void236 the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield (4, 8, D) a +5 crystal plate armour +5 golden dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} Cheibriados disapproves of the use of such an item. the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (59, 36, D) a +2 ring mail of fire resistance (unseen) (59, 37, D) a +0 Gell's gravitambourine (2/2) (60, 36, D) a staff of alchemy (unseen) (60, 37, D) the +10 shortbow "Jinocaud" {heavy, rPois rC+ Dex+3 Stlth+} rPois: It protects you from poison. rC+: It protects you from cold. Dex+3: It affects your dexterity (+3). Stlth+: It makes you more stealthy. (unseen) (61, 0, D) a +1 halberd of holy wrath (61, 16, D) a staff of earth (unseen) (61, 27, D) a +0 morningstar a +0 leather armour (61, 36, D) the +6 dagger of Herorchei {flame, Will+ Int+2} Will+: It increases your willpower. Int+2: It affects your intelligence (+2). (unseen) (61, 37, D) a +1 plate armour of poison resistance (unseen) (62, 0, D) the +1 robe "Ytuoh" {-Tele Fly rElec rCorr} -Tele: It prevents most forms of teleportation. Fly: It grants you flight. rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. (62, 1, D) the +7 mace of the Silverfish {holy, rElec Stlth+} rElec: It insulates you from electricity. Stlth+: It makes you more stealthy. (62, 2, D) a +0 hand axe an orc corpse (skeletalised by now) (62, 3, D) a +0 short sword (62, 4, D) a +0 flail an orc corpse (skeletalised by now) (62, 9, D) a +2 bardiche of freezing (unseen) (62, 16, D) a +0 orcbow of freezing (unseen) (62, 26, D) a +0 short sword (62, 28, D) a +0 morningstar a +0 leather armour an orc corpse (skeletalised by now) (62, 36, D) a +5 orcbow of freezing (unseen) (62, 37, D) a +4 ring mail of cold resistance (unseen) (63, 0, D) a +5 trident of venom (unseen) (63, 3, D) a +0 hand axe an orc corpse (skeletalised by now) (63, 8, D) a +3 morningstar of protection (unseen) (63, 26, D) a +0 dagger a +0 robe a +5 heavy spear an orc corpse (skeletalised by now) (63, 27, D) a +4 orcbow of freezing (63, 28, D) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (63, 36, D) the +6 long sword of Eguimear {flame, rPois Will+} rPois: It protects you from poison. Will+: It increases your willpower. (unseen) (63, 37, D) a book of Cantrips (64, 26, D) a +0 flail a +0 heavy battleaxe an orc corpse (skeletalised by now) (64, 27, D) a +0 flail a +3 ring mail of poison resistance an orc corpse (skeletalised by now) (65, 27, D) a +0 hand axe an orc corpse (skeletalised by now) (67, 0, D) a +0 falchion of holy wrath (unseen) (68, 0, D) a staff of earth (69, 0, D) a +4 rapier of venom (unseen) (69, 36, D) a +3 quarterstaff of draining (unseen) (70, 9, D) the +11 scimitar of Slow Death {venom, rPois Int+2} rPois: It protects you from poison. Int+2: It affects your intelligence (+2). (70, 38, D) a +3 flail (still there?) a +0 robe (still there?) (71, 16, D) the +9 quarterstaff of Totuyloc {protect, rElec Dex+8} rElec: It insulates you from electricity. Dex+8: It affects your dexterity (+8). (71, 26, D) the staff of Innocence {*Corrode rPois rF+ Int-5 Dex+8 Fire} [staff of fire] *Corrode: It may corrode you when you take damage. rPois: It protects you from poison. rF+: It protects you from fire. Int-5: It affects your intelligence (-5). Dex+8: It affects your dexterity (+8). Fire: It increases the power of your Fire spells. (71, 27, D) a staff of alchemy (71, 36, D) a staff of alchemy (71, 39, D) a +3 spear a +0 robe (72, 9, D) a +0 halberd of flaming (unseen) (72, 27, D) a +2 whip of distortion (72, 29, D) an adder corpse (skeletalised by now) (72, 30, D) a +0 mace (72, 36, D) the +1 short sword "Hablid" {heavy, Fly Dex+6} Fly: It grants you flight. Dex+6: It affects your dexterity (+6). (73, 1, D) a +0 dagger of draining (unseen) (73, 16, D) a staff of cold (unseen) (73, 17, D) a ring of poison resistance (73, 27, D) a +2 ring mail of poison resistance (74, 3, D) a +0 dagger a +0 robe