void236 the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield (4, 8, D) a +5 crystal plate armour +5 golden dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} (still there?) rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} (still there?) the +11 plutonium sword {^Contam Stlth-} (still there?) ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} (still there?) Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} (still there?) ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} (still there?) the +7 mace of Variability {chaos, chaos arc} (still there?) Cheibriados disapproves of the use of such an item. the +11 Singing Sword {sonic wave} (still there?) the +8 storm bow {elec, penet} (still there?) (59, 36, D) a book of Fire (59, 37, D) a +3 chain mail of fire resistance (unseen) (60, 4, D) a +0 club a draconian corpse (skeletalised by now) (60, 36, D) Maxwell's Memoranda (60, 37, D) a +0 Gell's gravitambourine (2/2) (61, 4, D) a +0 morningstar a draconian corpse (skeletalised by now) (61, 5, D) a +0 whip a +0 whip a draconian corpse (skeletalised by now) a draconian corpse (skeletalised by now) (61, 8, D) a +1 dagger of venom (still there?) a hell hound corpse (skeletalised by now) (still there?) (61, 15, D) a +0 dagger a +0 robe (61, 16, D) a staff of death (unseen) (61, 18, D) a +0 orcbow a +0 glaive a +0 chain mail an orc corpse (skeletalised by now) (61, 26, D) a staff of conjuration (unseen) (61, 36, D) a ring of ice (61, 37, D) a +0 Gell's gravitambourine (2/2) (62, 0, D) a staff of death (62, 8, D) a +0 mace of venom (62, 9, D) a staff of earth (62, 16, D) a +0 dagger an orc corpse (skeletalised by now) (62, 17, D) the +1 sling "Trog's Hatred" {drain, rElec rN+ Stlth+} rElec: It insulates you from electricity. rN+: It protects you from negative energy. Stlth+: It makes you more stealthy. (62, 27, D) a +1 rapier of electrocution (62, 36, D) the +5 long sword "Giaff" {flame, rF+} rF+: It protects you from fire. (unseen) (62, 37, D) a ring of ice (62, 39, D) a +0 robe a spriggan corpse (62, 40, D) a +0 robe a spriggan corpse (63, 0, D) a staff of earth (unseen) (63, 15, D) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (63, 17, D) a +0 ring mail of fire resistance (63, 18, D) a +0 dire flail a +0 plate armour (63, 20, D) a +0 long sword a +0 plate armour (63, 36, D) the +4 scimitar of Indomitability {distort, rPois rC+ Will+} rPois: It protects you from poison. rC+: It protects you from cold. Will+: It increases your willpower. (unseen) (63, 37, D) a Treatise on Traps (64, 16, D) a +3 mace of draining (unseen) (64, 17, D) a +0 hand axe (still there?) a +2 vampiric falchion (still there?) an orc corpse (skeletalised by now) (still there?) (64, 27, D) a staff of air (unseen) (67, 0, D) a +4 dagger of venom (unseen) (67, 41, D) a +2 short sword of flaming (still there?) a +0 robe (still there?) an elf corpse (still there?) (68, 0, D) a +2 scale mail of poison resistance (69, 17, D) a +0 shortbow (69, 20, D) 5 large rocks a cyclops corpse (skeletalised by now) (70, 8, D) a staff of conjuration (unseen) (70, 36, D) a +3 great sword of electrocution (71, 16, D) the +9 plate armour of Foolhardiness {rN++ Slay+2} rN++: It greatly protects you from negative energy. Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). (71, 17, D) a +0 orcbow of draining (71, 21, D) 5 large rocks (71, 26, D) the +2 halberd of Equivalence {freeze, rElec SInv} rElec: It insulates you from electricity. SInv: It lets you see invisible. (unseen) (71, 27, D) a +1 robe (71, 36, D) a +1 sling of flaming (71, 37, D) a +0 short sword a +0 ring mail a staff of conjuration (71, 40, D) a +0 long sword a +0 leather armour (72, 8, D) a staff of alchemy (unseen) (72, 9, D) a staff of fire (still there?) a hell hound corpse (skeletalised by now) (still there?) (72, 17, D) a staff of earth (72, 21, D) a +0 arbalest a yaktaur corpse (skeletalised by now) (72, 22, D) 4 large rocks (72, 26, D) the +10 dagger of Xagiv {freeze, Int+4} Int+4: It affects your intelligence (+4). (72, 27, D) a +6 sling of freezing (72, 41, D) a +0 short sword a +0 robe (73, 1, D) the +1 leather armour "Opionel" {-Tele rN+++ Int+5 Dex-5} -Tele: It prevents most forms of teleportation. rN+++: It renders you almost immune to negative energy. Int+5: It affects your intelligence (+5). Dex-5: It affects your dexterity (-5). (73, 26, D) a staff of cold (unseen) (73, 27, D) a +0 halberd of venom (unseen) (73, 36, D) a +3 dagger of pain (unseen) (73, 37, D) a +3 great mace of protection (unseen) (73, 38, D) a +0 long sword a +0 robe an elf corpse