void236 the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour (still there?) +5 gold dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. EV-5: It affects your evasion (-5). rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (61, 4, D) a +0 dagger (61, 8, D) a staff of alchemy (unseen) (61, 11, D) a +0 giant spiked club an ogre corpse (skeletalised by now) (61, 16, D) a staff of cold (unseen) (61, 21, D) a +0 hand axe (61, 23, D) a +0 flail (62, 1, D) a +7 heavy spear (62, 4, D) a +0 dagger a +0 flail a draconian corpse (skeletalised by now) a draconian corpse (skeletalised by now) (62, 9, D) a +2 plate armour of fire resistance (62, 10, D) a +0 giant spiked club a +0 giant club a +0 giant club a two-headed ogre corpse (skeletalised by now) an ogre corpse (skeletalised by now) (62, 16, D) a book of Air (62, 17, D) a staff of conjuration (unseen) (62, 26, D) a jackal corpse (62, 27, D) a staff of alchemy a basilisk corpse (63, 4, D) a +0 short sword a draconian corpse (skeletalised by now) (63, 8, D) a +3 rapier of flaming (unseen) (63, 19, D) a +0 flail a +0 flail a draconian skeleton a draconian skeleton (63, 21, D) a +0 mace (63, 22, D) a +0 flail a draconian corpse (skeletalised by now) (63, 26, D) the +1 flail "Ojualih" {drain, rPois rN+ Dex+2} Dex+2: It affects your dexterity (+2). rPois: It protects you from poison. rN+: It protects you from negative energy. (63, 27, D) the +2 ring mail "Ymimusecu" {rElec Dex+2} Dex+2: It affects your dexterity (+2). rElec: It insulates you from electricity. (unseen) (63, 30, D) a water moccasin corpse (64, 16, D) the +1 pair of boots of Dithmenos, Feeding {Harm rPois Int-4 Dex+4} Int-4: It affects your intelligence (-4). Dex+4: It affects your dexterity (+4). rPois: It protects you from poison. Harm: It increases damage dealt and taken. (64, 17, D) a +3 chain mail of cold resistance (unseen) (64, 22, D) a +0 club a draconian corpse (skeletalised by now) (64, 27, D) a staff of earth (unseen) (64, 28, D) a bullfrog corpse (67, 1, D) a +0 dagger a +0 ring mail an orc corpse (skeletalised by now) (68, 1, D) a +0 hand axe an orc corpse (skeletalised by now) (68, 3, D) a +0 falchion (68, 10, D) a +0 trident (69, 0, D) a staff of fire (unseen) (69, 36, D) the +8 scimitar of Cabreaw {freeze, rElec Will+ Str+2 Int+2} Str+2: It affects your strength (+2). Int+2: It affects your intelligence (+2). rElec: It insulates you from electricity. Will+: It increases your willpower. (unseen) (70, 9, D) a +0 trident 2 boomerangs a staff of fire (70, 10, D) a +0 trident 2 boomerangs a merfolk corpse (skeletalised by now) (70, 36, D) a staff of alchemy (unseen) (70, 37, D) a +0 trident (still there?) a +2 robe of willpower (still there?) a book of Wicked Creation (still there?) the orc corpse of Blork the orc (still there?) (70, 38, D) a +0 scythe a +0 robe (70, 39, D) a +0 dagger a +0 robe the elf corpse of Dowan (71, 8, D) a +1 glaive of protection (71, 10, D) a +0 trident 3 boomerangs a merfolk corpse (skeletalised by now) (71, 17, D) the +4 flail "Rublun Pot" {flame, rElec} rElec: It insulates you from electricity. (71, 30, D) a bullfrog corpse (skeletalised by now) (71, 36, D) a staff of fire (unseen) (71, 37, D) a +5 great mace of distortion (unseen) (72, 8, D) a +1 dagger of speed (unseen) (72, 9, D) the staff "Eviscerator" {rElec Will- Summ Fire Air} [staff of air] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rElec: It insulates you from electricity. Will-: It decreases your willpower. Summ: It increases the power of your Summonings spells. Fire: It increases the power of your Fire spells. Air: It increases the power of your Air spells. It falls into the 'Staves' category. It is a one-handed weapon. (unseen) (72, 27, D) a +0 long sword of holy wrath (72, 28, D) a bullfrog corpse (skeletalised by now) (72, 36, D) the +6 war axe of Gaowek {drain, rN+} rN+: It protects you from negative energy. (unseen) (72, 37, D) a +4 quarterstaff of chaos (still there?) a +1 cloak (still there?) a wand of flame (5) (still there?) the gnoll corpse of Crazy Yiuf (still there?) (72, 38, D) a +0 dagger a +0 robe the human corpse of Jessica (72, 39, D) a +0 dagger a +0 scale mail a wand of acid (14) (73, 17, D) a +1 flail of protection (unseen) (73, 36, D) a wand of paralysis (6) (73, 37, D) a wand of mindburst (1) (73, 42, D) a +0 giant spiked club a +0 robe a wand of warping (9) the ogre corpse of Erolcha (74, 3, D) a polar bear corpse (skeletalised by now) (75, 11, D) a +0 trident