void236 the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem an orb of guile a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). The Shining One disapproves of the use of such an item. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. EV-5: It affects your evasion (-5). rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. The Shining One disapproves of the use of such an item. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +9 sword of Zonguldrok {reap} The Shining One disapproves of the use of such an item. the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. The Shining One disapproves of the use of such an item. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} The Shining One disapproves of the use of such an item. the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (34, 24, D) a +1 great sword of flaming (still there?) a fire giant corpse (still there?) (34, 28, D) a +2 scimitar of protection (unseen) (35, 0, D) a +0 trident (35, 14, D) a +1 quarterstaff of speed (unseen) (35, 24, D) a +1 great sword of flaming (still there?) a hell hog corpse (still there?) (35, 28, D) a wand of charming (4) (35, 29, D) the ring of Cecu {*Corrode rElec rF+ Str+3 SInv} [ring of see invisible] Str+3: It affects your strength (+3). rF+: It protects you from fire. rElec: It insulates you from electricity. SInv: It lets you see invisible. *Corrode: It may corrode you when you take damage. (unseen) (36, 0, D) a staff of death (unseen) (36, 1, D) a +2 ring mail of fire resistance (unseen) (36, 14, D) a staff of conjuration (unseen) (36, 24, D) a +2 scimitar of flaming (still there?) a +3 scimitar of flaming (still there?) a +2 great sword of flaming (still there?) a fire giant corpse (still there?) a hell hog corpse (still there?) (36, 28, D) a Necronomicon (36, 29, D) a +2 short sword of protection (unseen) (37, 0, D) a +1 heavy spear (unseen) (37, 1, D) a +1 ring mail of poison resistance (unseen) (37, 14, D) a +2 spear of flaming (37, 15, D) a +3 trident of pain (37, 20, D) a ring of ice (37, 28, D) a +0 flail of draining (unseen) (37, 29, D) a book of Dangerous Friends (38, 0, D) a +0 flail (38, 7, D) a +0 battleaxe a +0 war axe a +0 short sword a green draconian corpse (skeletalised by now) a purple draconian corpse (skeletalised by now) a white draconian corpse (skeletalised by now) (38, 8, D) a +0 long sword a +0 mace (38, 9, D) a +0 long sword (38, 14, D) the +1 scimitar "Histripsio" {flame, MP+9} MP+9: It affects your magic capacity (+9). (38, 28, D) a +0 vampiric war axe (unseen) (38, 29, D) a +0 leather armour of fire resistance (unseen) (39, 1, D) a +1 whip of electrocution (39, 7, D) a +0 hand axe of holy wrath a +0 short sword a black draconian corpse (skeletalised by now) (39, 14, D) a +4 mace of holy wrath (39, 15, D) a +1 falchion of electrocution (39, 17, D) a +6 ring of dexterity a +6 ring of dexterity (39, 28, D) a wand of mindburst (9) (39, 29, D) the +7 short sword of Day {freeze, *Slow Fly Stlth+} Fly: It grants you flight. *Slow: It may slow you when you take damage. Stlth+: It makes you more stealthy. (unseen) (40, 0, D) a +0 scale mail of willpower (40, 1, D) a staff of death (40, 6, D) a +2 glaive of flaming a +0 halberd a green draconian corpse (skeletalised by now) (40, 7, D) a +0 long sword (40, 8, D) a +0 scimitar (40, 14, D) a +2 leather armour of fire resistance (40, 20, D) a ring of flight (40, 28, D) a book of Wicked Creation (40, 29, D) a +2 spear of venom (unseen) (41, 0, D) a staff of alchemy (41, 1, D) the +1 long sword of Ocism {freeze, rPois rN+ Str+3 SInv} Str+3: It affects your strength (+3). rPois: It protects you from poison. rN+: It protects you from negative energy. SInv: It lets you see invisible. (41, 28, D) the +0 robe of Ogoi {Str+4 Slay+3} Str+4: It affects your strength (+4). Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). (unseen) (41, 29, D) a +1 shortbow of freezing (unseen) (42, 14, D) the serpent talisman "Nidwic" {+Blink Int+2} [serpent talisman] Int+2: It affects your intelligence (+2). +Blink: It lets you blink. (42, 28, D) a Trismegistus Codex (42, 29, D) a ring of protection from cold (43, 14, D) a +1 dire flail of protection (unseen) (43, 15, D) a +0 war axe of holy wrath (unseen) (43, 28, D) a +2 leather armour of poison resistance (unseen) (43, 29, D) a +0 trident of protection (unseen) (44, 28, D) an amulet of guardian spirit (47, 19, D) a polar bear corpse (skeletalised by now) a rime drake corpse (skeletalised by now) a yak corpse (skeletalised by now) a cane toad corpse (skeletalised by now) a bullfrog corpse (skeletalised by now) a water moccasin corpse (skeletalised by now) (48, 4, D) a komodo dragon corpse (skeletalised by now) a cane toad corpse (skeletalised by now) a black mamba corpse (skeletalised by now) a black mamba corpse (skeletalised by now) (48, 6, D) a yak corpse (skeletalised by now) (48, 20, D) a komodo dragon corpse (skeletalised by now) (49, 0, D) a staff of earth (unseen) (49, 1, D) a +1 chain mail of cold resistance (unseen) (49, 4, D) a wyvern corpse (skeletalised by now) (49, 12, D) the +4 long sword of Flawed Execution {freeze, *Corrode rElec rC- SInv} rC-: It makes you vulnerable to cold. rElec: It insulates you from electricity. SInv: It lets you see invisible. *Corrode: It may corrode you when you take damage. (unseen) (49, 24, D) a staff of fire (unseen) (49, 36, D) a +4 hand cannon of electrocution (50, 0, D) a +10 plate armour of ponderousness (unseen) (50, 1, D) a +2 plate armour of poison resistance (unseen) (50, 5, D) a wolf corpse (skeletalised by now) (50, 6, D) a catoblepas corpse (skeletalised by now) (50, 12, D) an amulet of regeneration (50, 13, D) a +2 robe of fire resistance (unseen) (50, 36, D) a +1 spear of venom (50, 41, D) a +0 flail a +0 robe (50, 42, D) a +0 spear a naga corpse (skeletalised by now) (50, 43, D) a water moccasin corpse (skeletalised by now) (51, 0, D) a serpent talisman (51, 1, D) an amulet of reflection (51, 13, D) the +9 arbalest of the Traitor {heavy, Will+ Str+2} Str+2: It affects your strength (+2). Will+: It increases your willpower. (51, 24, D) a staff of fire (51, 25, D) a +3 falchion of protection (51, 30, D) a +4 scimitar of flaming a +0 shortbow a +0 robe (51, 41, D) a +0 hand axe an anaconda corpse (skeletalised by now) (51, 43, D) a +0 spear (still there?) the amulet "Bynyon" {Faith +Inv} (still there?) [amulet of faith] Faith: It allows you to gain divine favour quickly. +Inv: It lets you turn invisible. a naga corpse (skeletalised by now) (still there?) (52, 0, D) the +3 sling "Mecrin" {freeze, Int+4} Int+4: It affects your intelligence (+4). (52, 1, D) a +2 leather armour of poison resistance (52, 25, D) the +4 mace of Proximity {pain, rElec} rElec: It insulates you from electricity. The Shining One disapproves of the use of such an item. (52, 36, D) a talisman of death (52, 42, D) a guardian serpent corpse (skeletalised by now) (52, 43, D) a +0 hand axe a +0 robe (53, 0, D) a +5 chain mail of ponderousness (unseen) (53, 1, D) a +0 eveningstar of protection (unseen) (53, 12, D) a +5 spear of venom (53, 24, D) the +9 dagger of Youthful Indiscretion {freeze, rElec rF+ rC+++ Int-5} Int-5: It affects your intelligence (-5). rF+: It protects you from fire. rC+++: It renders you almost immune to cold. rElec: It insulates you from electricity. (53, 25, D) a +2 rapier of speed (53, 31, D) a +4 scimitar of holy wrath (still there?) a +0 tower shield (still there?) (53, 37, D) a blade talisman (54, 24, D) a +0 scale mail of willpower (unseen) (54, 25, D) the +1 sling of Ruination {antimagic, Fly Dex+3} Dex+3: It affects your dexterity (+3). Fly: It grants you flight. (54, 36, D) the +8 scale mail of the Nightingale {Str+5} Str+5: It affects your strength (+5). (unseen) (55, 1, D) a staff of alchemy (unseen) (55, 12, D) the +7 battleaxe of Ranoumia {venom, rC+ rCorr MP+9} rC+: It protects you from cold. MP+9: