void236 the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). The Shining One disapproves of the use of such an item. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. EV-5: It affects your evasion (-5). rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. The Shining One disapproves of the use of such an item. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +9 sword of Zonguldrok {reap} The Shining One disapproves of the use of such an item. the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. The Shining One disapproves of the use of such an item. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} The Shining One disapproves of the use of such an item. the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (59, 21, D) a wolf corpse (60, 21, D) a +0 dagger a +0 robe a +0 buckler a spriggan corpse a black bear corpse (61, 1, D) a +0 shortbow a centaur corpse (skeletalised by now) (61, 8, D) a +2 mace of protection (unseen) (61, 16, D) the +5 mace of Inflation {antimagic, rN++ Int-4 Dex+2 Stlth-} Int-4: It affects your intelligence (-4). Dex+2: It affects your dexterity (+2). rN++: It greatly protects you from negative energy. Stlth-: It makes you less stealthy. (61, 26, D) a wand of digging (7) (62, 0, D) a +0 shortbow a +1 ring mail of fire resistance a centaur corpse (skeletalised by now) (62, 2, D) a +0 arbalest a yaktaur corpse (skeletalised by now) (62, 8, D) a +1 chain mail of cold resistance (62, 9, D) a +2 chain mail of cold resistance (62, 16, D) a +1 kite shield of resistance (62, 17, D) +2 gold dragon scales (62, 26, D) a +0 orcbow of flaming (62, 31, D) a scorpion corpse (62, 32, D) a scorpion corpse (63, 0, D) a +0 orcbow (still there?) a +2 vampiric whip (still there?) a centaur corpse (skeletalised by now) (still there?) (63, 8, D) the +7 chain mail "Hyur" {*Corrode rElec Int+5 Dex+2} Int+5: It affects your intelligence (+5). Dex+2: It affects your dexterity (+2). rElec: It insulates you from electricity. *Corrode: It may corrode you when you take damage. (unseen) (63, 16, D) the +3 chain mail of Qyenagg {+Inv Will- Regen+ Stlth+} Will-: It decreases your willpower. +Inv: It lets you turn invisible. Regen+: It increases your rate of health regeneration. Stlth+: It makes you more stealthy. (63, 17, D) the staff of Imid {rN+ Str+4 Dex-2 Necro Fire} [staff of death] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Str+4: It affects your strength (+4). Dex-2: It affects your dexterity (-2). rN+: It protects you from negative energy. Necro: It increases the power of your Necromancy spells. Fire: It increases the power of your Fire spells. It falls into the 'Staves' category. It is a one-handed weapon. The Shining One disapproves of the use of such an item. (63, 26, D) a +1 quarterstaff of holy wrath (63, 31, D) a wolf spider corpse (64, 16, D) a +2 hand cannon of flaming (64, 17, D) a +0 dagger of electrocution (64, 33, D) a tarantella corpse (67, 0, D) a talisman of death (69, 36, D) the +3 giant club "Skullcrusher" {speed, Str+7} Str+7: It affects your strength (+7). (70, 8, D) a +2 plate armour of willpower (unseen) (70, 9, D) a +0 shortbow a book of Fire (70, 36, D) a wand of polymorph (3) (70, 37, D) the +3 plate armour of Xiniusa {Rampage rC+} rC+: It protects you from cold. Rampage: It bestows one free step when moving towards enemies. (unseen) (71, 8, D) a +3 rapier of speed (71, 9, D) a +0 arbalest a +0 orcbow (71, 16, D) a +0 great sword of holy wrath (unseen) (71, 17, D) the +4 ring mail "Neas" {Dex+6} Dex+6: It affects your dexterity (+6). (unseen) (71, 20, D) a river rat corpse (skeletalised by now) (71, 36, D) a +2 mace of draining (unseen) (71, 37, D) a +1 heavy arbalest (unseen) (72, 9, D) a +0 arbalest a +4 spear of flaming a yaktaur corpse (skeletalised by now) (72, 10, D) a +0 arbalest a yaktaur corpse (skeletalised by now) (72, 16, D) a +2 whip of distortion (72, 17, D) a Grand Grimoire (72, 20, D) an iguana corpse (skeletalised by now) (72, 27, D) a staff of earth (72, 30, D) a +0 hand axe a +0 robe a naga corpse (skeletalised by now) (72, 31, D) a +1 battleaxe of draining (still there?) a naga corpse (skeletalised by now) (still there?) a ball python skeleton (still there?) (72, 36, D) a +2 arbalest of freezing (unseen) (72, 37, D) a +0 sling of electrocution (unseen) (73, 1, D) a +0 leather armour of poison resistance (73, 20, D) a bullfrog corpse (skeletalised by now) (73, 21, D) a wolf corpse (skeletalised by now) (73, 26, D) a +4 orcbow of freezing (73, 31, D) a water moccasin corpse (skeletalised by now) (73, 36, D) an amulet of magic regeneration (73, 37, D) the staff of the Ubiquitous God {rElec rC+ Conj} [staff of conjuration] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rC+: It protects you from cold. rElec: It insulates you from electricity. Conj: It increases the power of your Conjurations spells. It falls into the 'Staves' category. It is a one-handed weapon. (unseen) (75, 1, D) a staff of death (unseen)