void236 the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} (still there?) Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} (still there?) Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} (still there?) the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} (still there?) rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} (still there?) Loud: It is deafeningly noisy when blocking attacks. EV-5: It affects your evasion (-5). rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} (still there?) Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} (still there?) rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} (still there?) the +11 plutonium sword {^Contam Stlth-} (still there?) ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} (still there?) the +13 scythe of Curses {drain, curses, ^Drain} (still there?) ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} (still there?) the +7 mace of Variability {chaos, chaos arc} (still there?) the +11 Singing Sword {sonic wave} (still there?) the +8 storm bow {elec, penet} (still there?) (59, 21, D) a bullfrog corpse a komodo dragon corpse a bullfrog corpse (59, 22, D) an iguana corpse a yak corpse (59, 37, D) a +3 spear of venom (unseen) (60, 37, D) the +6 broad axe "String" {pain, Dex+4} Dex+4: It affects your dexterity (+4). (unseen) (61, 8, D) a +2 great mace of holy wrath (61, 26, D) a staff of air (unseen) (61, 37, D) the ring "Aneoniuv" {+Blink rElec rC++ Int-5 Dex+6} [ring of dexterity] Int-5: It affects your intelligence (-5). Dex+6: It affects your dexterity (+6). rC++: It greatly protects you from cold. rElec: It insulates you from electricity. +Blink: It lets you blink. (unseen) (62, 0, D) the +3 flail of Veafyat {flame, rC+ Will+ Str+2} Str+2: It affects your strength (+2). rC+: It protects you from cold. Will+: It increases your willpower. (62, 1, D) a hell hound corpse (skeletalised by now) (62, 8, D) the +5 ring mail of Articulation {rF- rN+ Int+2} Int+2: It affects your intelligence (+2). rF-: It makes you vulnerable to fire. rN+: It protects you from negative energy. (62, 9, D) a +2 glaive of venom (62, 17, D) an amulet of faith (62, 26, D) a +1 short sword of speed (unseen) (62, 27, D) a +1 leather armour of cold resistance (unseen) (62, 37, D) a +1 cloak of poison resistance (unseen) (63, 0, D) the +0 kite shield of Cuofimipp {rElec} rElec: It insulates you from electricity. (63, 8, D) a +0 ring mail of fire resistance (63, 26, D) a wand of flame (11) (63, 27, D) a wand of polymorph (4) (63, 37, D) a +2 dagger of freezing (unseen) (64, 17, D) a +0 vampiric war axe (64, 26, D) a book of Scorching (64, 27, D) a wand of flame (10) (65, 26, D) a wand of quicksilver (6) (67, 0, D) a +2 whip of electrocution (unseen) (68, 0, D) a +0 robe a +0 dagger (68, 3, D) a +0 ring mail a +0 flail an orc corpse (skeletalised by now) (69, 1, D) a +0 robe a +0 dagger (69, 32, D) a hell hound corpse (skeletalised by now) (69, 36, D) a +2 flail of protection (unseen) (70, 8, D) the +1 leather armour "Cujen" {rC+ rN+} rC+: It protects you from cold. rN+: It protects you from negative energy. (70, 36, D) the ring of Inetsiy {rElec AC+4 SInv} [ring of protection] AC+4: It affects your AC (+4). rElec: It insulates you from electricity. SInv: It lets you see invisible. (unseen) (70, 37, D) the +3 giant club "Skullcrusher" {speed, Str+7} Str+7: It affects your strength (+7). (71, 8, D) the +2 orcbow "Jurisis" {elec, rElec Will+ rCorr Int-2} Int-2: It affects your intelligence (-2). rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. (71, 16, D) a +2 leather armour of willpower (71, 36, D) the +8 whip "Snakebite" {venom, curare, rPois} rPois: It protects you from poison. (unseen) (71, 37, D) the ring of the Iron Devil {rElec Str+6 Int+3} [ring of strength] Str+6: It affects your strength (+6). Int+3: It affects your intelligence (+3). rElec: It insulates you from electricity. (unseen) (72, 8, D) +1 fire dragon scales (72, 16, D) a +0 orcbow the staff of Nemif {rElec rPois rF- Str+3 Air Alchemy} [staff of air] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Str+3: It affects your strength (+3). rF-: It makes you vulnerable to fire. rElec: It insulates you from electricity. rPois: It protects you from poison. Air: It increases the power of your Air spells. Alchemy: It increases the power of your Alchemy spells. It falls into the 'Staves' category. It is a one-handed weapon. a centaur corpse (skeletalised by now) (72, 17, D) a +3 chain mail of fire resistance (72, 19, D) a +0 shortbow a +0 trident a centaur corpse (skeletalised by now) a merfolk corpse (skeletalised by now) (72, 20, D) a +0 trident a merfolk corpse (skeletalised by now) (72, 27, D) a +1 spear of flaming (72, 36, D) a wand of flame (13) (72, 37, D) a +0 great sword of draining (unseen) (73, 17, D) a +0 orcbow a centaur corpse (skeletalised by now) (73, 18, D) a +0 trident (73, 27, D) a +3 spectral giant spiked club (73, 36, D) a +5 ring of evasion (73, 37, D) a +3 plate armour of fire resistance (unseen) (75, 1, D) a staff of alchemy