It affects your magic capacity (+9). rCorr: It protects you from acid and corrosion. (55, 13, D) a +7 giant spiked club (55, 24, D) the +1 battleaxe of Imminent Death {holy, rC+ SInv} rC+: It protects you from cold. SInv: It lets you see invisible. (unseen) (59, 36, D) a +3 leather armour of fire resistance (59, 37, D) the +4 plate armour of the Shining Light {Harm Str+2} Str+2: It affects your strength (+2). Harm: It increases damage dealt and taken. (unseen) (60, 37, D) a +2 morningstar of protection (61, 0, D) a +3 ring mail of poison resistance (unseen) (61, 16, D) the +2 ring mail of Love and Death {rN+ MP+9} rN+: It protects you from negative energy. MP+9: It affects your magic capacity (+9). (unseen) (61, 21, D) a black bear corpse (skeletalised by now) (61, 26, D) a +2 scale mail of willpower (unseen) (62, 1, D) a +3 arbalest of electrocution (62, 8, D) the +7 battleaxe of Pestilence {flame, rPois} rPois: It protects you from poison. (62, 9, D) a staff of alchemy (unseen) (62, 16, D) a +0 quarterstaff of pain (unseen) (62, 17, D) a +2 antimagic arbalest (unseen) (62, 21, D) a +0 rapier a +0 robe a spriggan corpse (skeletalised by now) (62, 26, D) the +2 morningstar "Gaxulut" {vamp, rElec rPois Will+} rElec: It insulates you from electricity. rPois: It protects you from poison. Will+: It increases your willpower. The Shining One disapproves of the use of such an item. (unseen) (62, 30, D) a +0 flail a naga corpse (skeletalised by now) (62, 31, D) a ball python corpse (skeletalised by now) (62, 36, D) a book of Annihilations (62, 37, D) a staff of cold (unseen) (63, 17, D) a staff of death (63, 26, D) a staff of alchemy (63, 27, D) a ring of resist corrosion (63, 30, D) a black mamba corpse (skeletalised by now) (63, 36, D) a +2 heavy shortbow (unseen) (63, 37, D) a +2 war axe of freezing (unseen) (64, 16, D) a +3 leather armour of fire resistance (64, 27, D) a +4 scimitar of holy wrath (unseen) (64, 30, D) an adder corpse (skeletalised by now) (65, 26, D) a ring of positive energy (68, 0, D) a staff of air (69, 36, D) a staff of death (unseen) (69, 41, D) a +0 club a draconian corpse (skeletalised by now) (70, 8, D) a staff of cold (70, 36, D) a +3 dagger of draining (unseen) (70, 41, D) a +1 halberd of flaming (still there?) a black draconian corpse (skeletalised by now) (still there?) (70, 43, D) a +0 battleaxe a yellow draconian corpse (skeletalised by now) (71, 16, D) a +0 buckler of cold resistance (unseen) (71, 17, D) a +1 flail of protection (unseen) (71, 22, D) a +0 long sword (71, 23, D) a +0 dagger of electrocution (still there?) an elf corpse (skeletalised by now) (still there?) (71, 27, D) an amulet of regeneration (71, 30, D) a +0 dagger (71, 32, D) a +0 short sword (71, 41, D) a +0 trident (71, 42, D) a +0 hand axe a +0 mace a draconian corpse (skeletalised by now) (72, 8, D) a +1 glaive of venom (unseen) (72, 9, D) a +1 glaive of protection (unseen) (72, 21, D) a +0 short sword a +0 leather armour (72, 22, D) a +5 scimitar of holy wrath (72, 30, D) a +0 trident (72, 31, D) a +0 hand axe a draconian corpse (skeletalised by now) (72, 32, D) a +0 scimitar a +0 short sword (72, 36, D) a staff of fire (72, 37, D) a +2 dagger of venom (72, 41, D) a +0 glaive (72, 42, D) a +0 short sword (72, 43, D) a +0 club a draconian corpse (skeletalised by now) (73, 1, D) a book of Death (73, 16, D) a +6 antimagic sling (73, 21, D) a +0 trident of pain (unseen) (73, 22, D) a +0 short sword a +0 ring mail (73, 26, D) a staff of fire (73, 27, D) the staff of the Forest {rF+ rN+ Will+ Str+4 Necro} [staff of death] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Str+4: It affects your strength (+4). rF+: It protects you from fire. rN+: It protects you from negative energy. Will+: It increases your willpower. Necro: It increases the power of your Necromancy spells. It falls into the 'Staves' category. It is a two-handed weapon. The Shining One disapproves of the use of such an item.