void236 the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. EV-5: It affects your evasion (-5). rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} (still there?) rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} (still there?) the +11 plutonium sword {^Contam Stlth-} (still there?) ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} (still there?) the +13 scythe of Curses {drain, curses, ^Drain} (still there?) ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} (still there?) the +7 mace of Variability {chaos, chaos arc} (still there?) the +11 Singing Sword {sonic wave} (still there?) the +8 storm bow {elec, penet} (still there?) (59, 37, D) a +2 heavy morningstar (unseen) (60, 3, D) a +0 short sword an elf corpse (skeletalised by now) (60, 10, D) a black bear corpse (skeletalised by now) (60, 37, D) the +10 zealot's sword {holy, Zealotry, *Rage rN+ EV+3} Zealotry: Whenever the wielder enters a berserk rage, their allies are berserked alongside them. EV+3: It affects your evasion (+3). rN+: It protects you from negative energy. *Rage: It berserks you when you make melee attacks (+20% chance). (unseen) (60, 41, D) a yak corpse (61, 0, D) the +1 leather armour of Voguenih {rElec rF+++ rC- Str+2} Str+2: It affects your strength (+2). rF+++: It renders you almost immune to fire. rC-: It makes you vulnerable to cold. rElec: It insulates you from electricity. (unseen) (61, 8, D) the staff of Fimbulwinter {rPois Dex+4 Stlth+ Earth} [staff of earth] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Dex+4: It affects your dexterity (+4). rPois: It protects you from poison. Stlth+: It makes you more stealthy. Earth: It increases the power of your Earth spells. It falls into the 'Staves' category. It is a one-handed weapon. (61, 29, D) a ball python corpse (61, 37, D) a +0 hand axe of venom (unseen) (61, 41, D) a wyvern corpse (61, 42, D) a komodo dragon corpse (61, 43, D) a +0 robe a spriggan corpse (61, 44, D) Sif Muna's Tome of the Curse and Chrysopoeia Spells Type Level a - Dazzling Flash Conjuration/Hexes 3 b - Inner Flame Hexes/Fire 3 c - Tukima's Dance Hexes 3 d - Irradiate Conjuration/Alchemy 5 (62, 0, D) a +0 dagger a +0 ring mail the +3 giant club "Skullcrusher" {speed, Str+7} Str+7: It affects your strength (+7). (62, 1, D) a +2 great sword of holy wrath (unseen) (62, 4, D) a +2 long sword of electrocution (still there?) a +0 leather armour (still there?) an elf corpse (skeletalised by now) (still there?) (62, 9, D) a +0 dagger of holy wrath (62, 11, D) a black bear corpse (skeletalised by now) a wolf corpse (skeletalised by now) (62, 16, D) a +4 plate armour of fire resistance (62, 26, D) a +2 robe of willpower (62, 27, D) a staff of air (unseen) (62, 28, D) a ball python corpse (62, 29, D) a +0 hand axe a naga corpse (62, 37, D) 4 scrolls of enchant armour (62, 43, D) a water moccasin corpse (63, 16, D) a staff of air (63, 21, D) a +0 trident a merfolk corpse (skeletalised by now) (63, 26, D) a +3 mace of holy wrath (63, 27, D) a staff of death (unseen) (63, 28, D) a +0 long sword (63, 29, D) a water moccasin corpse (63, 31, D) a black mamba corpse (63, 37, D) a staff of conjuration (unseen) (64, 16, D) a staff of air (64, 20, D) a wind drake corpse (skeletalised by now) (64, 21, D) a +0 trident a merfolk corpse (skeletalised by now) (64, 26, D) a staff of fire (64, 31, D) a black mamba corpse (65, 20, D) a +0 orcbow (65, 21, D) a +0 trident a merfolk corpse (skeletalised by now) (65, 26, D) a +4 arbalest (unseen) (66, 21, D) a +0 trident a boomerang (67, 0, D) a +2 heavy hand axe (unseen) (68, 0, D) a staff of fire (68, 1, D) a +0 orcbow (68, 2, D) a +0 shortbow (69, 2, D) a +0 orcbow (69, 36, D) a +0 leather armour of cold resistance (unseen) (70, 9, D) a staff of fire (70, 36, D) a +2 buckler of cold resistance (70, 37, D) a +2 falchion of electrocution (71, 8, D) a +0 leather armour of poison resistance (71, 16, D) a +4 heavy triple sword (unseen) (71, 17, D) a +4 war axe of flaming (unseen) (71, 36, D) a +0 broad axe of freezing (72, 8, D) a +2 leather armour of cold resistance (unseen) (72, 9, D) the staff "Plog" {rPois rF+ rC+ SInv Ice} [staff of cold] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. SInv: It lets you see invisible. Ice: It increases the power of your Ice spells. It falls into the 'Staves' category. It is a one-handed weapon. (72, 17, D) a +2 vampiric lajatang (unseen) (72, 27, D) the +3 halberd of Dithmenos's Hatred {flame, rPois rF+ rC+++ Dex+3} Dex+3: It affects your dexterity (+3). rF+: It protects you from fire. rC+++: It renders you almost immune to cold. rPois: It protects you from poison. (unseen) (72, 36, D) a staff of air (73, 27, D) a +1 short sword of speed (still there?) a shapeshifter corpse (skeletalised by now) (still there?) (73, 37, D) a +0 mace of protection (74, 1, D) a +0 flail 2 boomerangs (74, 2, D) a +0 flail an orc corpse (skeletalised by now) (74, 27, D) a shapeshifter corpse (skeletalised by now)