void236 the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 gold dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} (still there?) Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} (still there?) Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} (still there?) the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} (still there?) rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} (still there?) Loud: It is deafeningly noisy when blocking attacks. EV-5: It affects your evasion (-5). rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} (still there?) Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +8 storm bow {elec, penet} (61, 2, D) a +0 scimitar an adder skeleton (61, 9, D) a +0 club an orc corpse (skeletalised by now) (62, 1, D) the +0 plate armour of Failure {rC+ Str+4} Str+4: It affects your strength (+4). rC+: It protects you from cold. (62, 2, D) a +0 battleaxe a water moccasin skeleton (62, 8, D) a +4 rapier of holy wrath (62, 9, D) a +0 hand axe a +0 dagger a +0 robe a +2 mace of holy wrath an orc corpse (skeletalised by now) (63, 9, D) a +0 war axe a +0 scale mail an orc corpse (skeletalised by now) (67, 2, D) a +0 rapier a +0 leather armour (68, -1, D) an orc corpse (skeletalised by now) (68, 0, D) a +1 antimagic morningstar (68, 1, D) a rat corpse (skeletalised by now) (69, 0, D) the +4 arbalest "Ibbet" {speed, Fly Str+2 Dex+3} Str+2: It affects your strength (+2). Dex+3: It affects your dexterity (+3). Fly: It grants you flight. (69, 2, D) a +0 dagger (70, -1, D) an adder corpse (skeletalised by now) (70, 8, D) a +1 longbow of draining (unseen) (70, 9, D) the staff "Yhias" {rF+ Will+ Int+4 Fire} [staff of fire] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Int+4: It affects your intelligence (+4). rF+: It protects you from fire. Will+: It increases your willpower. Fire: It increases the power of your Fire spells. It falls into the 'Staves' category. It is a one-handed weapon. (71, 8, D) a +2 scimitar of electrocution (71, 16, D) the ring of Jehaisav {Will++ MP+9 Int+3} [ring of magical power] Int+3: It affects your intelligence (+3). Will++: It greatly increases your willpower. MP+9: It affects your magic capacity (+9). (unseen) (71, 17, D) a staff of earth (unseen) (72, 8, D) a +2 rapier of draining (72, 16, D) a +4 quarterstaff (unseen) (72, 17, D) a +2 sling of freezing (unseen) (72, 22, D) a bullfrog corpse (73, 2, D) a black bear corpse (skeletalised by now) (73, 16, D) the +3 trident of Qusonom {elec, rPois Will- Str+3 Dex+2} Str+3: It affects your strength (+3). Dex+2: It affects your dexterity (+2). rPois: It protects you from poison. Will-: It decreases your willpower. (unseen) (73, 17, D) an amulet of reflection (74, 3, D) a +0 rapier a +0 robe