void236 the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} (still there?) Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} (still there?) Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} (still there?) the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} (still there?) rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} (still there?) Loud: It is deafeningly noisy when blocking attacks. EV-5: It affects your evasion (-5). rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} (still there?) Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} (still there?) rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} (still there?) the +11 plutonium sword {^Contam Stlth-} (still there?) ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} (still there?) the +13 scythe of Curses {drain, curses, ^Drain} (still there?) ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} (still there?) the +7 mace of Variability {chaos, chaos arc} (still there?) the +11 Singing Sword {sonic wave} (still there?) the +8 storm bow {elec, penet} (still there?) (60, 23, D) a wolf corpse (61, 0, D) the +0 ring mail of a Thousand Shrikes {rF+ Stlth+} rF+: It protects you from fire. Stlth+: It makes you more stealthy. (61, 16, D) the +9 glaive of Palykher {holy, ^Drain rF++ rN++} rF++: It greatly protects you from fire. rN++: It greatly protects you from negative energy. ^Drain: It drains your maximum health when unequipped. (unseen) (61, 26, D) a storm talisman (62, 0, D) a +2 robe of positive energy (62, 9, D) a staff of alchemy (still there?) a polar bear corpse (skeletalised by now) (still there?) (62, 17, D) a +2 chain mail of cold resistance (62, 26, D) a +4 ring of protection (62, 27, D) a ring of wizardry (63, 8, D) the staff of the Bursted God {rElec rC+ Fire Ice} [staff of cold] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rC+: It protects you from cold. rElec: It insulates you from electricity. Fire: It increases the power of your Fire spells. Ice: It increases the power of your Ice spells. It falls into the 'Staves' category. It is a one-tentacled weapon. (unseen) (63, 16, D) a ring of willpower (63, 17, D) an amulet of reflection (63, 26, D) a ring of protection from cold (63, 27, D) a scroll of brand weapon (64, 16, D) a +4 ring of protection (64, 17, D) a +5 sling of draining (unseen) (64, 26, D) a +1 falchion of holy wrath (unseen) (64, 27, D) the ring "Foposk" {rPois rF+ rC+} [ring of protection from cold] rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. (unseen) (65, 26, D) a book of Unlife (68, 0, D) a staff of conjuration (68, 4, D) a shapeshifter corpse (skeletalised by now) (69, 21, D) a +1 spear of freezing a curare-tipped dart a +0 buckler a hornet corpse (69, 22, D) a wolf corpse (71, 8, D) a +1 scale mail of cold resistance (71, 17, D) a staff of conjuration (unseen) (71, 26, D) a +0 trident a +0 arbalest a +0 chain mail an orc corpse (71, 28, D) a +0 whip an orc corpse (72, 17, D) a +2 quarterstaff of draining (72, 27, D) a +0 dagger a +0 robe a +3 plate armour of willpower an orc corpse (72, 28, D) a +0 club an orc corpse (73, 1, D) a staff of cold (73, 26, D) a +0 hand axe a +2 rapier of draining an orc corpse (73, 27, D) the +7 plate armour "Keoguif" {rElec SInv} rElec: It insulates you from electricity. SInv: It lets you see invisible. (73, 28, D) a +0 dagger a +0 robe an orc corpse (75, 1, D) a +2 leather armour of cold resistance