void236 the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} (still there?) Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). The Shining One disapproves of the use of such an item. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} (still there?) Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} (still there?) the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} (still there?) rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} (still there?) Loud: It is deafeningly noisy when blocking attacks. EV-5: It affects your evasion (-5). rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} (still there?) Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. The Shining One disapproves of the use of such an item. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +9 sword of Zonguldrok {reap} The Shining One disapproves of the use of such an item. the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. The Shining One disapproves of the use of such an item. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} The Shining One disapproves of the use of such an item. the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (49, 12, D) a wand of quicksilver (6) (49, 37, D) a +1 chain mail of positive energy (unseen) (50, 12, D) a manual of Unarmed Combat (50, 13, D) a wand of flame (14) (50, 25, D) a +2 arbalest of freezing (unseen) (50, 36, D) a +2 vampiric war axe (50, 42, D) a +2 demon whip of electrocution (unseen) (51, 12, D) a wand of warping (3) (51, 13, D) a wand of flame (6) (51, 17, D) a +0 short sword an elf corpse (51, 25, D) a +2 dagger of venom (unseen) (51, 29, D) a +0 dagger a +0 robe (51, 36, D) a +2 quarterstaff (52, 13, D) a wand of digging (5) (52, 16, D) a +0 long sword (52, 17, D) a +0 rapier (52, 24, D) a +2 ring mail of fire resistance (52, 25, D) a staff of conjuration (52, 28, D) a +0 robe a +0 dagger a +0 robe (52, 29, D) a +3 great sword a +0 robe (52, 37, D) a +1 long sword of draining (52, 42, D) a +0 trident (53, 12, D) a blade talisman (53, 13, D) the Almanac of Destined Gases Spells Type Level a - Ensorcelled Hibernation Hexes/Ice 2 b - Inner Flame Hexes/Fire 3 c - Cause Fear Hexes 4 d - Arcjolt Conjuration/Air 5 (unseen) (53, 17, D) a +0 long sword (53, 24, D) a staff of fire (53, 25, D) the +0 pair of gloves "Qyoggev" {Rampage} Rampage: It bestows one free step when moving towards enemies. (unseen) (53, 28, D) a +3 long sword (still there?) a +0 chain mail (still there?) (54, 12, D) a +0 plate armour of fire resistance (unseen) (54, 13, D) a staff of earth (unseen) (54, 17, D) a +0 dagger of venom (still there?) an elf corpse (still there?) (54, 25, D) a +6 spear (unseen) (55, 12, D) a +0 short sword (55, 13, D) the Anthology of Hexing and the Swarm Spells Type Level a - Call Imp Summoning 2 b - Summon Ice Beast Ice/Summoning 3 c - Enfeeble Hexes 7 d - Haunt Necromancy/Summoning 7 (unseen) (55, 24, D) a staff of alchemy (59, 36, D) a staff of fire (unseen) (59, 37, D) a +3 long sword of electrocution (unseen) (60, 36, D) a +2 plate armour of poison resistance (unseen) (60, 37, D) a staff of conjuration (unseen) (60, 41, D) a blink frog corpse (skeletalised by now) (61, 8, D) the +1 great sword of the Endless Expanse {freeze, rPois rN+} rPois: It protects you from poison. rN+: It protects you from negative energy. (61, 16, D) the +4 hand axe of the Spectre {heavy, rF+ Dex+3} Dex+3: It affects your dexterity (+3). rF+: It protects you from fire. (unseen) (61, 26, D) a +2 robe of fire resistance (unseen) (61, 36, D) a +3 leather armour of fire resistance (61, 37, D) the staff "Embalmer" {rPois Will+ Dex+5 Alchemy} [staff of alchemy] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Dex+5: It affects your dexterity (+5). rPois: It protects you from poison. Will+: It increases your willpower. Alchemy: It increases the power of your Alchemy