Dungeon Crawl Stone Soup version 0.33-a0-250-g3973d0effb (webtiles) character file. Game seed: 11575975561174450478 26 void236 the Magician (level 3, -1/25 HPs) Began as a Djinni Fire Elementalist on Oct 16, 2024. Frozen to death by an endoplasm (6 damage) ... on level 2 of the Dungeon. The game lasted 00:01:18 (888 turns). void236 the Magician (Djinni Fire Elementalist) Turns: 888, Time: 00:01:19 Health: -1/25 AC: 2 Str: 7 XL: 3 Next: 22% Gold: 42 EV: 11 Int: 18 God: SH: 0 Dex: 13 rFire + + . (no weapon) rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) %: infuse magic (-2 HP) @: flying, very slightly contaminated A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 42 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls b - a scroll of teleportation {unknown} d - a scroll of amnesia {unknown} f - a scroll of fog {unknown} g - a scroll of identify {unknown} h - a scroll of poison {unknown} Potions c - a potion of resistance {unknown} e - a potion of heal wounds {unknown} Skills: + Level 2.8 Dodging + Level 2.1 Stealth + Level 3.3 Spellcasting + Level 3.3 Conjurations + Level 3.3 Hexes + Level 3.3 Summonings + Level 3.3 Necromancy + Level 3.3 Translocations + Level 3.3 Fire Magic + Level 3.3 Ice Magic + Level 3.3 Air Magic + Level 3.3 Earth Magic + Level 3.3 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 60% 2x1d7 4% 1 b - Scorch Fire 30% 2d6 6% 2 c - Volatile Blastmotes Fire/Tloc 30% 2d12 12% 3 d - Inner Flame Hex/Fire 15% N/A 12% 3 e - Flame Wave Conj/Fire 15% 2d7 36% 4 f - Apportation Tloc 30% N/A 4% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History You miscast Foxfire. You are very lightly contaminated with residual magic. Nothing appears to happen. The endoplasm freezes you. You are frozen. You feel a terrible chill! You are too injured to fight recklessly! Unknown command. You are too injured to fight recklessly! Unknown command. You are too injured to fight recklessly! You are too injured to fight recklessly! Casting: Foxfire (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! * * * LOW HITPOINT WARNING * * * The endoplasm misses you. Unknown command. Casting: Foxfire (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! * * * LOW HITPOINT WARNING * * * The foxfire hits the bat. The bat is severely wounded. Your foxfire is destroyed! The quokka bites you. * * * LOW HITPOINT WARNING * * * The endoplasm barely misses you. The bat barely misses you. Unknown command. The foxfire hits the endoplasm. The endoplasm is moderately wounded. Your foxfire is destroyed! The foxfire hits the quokka. The quokka is heavily wounded. Your foxfire is destroyed! The bat hits you but does no damage. The foxfire hits the quokka. You kill the quokka! Your foxfire is destroyed! The bat barely misses you. The endoplasm freezes you. You are frozen. You feel a terrible chill! You die... ...# ##...# # ...!.# ###. ..... ....### .... ....... ..# #....###.####.. #..bJ........ #####@†##..$... #...§<## ..... #.###.# .... #.. ### ###. .. #. .# # You could see an endoplasm and a bat. Vanquished Creatures 2 ball pythons (D:1) 3 bats (D:1) 4 endoplasms (D:1) A giant cockroach (D:1) 5 goblins (D:1) 3 jackals (D:1) A quokka (D:2) A kobold (D:1) 4 rats 24 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | void236 the Djinni Fire Elementalist began the quest for | the Orb. 0 | D:1 | void236 set off with the following spells memorised: | Foxfire, Scorch, Volatile Blastmotes, Inner Flame, Flame | Wave. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 117 | D:1 | Reached XP level 2. HP: 12/21 MP: 0/0 491 | D:1 | Reached XP level 3. HP: 22/25 MP: 0/0 491 | D:1 | Learned a level 1 spell: Apportation 888 | D:2 | Frozen to death by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_cross, layout_loops_ring D:2: layout_rooms Skill XL: | 1 2 | ---------------+-------+----- Stealth | 2 | 2.1 Dodging | | 2.8 Spellcasting | | 3.3 Conjurations | | 3.3 Hexes | | 3.3 Summonings | | 3.3 Necromancy | | 3.3 Translocations | | 3.3 Fire Magic | | 3.3 Ice Magic | | 3.3 Air Magic | | 3.3 Earth Magic | | 3.3 Alchemy | | 3.3 Action || total ---------------------------++------- Cast: Foxfire || 51 Armour: Robe || 6 Dodge: Dodged || 8 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 887 | 877 | 10 | 0 | 758 | 2 | 443.5 | Dungeon | 887 | 877 | 10 | 0 | 758 | 2 | 443.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 875 daAuts D:2: 12 daAuts