void236 the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 gold dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} (still there?) Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} (still there?) Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} (still there?) the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} (still there?) rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} (still there?) Loud: It is deafeningly noisy when blocking attacks. EV-5: It affects your evasion (-5). rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} (still there?) Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a blade talisman a maw talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} (still there?) rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} (still there?) the +11 plutonium sword {^Contam Stlth-} (still there?) ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} (still there?) the +13 scythe of Curses {drain, curses, ^Drain} (still there?) ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} (still there?) the +7 mace of Variability {chaos, chaos arc} (still there?) Cheibriados disapproves of the use of such an item. the +11 Singing Sword {sonic wave} (still there?) the +8 storm bow {elec, penet} (still there?) (61, 0, D) a +1 longbow of electrocution (unseen) (61, 1, D) a +0 giant club (61, 12, D) a +0 hand axe (61, 16, D) a wand of paralysis (3) (62, 1, D) a +4 chain mail of willpower (62, 2, D) a +0 giant spiked club an ogre corpse (skeletalised by now) (62, 4, D) a troll corpse (skeletalised by now) (62, 8, D) a +2 mace of draining (62, 9, D) a +2 chain mail of positive energy (62, 12, D) a +0 whip a +0 short sword a draconian corpse (skeletalised by now) a draconian corpse (skeletalised by now) (62, 16, D) a scroll of brand weapon (62, 17, D) a +1 plate armour of fire resistance (unseen) (62, 20, D) a +0 halberd a +0 chain mail a human corpse (63, 1, D) a +0 giant club an ogre corpse (skeletalised by now) (63, 8, D) a +2 robe of cold resistance (63, 12, D) a +0 hand axe (63, 16, D) a +2 plate armour of poison resistance (unseen) (63, 17, D) a ring of flight (63, 20, D) a +0 arbalest (63, 21, D) a +2 heavy great mace (still there?) a +0 chain mail (still there?) a +0 long sword (still there?) a +0 plate armour (still there?) a human corpse (still there?) a human corpse (still there?) (64, 16, D) the ring "Boddy" {rF+ rCorr MP-9 Int+6 Dex+4} [ring of intelligence] Int+6: It affects your intelligence (+6). Dex+4: It affects your dexterity (+4). rF+: It protects you from fire. MP-9: It affects your magic capacity (-9). rCorr: It protects you from acid and corrosion. (unseen) (64, 17, D) a manual of Ranged Weapons (64, 19, D) a +0 morningstar a +0 scale mail (65, 19, D) a +0 arbalest (67, 0, D) a +2 orcbow of electrocution (unseen) (68, 0, D) a +5 lajatang of electrocution (70, 8, D) a +2 sling of draining (71, 8, D) a +3 war axe of draining (71, 27, D) the +9 falchion "Denim" {distort, rN++} rN++: It greatly protects you from negative energy. (71, 30, D) a wolf corpse (72, 9, D) a +2 morningstar of venom (unseen) (72, 17, D) the +0 falchion "Vof Duir" {elec, rF- Str+3 Int-4 Dex+5} Str+3: It affects your strength (+3). Int-4: It affects your intelligence (-4). Dex+5: It affects your dexterity (+5). rF-: It makes you vulnerable to fire. (72, 26, D) a +3 leather armour of willpower (72, 27, D) a +0 heavy battleaxe (72, 30, D) a +0 spectral quarterstaff (still there?) a +0 robe (still there?) a black bear corpse (still there?) (73, 1, D) Eluptaw's Teachings on the Rebis and Bolts Spells Type Level a - Searing Ray Conjuration 2 b - Static Discharge Conjuration/Air 2 c - Alistair's Intoxication Alchemy 5 (unseen) (73, 27, D) a +0 ring mail of cold resistance (73, 31, D) a +0 dagger a +0 robe a spriggan corpse (75, 1, D) a +0 spear of venom (unseen)