void236 the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem an orb of guile a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} (still there?) Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). The Shining One disapproves of the use of such an item. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} (still there?) Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} (still there?) the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} (still there?) rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} (still there?) Loud: It is deafeningly noisy when blocking attacks. EV-5: It affects your evasion (-5). rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} (still there?) Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. The Shining One disapproves of the use of such an item. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +9 sword of Zonguldrok {reap} The Shining One disapproves of the use of such an item. the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. The Shining One disapproves of the use of such an item. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} The Shining One disapproves of the use of such an item. the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (61, 0, D) a +2 ring mail of cold resistance (unseen) (61, 8, D) a +1 whip of venom (unseen) (62, 1, D) the +6 scale mail of the Impish God {rPois rF- Int+2} Int+2: It affects your intelligence (+2). rF-: It makes you vulnerable to fire. rPois: It protects you from poison. (62, 8, D) a staff of air (62, 16, D) the +5 ring mail of Exclusion {Dex+4} Dex+4: It affects your dexterity (+4). (62, 17, D) a +2 falchion of venom (63, 0, D) a +2 robe of willpower (unseen) (63, 3, D) an iguana corpse (skeletalised by now) (63, 16, D) a +1 mace of protection (63, 17, D) a +3 rapier of venom (unseen) (63, 21, D) a hell hound corpse (63, 27, D) a staff of death (64, 17, D) the staff "Jellybane" {rC+ Str+3 Int+4 Ice} [staff of cold] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Str+3: It affects your strength (+3). Int+4: It affects your intelligence (+4). rC+: It protects you from cold. Ice: It increases the power of your Ice spells. It falls into the 'Staves' category. It is a one-handed weapon. (unseen) (64, 26, D) the staff "Jisi" {rElec Dex+2 Summ Air} [staff of air] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Dex+2: It affects your dexterity (+2). rElec: It insulates you from electricity. Summ: It increases the power of your Summonings spells. Air: It increases the power of your Air spells. It falls into the 'Staves' category. It is a one-handed weapon. (65, 26, D) a staff of conjuration (unseen) (67, 0, D) a +4 plate armour of fire resistance (unseen) (68, 3, D) a +0 dagger a +0 robe a +0 flail a +0 chain mail (69, 0, D) a +0 triple crossbow of freezing (unseen) (69, 3, D) a +0 dagger a +0 robe (69, 36, D) a +2 great mace of holy wrath (unseen) (70, 8, D) the +0 mace of Ytea {flame, rF+ rC+} rF+: It protects you from fire. rC+: It protects you from cold. (unseen) (70, 9, D) a +2 plate armour of willpower (unseen) (70, 36, D) a wand of digging (4) (70, 37, D) a staff of earth (unseen) (71, 16, D) a +1 trident of venom (unseen) (71, 26, D) a +2 shortbow of flaming (unseen) (71, 30, D) 5 large rocks a cyclops corpse (skeletalised by now) (71, 31, D) a +0 giant club a +0 giant spiked club a two-headed ogre corpse (skeletalised by now) (71, 36, D) a +4 short sword of draining (unseen) (71, 37, D) the ring "Isasi" {rPois rF+ Str+4} [ring of poison resistance] Str+4: It affects your strength (+4). rF+: It protects you from fire. rPois: It protects you from poison. (unseen) (72, 17, D) a +3 quarterstaff of draining (72, 21, D) a hell hound corpse (skeletalised by now) (72, 27, D) a staff of cold (72, 30, D) 6 large rocks a +0 giant spiked club a +0 giant spiked club a cyclops corpse (skeletalised by now) a two-headed ogre corpse (skeletalised by now) (72, 31, D) a +0 giant club a +0 giant club a two-headed ogre corpse (skeletalised by now) (72, 36, D) the Handbook of the Rotting Plateau Spells Type Level a - Stone Arrow Conjuration/Earth 3 b - Martyr's Knell Necromancy/Summoning 4 c - Borgnjor's Revivification Necromancy 8 (unseen) (72, 37, D) the +1 cloak of Starlight {*Dazzle EV+4 Stlth--} *Dazzle: It may blind those who miss an attack against the wearer in melee combat. EV+4: It affects your evasion (+4). Stlth--: It makes you much less stealthy. (unseen) (73, 1, D) a staff of death (unseen) (73, 17, D) the staff of Waghuf {rElec MP+9 Int+5 Stlth- Earth} [staff of earth] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Int+5: It affects your intelligence (+5). rElec: It insulates you from electricity. MP+9: It affects your magic capacity (+9). Stlth-: It makes you less stealthy. Earth: It increases the power of your Earth spells. It falls into the 'Staves' category. It is a one-handed weapon. (unseen) (73, 27, D) a +0 buckler of poison resistance (unseen) (73, 31, D) a +0 giant club a +0 giant club a two-headed ogre corpse (skeletalised by now) (73, 36, D) a +2 chain mail of willpower (unseen) (73, 37, D) the ring "Qouda" {rC+ AC+4 Dex+4} [ring of protection] AC+4: It affects your AC (+4). Dex+4: It affects your dexterity (+4). rC+: It protects you from cold. (unseen) (75, 1, D) the +1 chain mail "Upaeptee" {rPois rF++ Will+ Dex-3} Dex-3: It affects your dexterity (-3). rF++: It greatly protects you from fire. rPois: It protects you from poison. Will+: It increases your willpower. (unseen)