void236 the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem an orb of guile a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). The Shining One disapproves of the use of such an item. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. EV-5: It affects your evasion (-5). rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. The Shining One disapproves of the use of such an item. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +9 sword of Zonguldrok {reap} The Shining One disapproves of the use of such an item. the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. The Shining One disapproves of the use of such an item. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} The Shining One disapproves of the use of such an item. the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (61, 0, D) a staff of death (unseen) (61, 12, D) a +0 long sword (62, 0, D) the +0 ring mail "Moroj" {rN+} rN+: It protects you from negative energy. (62, 1, D) a +3 hand axe of holy wrath (62, 10, D) a +0 rapier (62, 11, D) a +0 shortbow a +0 short sword a +0 leather armour (63, 8, D) a +5 heavy sling (unseen) (63, 9, D) a +0 shortbow a +0 dagger a +0 leather armour an elf corpse (skeletalised by now) (67, 0, D) a staff of alchemy (unseen) (69, 0, D) a +1 ring mail of willpower (unseen) (69, 21, D) a shapeshifter corpse (69, 22, D) a shapeshifter corpse (70, 8, D) the +7 lajatang of the Extremes {venom, rN+ rCorr SInv Stlth-} rN+: It protects you from negative energy. SInv: It lets you see invisible. rCorr: It protects you from acid and corrosion. Stlth-: It makes you less stealthy. (70, 23, D) a shapeshifter corpse (70, 31, D) a +0 trident a boomerang (70, 33, D) a wind drake corpse (71, 8, D) a +1 great sword of freezing (71, 16, D) a +0 scimitar of holy wrath (unseen) (71, 26, D) a +2 whip of freezing (unseen) (71, 27, D) a +7 battleaxe of electrocution (unseen) (71, 32, D) a +0 trident a boomerang a merfolk corpse (72, 8, D) the staff of Impatience {rElec rF+ Int+3 Stlth- Summ Fire} [staff of fire] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Int+3: It affects your intelligence (+3). rF+: It protects you from fire. rElec: It insulates you from electricity. Stlth-: It makes you less stealthy. Summ: It increases the power of your Summonings spells. Fire: It increases the power of your Fire spells. It falls into the 'Staves' category. It is a one-handed weapon. (unseen) (72, 9, D) a +1 robe of willpower (72, 16, D) a +0 helmet of see invisible (72, 26, D) a +3 chain mail of poison resistance (unseen) (72, 27, D) a wand of flame (10) (73, 1, D) the +7 great mace "Taecwead" {speed, rElec Will+ Str+2} Str+2: It affects your strength (+2). rElec: It insulates you from electricity. Will+: It increases your willpower. (73, 17, D) a +1 plate armour of fire resistance (73, 26, D) a wand of polymorph (6) (73, 27, D) a +4 plate armour of cold resistance (unseen) (74, 3, D) an ugly thing corpse (skeletalised by now) (75, 1, D) a +0 vampiric dagger (unseen)