void236 the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). The Shining One disapproves of the use of such an item. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. EV-5: It affects your evasion (-5). rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. The Shining One disapproves of the use of such an item. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +9 sword of Zonguldrok {reap} The Shining One disapproves of the use of such an item. the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. The Shining One disapproves of the use of such an item. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} The Shining One disapproves of the use of such an item. the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (59, 36, D) a wand of light (2) (59, 37, D) a book of Storms (60, 36, D) a +5 orcbow of flaming (unseen) (60, 37, D) a +0 morningstar of protection (unseen) (61, 0, D) a Grand Grimoire (61, 3, D) a yak corpse (skeletalised by now) (61, 8, D) a staff of death (unseen) (61, 11, D) a shapeshifter corpse (skeletalised by now) (61, 32, D) a +0 rapier (61, 36, D) a scroll of brand weapon (61, 37, D) the Octavo of the Fair Folk and Hail Spells Type Level a - Inner Flame Hexes/Fire 3 b - Summon Ice Beast Ice/Summoning 3 c - Silence Hexes/Air 5 (unseen) (62, 0, D) the +9 short sword of Eprylyr {elec, *Rage rC+ Dex+4} Dex+4: It affects your dexterity (+4). rC+: It protects you from cold. *Rage: It berserks you when you make melee attacks (+20% chance). (62, 1, D) a staff of death (62, 3, D) a jackal corpse (skeletalised by now) (62, 27, D) a +0 whip of electrocution (unseen) (62, 30, D) a +1 antimagic short sword (unseen) (62, 31, D) a +0 short sword an elf corpse (skeletalised by now) (62, 32, D) a +0 vampiric short sword a +0 leather armour (62, 37, D) the +9 staff of Olgreb {rPois∞} Radiate: It can be activated via the 'a'bility menu to radiate toxic energy, with effectiveness depending on Evocations skill. Alch: It enhances your alchemy magic. rPois∞: It grants immunity to poison. (unseen) (63, 0, D) the +5 mace "Latahor" {antimagic, Str+2 Int+2} Str+2: It affects your strength (+2). Int+2: It affects your intelligence (+2). (unseen) (63, 3, D) a yak corpse (skeletalised by now) (63, 13, D) a shapeshifter corpse (skeletalised by now) (63, 16, D) a +4 plate armour of fire resistance (63, 26, D) a +2 chain mail of cold resistance (63, 27, D) a +0 hand axe of electrocution (63, 31, D) a +0 long sword a +0 long sword an elf corpse (skeletalised by now) (63, 36, D) a wand of charming (4) (63, 37, D) a +5 halberd of protection (unseen) (63, 42, D) a +0 hand axe a black draconian corpse (64, 17, D) a +0 trident of venom (unseen) (64, 26, D) a book of Displacement (65, 26, D) a staff of earth (unseen) (68, 0, D) a +3 heavy trident (68, 3, D) a +0 dagger a +0 leather armour a +0 mace an orc corpse (skeletalised by now) (69, 0, D) a staff of alchemy (unseen) (69, 3, D) a +0 whip a +0 leather armour (69, 36, D) the +2 ring mail of Valiance {rElec rC++ Str+3 Dex-2} Str+3: It affects your strength (+3). Dex-2: It affects your dexterity (-2). rC++: It greatly protects you from cold. rElec: It insulates you from electricity. (unseen) (70, 8, D) a +2 robe of cold resistance (unseen) (70, 11, D) a wolf corpse (skeletalised by now) a black bear corpse (skeletalised by now) (70, 37, D) a staff of earth (unseen) (70, 41, D) a +0 scale mail (71, 11, D) a +0 short sword a +0 robe a spriggan corpse (skeletalised by now) (71, 21, D) a +0 flail a +0 robe (71, 26, D) a +2 robe of willpower (71, 30, D) a +0 flail a +0 leather armour a +0 whip a +0 leather armour an orc corpse (skeletalised by now) (71, 36, D) a +1 kite shield of protection (71, 37, D) a +2 scimitar of flaming (71, 39, D) a +0 long sword a +0 ring mail (71, 41, D) a +0 morningstar a +0 ring mail a +1 heavy battleaxe a +0 chain mail a +0 leather armour a +0 great mace (72, 9, D) a staff of death (unseen) (72, 12, D) a +0 rapier a +0 robe a spriggan corpse (skeletalised by now) (72, 27, D) a +2 flail of draining (unseen) (72, 30, D) a +0 dagger a +0 robe a +0 dagger a +0 robe a +0 dagger a +0 robe an orc corpse (skeletalised by now) (72, 40, D) a +0 robe a +0 dagger (72, 41, D) a +0 arbalest a +0 animal skin a +0 dire flail (73, 16, D) a staff of alchemy (unseen) (73, 17, D) a +4 heavy trident (unseen) (73, 27, D) the staff of Voah {rC+ Dex+2 Ice} [staff of cold] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Dex+2: It affects your dexterity (+2). rC+: It protects you from cold. Ice: It increases the power of your Ice spells. It falls into the 'Staves' category. It is a one-handed weapon. (unseen) (73, 30, D) a +0 dagger a +0 robe (73, 36, D) a book of Decay (73, 37, D) a +1 dire flail of protection (unseen) (73, 39, D) a +0 dagger a +0 robe a human corpse