void236 the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour (still there?) +5 gold dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (7, 6, D) 4 scrolls of amnesia 7 scrolls of fog 5 scrolls of identify 2 scrolls of fear 3 scrolls of blinking (7, 7, D) 5 potions of magic (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. EV-5: It affects your evasion (-5). rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (10, 5, D) a ring of flight (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (61, 0, D) a staff of cold (61, 8, D) the +10 long sword of Ynuxup {venom, ^Fragile rCorr Dex+4} Dex+4: It affects your dexterity (+4). rCorr: It protects you from acid and corrosion. ^Fragile: It will be destroyed if unequipped. (61, 16, D) a book of Annihilations (61, 26, D) Keashrio's Codex of Congelation and the Cwm Spells Type Level a - Hailstorm Conjuration/Ice 3 b - Metabolic Englaciation Hexes/Ice 5 c - Borgnjor's Vile Clutch Necromancy/Earth 5 d - Seismic Cannonade Alchemy/Earth 7 (62, 1, D) a +3 long sword of electrocution (unseen) (62, 8, D) a +1 robe of resistance (62, 12, D) a hell hound corpse (skeletalised by now) (62, 16, D) a staff of earth (62, 22, D) a wind drake skeleton (62, 26, D) a staff of air (unseen) (62, 27, D) a book of Ice (63, 16, D) a +2 leather armour of fire resistance (63, 17, D) a +1 rapier of draining (63, 26, D) a +0 robe of cold resistance (63, 27, D) +1 fire dragon scales (64, 16, D) the +3 arbalest of Peott {penet, rPois} rPois: It protects you from poison. (64, 26, D) the +1 glaive "Gooq" {spect, ^Fragile rF++} rF++: It greatly protects you from fire. ^Fragile: It will be destroyed if unequipped. (64, 27, D) the staff "Hell-Harrower" {rElec rF- rN+ Will++ SInv Necro} [staff of death] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rF-: It makes you vulnerable to fire. rElec: It insulates you from electricity. rN+: It protects you from negative energy. Will++: It greatly increases your willpower. SInv: It lets you see invisible. Necro: It increases the power of your Necromancy spells. It falls into the 'Staves' category. It is a one-handed weapon. (65, 26, D) the staff of Balance {rN++ Dex+3 Earth} [staff of earth] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Dex+3: It affects your dexterity (+3). rN++: It greatly protects you from negative energy. Earth: It increases the power of your Earth spells. It falls into the 'Staves' category. It is a one-handed weapon. (69, 36, D) a ring of resist corrosion (70, 8, D) a +3 dagger of speed (70, 9, D) a +2 leather armour of willpower (unseen) (70, 11, D) a +0 dagger a +0 ring mail a +0 mace a +0 leather armour a +0 flail a +0 leather armour an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (70, 36, D) a +2 vampiric whip (unseen) (70, 37, D) a +2 scale mail of willpower (unseen) (71, 8, D) a staff of earth (71, 11, D) a +0 whip a +0 dagger (71, 16, D) a staff of death (unseen) (71, 17, D) the Incunable of the Queen Bee Spells Type Level a - Mercury Vapours Alchemy/Air 2 b - Fulminant Prism Conjuration/Alchemy 4 c - Sticky Flame Fire/Alchemy 4 (71, 19, D) a +0 giant club an ogre corpse (skeletalised by now) (71, 20, D) a +0 giant spiked club an ogre corpse (skeletalised by now) (71, 22, D) a +0 giant club a +0 giant spiked club a two-headed ogre corpse (skeletalised by now) (71, 27, D) a +1 falchion of freezing (71, 36, D) Bidarr's Annotations on Synthesized Scree Spells Type Level a - Passwall Earth 3 b - Eringya's Noxious Bog Alchemy 6 c - Bombard Conjuration/Earth 6 (71, 37, D) a wand of digging (4) (72, 8, D) a book of Cantrips (72, 9, D) Zeledob's Tractate on Ozone and Places Spells Type Level a - Mercury Vapours Alchemy/Air 2 b - Momentum Strike Conjuration/Translocation 2 c - Summon Lightning Spire Summoning/Air 4 (72, 21, D) a +0 giant spiked club a +0 giant club a two-headed ogre corpse (skeletalised by now) (72, 22, D) a +0 giant club a +0 giant club (72, 27, D) a staff of cold (72, 31, D) a shapeshifter corpse (skeletalised by now) (72, 36, D) the ring "Zoaseecs" {rC+ Will+ Str-3 Int+3} [ring of willpower] Str-3: It affects your strength (-3). Int+3: It affects your intelligence (+3). rC+: It protects you from cold. Will+: It increases your willpower. (unseen) (72, 37, D) a +1 battleaxe of freezing (unseen) (73, 16, D) a +2 ring mail of poison resistance (unseen) (73, 17, D) Bebaj's Vellum of the Barrage Spells Type Level a - Fireball Conjuration/Fire 5 b - Starburst Conjuration/Fire 6 c - Fulsome Fusillade Conjuration/Alchemy 8 (73, 26, D) a +6 arbalest (73, 27, D) a +6 long sword of draining (unseen) (73, 36, D) a book of Lightning (73, 37, D) the +4 broad axe of the Blowfly {heavy, Str+3 Dex+2 Stlth+} Str+3: It affects your strength (+3). Dex+2: It affects your dexterity (+2). Stlth+: It makes you more stealthy. (unseen)