void236 the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 gold dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. EV-5: It affects your evasion (-5). rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} (59, 37, D) the +11 arbalest "Jelly's Funeral" {freeze, rElec rPois Dex+2} (still there?) Dex+2: It affects your dexterity (+2). rElec: It insulates you from electricity. rPois: It protects you from poison. a manticore corpse (still there?) (59, 40, D) a +0 trident a +0 robe a merfolk corpse (60, 37, D) a wand of polymorph (4) (61, 8, D) a +3 chain mail of cold resistance (unseen) (61, 26, D) a wand of charming (3) (61, 37, D) the Incunabulum of the Flock and the Faeries Spells Type Level a - Jinxbite Hexes 2 b - Spellforged Servitor Conjuration/Summoning 7 c - Discord Hexes 8 (unseen) (62, 0, D) a staff of alchemy (62, 1, D) a +3 spear of flaming (unseen) (62, 9, D) a staff of air (62, 12, D) a hell hound corpse (skeletalised by now) (62, 17, D) a staff of fire (unseen) (62, 37, D) a manual of Fire Magic (63, 8, D) a staff of fire (unseen) (63, 17, D) a +1 eveningstar of holy wrath (unseen) (63, 37, D) the ring of Eppaptiz {rF+ Int+6 Dex+3 Stlth+} [ring of intelligence] Int+6: It affects your intelligence (+6). Dex+3: It affects your dexterity (+3). rF+: It protects you from fire. Stlth+: It makes you more stealthy. (unseen) (64, 16, D) a staff of death (64, 26, D) a staff of conjuration (68, 0, D) a staff of alchemy (69, 0, D) a +1 arbalest of flaming (69, 36, D) a +3 mace of draining (unseen) (70, 9, D) a staff of cold (70, 12, D) a ball python corpse (skeletalised by now) (70, 30, D) an iguana corpse (skeletalised by now) (70, 37, D) a +1 antimagic dire flail (unseen) (70, 42, D) a +0 dagger a +0 robe (70, 43, D) a +0 dagger a +0 robe a +0 buckler (71, 8, D) a +0 halberd a staff of conjuration a naga corpse (skeletalised by now) (71, 12, D) an adder corpse (skeletalised by now) (71, 16, D) a staff of air (unseen) (71, 22, D) a yak corpse (skeletalised by now) (71, 26, D) a wand of charming (6) (71, 27, D) a staff of fire (unseen) (71, 31, D) a blink frog corpse (skeletalised by now) (71, 40, D) a +0 short sword a +0 robe a +0 buckler a spriggan skeleton (71, 41, D) a wolf skeleton (71, 42, D) a +0 rapier a +0 robe (71, 43, D) a boomerang (72, 16, D) a +2 battleaxe of venom (72, 19, D) a wolf corpse (skeletalised by now) (72, 26, D) a jackal corpse (skeletalised by now) (72, 27, D) the +1 morningstar "Tugge" {flame, rElec Dex+3} Dex+3: It affects your dexterity (+3). rElec: It insulates you from electricity. (unseen) (72, 28, D) a wolf corpse (skeletalised by now) a bullfrog corpse (skeletalised by now) (72, 31, D) a cane toad corpse (skeletalised by now) (72, 36, D) +0 fire dragon scales (72, 37, D) a +2 antimagic orcbow (unseen) (72, 38, D) a +0 quarterstaff a +0 robe a spriggan skeleton (72, 42, D) a wolf skeleton (73, 22, D) a cane toad corpse (skeletalised by now) (73, 36, D) the +7 orcbow of Grace {flame, rPois rF+ rC+} rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. (75, 1, D) a staff of cold (unseen)