void236 the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. EV-5: It affects your evasion (-5). rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (61, 0, D) a +0 robe of willpower (61, 11, D) a +0 flail a draconian corpse (skeletalised by now) (61, 16, D) a +4 dagger of venom (unseen) (61, 26, D) a +0 scale mail of willpower (unseen) (62, 0, D) a +2 leather armour of fire resistance (62, 11, D) a +3 mace (62, 16, D) a +0 morningstar of draining (62, 26, D) a staff of air (unseen) (62, 27, D) a +0 buckler of poison resistance (unseen) (63, 0, D) a staff of air (63, 4, D) a river rat corpse (skeletalised by now) (63, 11, D) a +0 whip (63, 12, D) a +0 club (63, 16, D) a talisman of death (63, 26, D) a +1 great sword of holy wrath (unseen) (63, 27, D) a +1 plate armour of willpower (unseen) (64, 17, D) a +2 robe of fire resistance (unseen) (64, 26, D) a +2 robe (unseen) (64, 27, D) a +2 spectral quarterstaff (unseen) (65, 26, D) the ring of Weicluan {Fire Slay+3} [ring of fire] Fire: It enhances your fire magic. Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). rF+: It protects you from fire. rC-: It makes you vulnerable to cold. (unseen) (67, 0, D) the +0 plate armour "Bossy" {rC+} rC+: It protects you from cold. (67, 2, D) an iguana corpse (skeletalised by now) (69, 31, D) a +0 scythe a +2 robe of cold resistance (69, 32, D) a +0 long sword a +0 robe a +3 quarterstaff of chaos a +0 cloak the orc corpse of Blorkula the Orcula (skeletalised by now) the gnoll corpse of Crazy Yiuf (skeletalised by now) (70, 8, D) a +1 long sword of holy wrath (70, 9, D) a +11 giant club (70, 33, D) a +0 short sword a +0 leather armour (71, 16, D) a +1 orcbow of flaming (71, 26, D) a staff of alchemy (unseen) (71, 33, D) a +3 spectral club (still there?) a +2 robe (still there?) the human corpse of Jessica (skeletalised by now) (still there?) (72, 8, D) a +1 antimagic spear (72, 9, D) a +6 heavy war axe (72, 17, D) +0 ice dragon scales (72, 26, D) a +2 mace of draining (72, 27, D) a staff of death (73, 26, D) the +1 ice dragon scales of Freedom {Fly rF- rC++ Str+2 Dex-5 Slay+5} Str+2: It affects your strength (+2). Dex-5: It affects your dexterity (-5). Slay+5: It affects your accuracy & damage with ranged weapons and melee (+5). rF-: It makes you vulnerable to fire. rC++: It greatly protects you from cold. Fly: It grants you flight. (73, 27, D) a serpent talisman (73, 28, D) a +0 dagger a +0 robe (74, 1, D) a ball python corpse (skeletalised by now) (75, 1, D) a +2 hand axe of flaming (unseen)