spells. It falls into the 'Staves' category. It is a one-handed weapon. (61, 41, D) a dream sheep corpse (skeletalised by now) (61, 42, D) a bullfrog corpse (skeletalised by now) (61, 43, D) a yak corpse (skeletalised by now) (62, 1, D) a +2 plate armour of cold resistance (unseen) (62, 8, D) a +6 morningstar of flaming (62, 9, D) a +0 pair of gloves of hurling (62, 17, D) a +2 morningstar of draining (62, 23, D) a shapeshifter corpse (skeletalised by now) (62, 27, D) a staff of alchemy (unseen) (63, 16, D) the staff of Pariagas {Int+3 Conj} [staff of conjuration] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Int+3: It affects your intelligence (+3). Conj: It increases the power of your Conjurations spells. It falls into the 'Staves' category. It is a one-handed weapon. (63, 21, D) a shapeshifter corpse (skeletalised by now) a shapeshifter corpse (skeletalised by now) (63, 36, D) a staff of fire (unseen) (64, 21, D) a shapeshifter corpse (skeletalised by now) (64, 27, D) the +9 orcbow of Painful Death {freeze, rElec rPois Stlth+} rElec: It insulates you from electricity. rPois: It protects you from poison. Stlth+: It makes you more stealthy. (unseen) (68, 0, D) a +3 battleaxe of electrocution (68, 3, D) a +0 halberd a +0 robe (69, 0, D) a +3 rapier of draining (unseen) (69, 4, D) a ball python corpse (skeletalised by now) (69, 36, D) a +1 scale mail of poison resistance (unseen) (69, 41, D) a +0 dagger a +0 leather armour an elf corpse (skeletalised by now) (69, 43, D) a +0 short sword a +0 ring mail (70, 12, D) a +0 short sword a +0 robe a +0 buckler (70, 36, D) a +2 chain mail of willpower (unseen) (70, 37, D) the +7 rapier of Zoemaosh {flame, Str+5 Stlth+} Str+5: It affects your strength (+5). Stlth+: It makes you more stealthy. (unseen) (70, 42, D) a +0 long sword a +0 ring mail (70, 43, D) a +0 long sword (71, 12, D) a +0 short sword a +0 robe a spriggan corpse (skeletalised by now) (71, 17, D) a +0 shortbow of freezing (71, 31, D) a +0 rapier a +0 robe a wolf corpse (skeletalised by now) (71, 32, D) a +0 short sword a +0 robe a +0 buckler (71, 36, D) a staff of earth (71, 42, D) a +3 heavy long sword (72, 8, D) a +1 chain mail of fire resistance (unseen) (72, 9, D) the +3 leather armour of the Shining Light {rN++ Str+3 Dex-5 Stlth+} Str+3: It affects your strength (+3). Dex-5: It affects your dexterity (-5). rN++: It greatly protects you from negative energy. Stlth+: It makes you more stealthy. (unseen) (72, 12, D) a black bear corpse (skeletalised by now) (72, 13, D) a black bear corpse (skeletalised by now) (72, 17, D) a +2 heavy morningstar (unseen) (72, 21, D) a bullfrog corpse (skeletalised by now) (72, 26, D) the orb of Fabulous Liberty {light, rPois Will- Dex+2 Earth} Dex+2: It affects your dexterity (+2). rPois: It protects you from poison. Will-: It decreases your willpower. Earth: It increases the power of your Earth spells. (72, 27, D) the +1 plate armour "Macwah" {Fly rC- Will++} rC-: It makes you vulnerable to cold. Will++: It greatly increases your willpower. Fly: It grants you flight. (72, 31, D) a +0 quarterstaff a +0 robe a spriggan corpse (skeletalised by now) (72, 36, D) a +4 arbalest of draining (72, 40, D) a +0 shortbow a +0 short sword a +0 ring mail (72, 41, D) a +2 glaive of venom (unseen) (72, 42, D) a +0 shortbow (still there?) a +0 short sword (still there?) a +0 leather armour (still there?) a +0 hand axe of electrocution (still there?) an elf corpse (skeletalised by now) (still there?) (73, 1, D) a +1 robe (unseen) (73, 16, D) the +3 hand axe of Ashenzari's Envy {speed, rN+++ Will- Str+4} Str+4: It affects your strength (+4). rN+++: It renders you almost immune to negative energy. Will-: It decreases your willpower. (unseen) (73, 17, D) a +1 great sword of freezing (unseen) (73, 31, D) a wolf corpse (skeletalised by now) (73, 37, D) a +5 quarterstaff of speed