 4 d - Discord Hexes 8 (unseen) (54, 25, D) a +1 spear of flaming (54, 28, D) a +2 trident of venom (still there?) a +0 robe (still there?) (54, 36, D) a +4 halberd of distortion (unseen) (55, 12, D) a wand of mindburst (8) (55, 13, D) a +2 falchion of flaming (unseen) (56, 27, D) a ring of fire a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence (59, 36, D) the +1 robe "Rocuet" {Str+3} Str+3: It affects your strength (+3). (60, 36, D) a staff of death (60, 37, D) a ring of ice (61, 3, D) a +0 giant club (61, 16, D) the +9 hand axe of Sejehael {flame, Str+5} Str+5: It affects your strength (+5). (unseen) (61, 19, D) a +0 mace (61, 26, D) the +7 demon whip of Certain Death {drain, rPois rF+ rC++ Dex-5 Stlth+} Dex-5: It affects your dexterity (-5). rF+: It protects you from fire. rC++: It greatly protects you from cold. rPois: It protects you from poison. Stlth+: It makes you more stealthy. (61, 37, D) a +4 shortbow of electrocution (61, 41, D) +0 ice dragon scales an ice dragon corpse (skeletalised by now) (62, 3, D) 3 large rocks a +0 giant club a +0 giant club a cyclops corpse (skeletalised by now) a two-headed ogre corpse (skeletalised by now) (62, 8, D) a staff of cold (62, 9, D) a staff of earth (unseen) (62, 19, D) a +0 short sword a draconian corpse (skeletalised by now) (62, 20, D) a +0 club (62, 21, D) a +0 glaive (62, 22, D) a +2 vampiric hand axe a draconian corpse (skeletalised by now) (62, 26, D) a +3 heavy scimitar (62, 27, D) a +1 pair of boots of rampaging (62, 41, D) a +0 battleaxe of freezing a frost giant corpse (skeletalised by now) (63, 3, D) a +0 giant spiked club (63, 21, D) a +0 short sword a draconian corpse (skeletalised by now) (63, 22, D) a +1 war axe of freezing (still there?) a purple draconian corpse (skeletalised by now) (still there?) (63, 26, D) a +2 war axe of freezing (63, 36, D) a +0 double sword of flaming (unseen) (63, 37, D) a +5 short sword of venom (unseen) (64, 16, D) a +1 heavy sling (64, 17, D) the +1 cloak of Uxoehoth {rF++ Str+4 Dex-3} Str+4: It affects your strength (+4). Dex-3: It affects your dexterity (-3). rF++: It greatly protects you from fire. (65, 26, D) the +9 battleaxe "Zyte" {drain, Str+5 Stlth+} Str+5: It affects your strength (+5). Stlth+: It makes you more stealthy. (69, 32, D) a +0 shortbow (69, 36, D) the +7 mace of Modern Conscience {pain, rPois rN+ Will+ Str-5 Dex+2} Str-5: It affects your strength (-5). Dex+2: It affects your dexterity (+2). rPois: It protects you from poison. rN+: It protects you from negative energy. Will+: It increases your willpower. (70, 8, D) a staff of earth (unseen) (70, 9, D) the +7 orcbow of Esmap {drain, Will++ Str-4 Int-5 SInv} Str-4: It affects your strength (-4). Int-5: It affects your intelligence (-5). Will++: It greatly increases your willpower. SInv: It lets you see invisible. (unseen) (70, 33, D) a wind drake corpse (skeletalised by now) (71, 16, D) the staff "Qucoapok" {Dex+4 Earth} [staff of earth] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Dex+4: It affects your dexterity (+4). Earth: It increases the power of your Earth spells. It falls into the 'Staves' category. It is a one-handed weapon. (71, 26, D) a +1 great sword of draining (unseen) (71, 27, D) a +2 short sword of venom (unseen) (72, 9, D) a +3 short sword of protection (72, 17, D) a staff of fire (unseen) (72, 20, D) a +1 falchion a +0 robe (73, 36, D) a +4 falchion of freezing (73, 37, D) a +1 robe of positive energy