void236 the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem an orb of guile a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). The Shining One disapproves of the use of such an item. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. EV-5: It affects your evasion (-5). rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. The Shining One disapproves of the use of such an item. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +9 sword of Zonguldrok {reap} The Shining One disapproves of the use of such an item. the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. The Shining One disapproves of the use of such an item. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} The Shining One disapproves of the use of such an item. the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (49, 37, D) a book of Fire (50, 37, D) a +2 ring mail of cold resistance (unseen) (51, 37, D) a +0 vampiric falchion (unseen) (52, 37, D) a ring of protection from cold (53, 37, D) a wand of paralysis (3) (58, 41, D) a +0 dagger a +0 leather armour the ring of Duirroru {Fly rElec Str+3} [ring of flight] Str+3: It affects your strength (+3). rElec: It insulates you from electricity. Fly: It grants you flight. a +0 long sword an elf skeleton an elf skeleton (58, 42, D) a +0 rapier a +0 rapier a +0 leather armour an elf skeleton (59, 36, D) a +0 longbow of draining (59, 37, D) a +0 leather armour of willpower (unseen) (60, 36, D) the +1 falchion "Heofithro" {speed, rC+} rC+: It protects you from cold. (60, 39, D) a +0 shortbow a +0 dagger a +0 leather armour an elf skeleton (60, 41, D) a +0 short sword (61, 3, D) a +0 trident a merfolk corpse (skeletalised by now) (61, 16, D) the +8 shortbow of Wyrd {drain, rElec rC+} rC+: It protects you from cold. rElec: It insulates you from electricity. The Shining One disapproves of the use of such an item. (unseen) (61, 26, D) a +1 hand axe of freezing (unseen) (61, 29, D) a +0 orcbow (61, 37, D) a +6 heavy glaive (61, 41, D) the +7 lajatang of Order {silver, rMut} rMut: It protects you from mutation. (unseen) (61, 42, D) a +0 scimitar a +0 ring mail a +0 buckler an elf skeleton (62, 0, D) a +0 falchion of electrocution (62, 1, D) the staff "Fiudunowu" {rElec Dex+6 Air} [staff of air] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Dex+6: It affects your dexterity (+6). rElec: It insulates you from electricity. Air: It increases the power of your Air spells. It falls into the 'Staves' category. It is a one-handed weapon. (unseen) (62, 2, D) a +0 trident a merfolk corpse (skeletalised by now) (62, 8, D) a +1 flail of protection (62, 17, D) a staff of death (62, 26, D) a +4 spear of flaming (unseen) (62, 29, D) a +0 arbalest a yaktaur corpse (skeletalised by now) (62, 36, D) a +0 short sword (62, 42, D) a +0 short sword an elf skeleton (63, 3, D) a +0 trident (63, 4, D) a +2 trident of protection (still there?) a throwing net (still there?) (63, 16, D) an amulet of reflection (63, 29, D) 8 large rocks (63, 36, D) a +3 heavy hand axe (unseen) (63, 37, D) a +0 longbow (still there?) a +0 leather armour (still there?) the +7 sceptre of Torment {pain, torment} (still there?) The Shining One disapproves of the use of such an item. (64, 17, D) a +1 mace of draining (64, 26, D) a +1 hand axe of draining (unseen) (64, 27, D) a +0 orcbow (still there?) a +0 lajatang of electrocution (still there?) a centaur corpse (skeletalised by now) (still there?) (64, 28, D) a +0 orcbow (64, 29, D) a +0 orcbow a centaur corpse (skeletalised by now) (65, 26, D) a +0 shortbow a wand of light (4) (67, 0, D) the +11 broad axe "Earthworm" {drain, Dex+2 SInv} Dex+2: It affects your dexterity (+2). SInv: It lets you see invisible. The Shining One disapproves of the use of such an item. (67, 3, D) a +0 trident a merfolk corpse (skeletalised by now) (68, 3, D) a +0 trident (69, 0, D) a staff of cold (69, 3, D) a +0 trident (69, 32, D) a +0 short sword a +0 robe a wolf corpse (skeletalised by now) a black bear corpse (skeletalised by now) a wolf corpse (skeletalised by now) (69, 36, D) a ring of flight (69, 39, D) a +0 vampiric demon trident (unseen) (70, 8, D) a +4 spectral giant club (70, 9, D) a +1 quarterstaff of distortion (unseen) (70, 33, D) a wolf corpse (skeletalised by now) (70, 36, D) the +3 halberd of Forgiveness {drain, rN+} rN+: It protects you from negative energy. The Shining One disapproves of the use of such an item. (70, 37, D) a +2 chain mail of fire resistance (unseen) (71, 16, D) a staff of alchemy (unseen) (71, 26, D) a staff of death (unseen) (71, 36, D) a +4 shortbow of electrocution (71, 37, D) the +4 scale mail of Jiehaq {Slay+2} Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). (unseen) (72, 9, D) a staff of earth (unseen) (72, 16, D) a staff of death (72, 17, D) a +2 short sword of flaming (72, 26, D) the +5 great sword of Mayhem {speed, Fly} Fly: It grants you flight. (72, 27, D) a +2 robe of cold resistance (73, 1, D) a +1 scimitar of flaming (73, 16, D) the +8 dagger of Dissolution {pain, rN+++ Int-3 Dex+4} Int-3: It affects your intelligence (-3). Dex+4: It affects your dexterity (+4). rN+++: It renders you almost immune to negative energy. The Shining One disapproves of the use of such an item. (unseen) (73, 27, D) a +3 dagger of electrocution (73, 36, D) the +0 ring mail of a bailey {^Drain rPois Will- Str+7} Str+7: It affects your strength (+7). rPois: It protects you from poison. Will-: It decreases your willpower. ^Drain: It drains your maximum health when unequipped. (unseen) (73, 37, D) a +1 short sword of venom (unseen) (74, 3, D) a wolf corpse (skeletalised by now)