void236 the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (19, 1, D) a +0 scimitar of draining (unseen) (20, 1, D) a +3 halberd of freezing (unseen) (21, 1, D) a +0 box of beasts (22, 1, D) an amulet of faith (23, 1, D) a manual of Maces & Flails (25, 1, D) a +4 scale mail of cold resistance (unseen) (26, 1, D) a book of Conjurations (27, 1, D) a book of Iron (28, 1, D) a staff of air (unseen) (29, 1, D) the ring "Lusoff" {Fly Slay+4} [ring of slaying] Fly: It grants you flight. Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). (unseen) (34, 30, D) a +1 pair of boots of rampaging (unseen) (35, 0, D) a +3 scale mail of fire resistance (unseen) (35, 28, D) a book of Fire a ring of positive energy (35, 32, D) a very ugly thing corpse a shapeshifter corpse (36, 0, D) a maw talisman (36, 1, D) an amulet of reflection (36, 14, D) a +1 quarterstaff of speed (36, 15, D) a +2 long sword of holy wrath the +10 sling "Ultimatum" {flame, Str+3 Dex+2} Str+3: It affects your strength (+3). Dex+2: It affects your dexterity (+2). (36, 28, D) a ring of flight a +2 shortbow of freezing (36, 29, D) the +5 long sword of Wuhuix {flame, rC+ rCorr} rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. (37, 1, D) the +3 war axe "Glorpo" {flame, rElec rF+ rCorr Str-3} rElec: It insulates you from electricity. rF+: It protects you from fire. rCorr: It protects you from acid and corrosion. Str-3: It affects your strength (-3). (unseen) (37, 14, D) the +2 plate armour of Disguise {^Drain rF+ Str+3} ^Drain: It drains your maximum health when unequipped. rF+: It protects you from fire. Str+3: It affects your strength (+3). (37, 32, D) a glowing shapeshifter corpse a shapeshifter corpse (37, 33, D) a very ugly thing corpse (38, 0, D) the +3 falchion of Fundamental Breach {flame, Str+2} Str+2: It affects your strength (+2). (38, 14, D) a +2 ring mail of fire resistance (38, 29, D) a +2 heavy flail the +3 warlock's mirror {omnireflect} Omnireflect: It can block and reflect piercing ranged attacks and magical attacks against the wielder's willpower. (38, 33, D) a very ugly thing corpse (39, 0, D) a staff of earth (39, 16, D) a staff of cold (39, 28, D) a +3 whip of venom (39, 29, D) the +7 rapier of Jacrualo {freeze, Int+3} Int+3: It affects your intelligence (+3). (39, 34, D) a very ugly thing corpse (40, 0, D) a +2 demon trident of electrocution (40, 1, D) a staff of alchemy (40, 3, D) +0 shadow dragon scales a shadow dragon corpse (skeletalised by now) (40, 14, D) a +2 plate armour of fire resistance a book of Blasting (40, 28, D) a staff of earth (40, 31, D) an ugly thing corpse (41, 14, D) a staff of earth (41, 15, D) a ring of resist corrosion (41, 28, D) a +0 halberd of protection a glowing shapeshifter corpse (41, 31, D) a glowing shapeshifter corpse (41, 34, D) a glowing shapeshifter corpse (42, 0, D) a +2 helmet of see invisible (42, 1, D) the +6 eveningstar "Usacsits" {reap, rElec rN+ Int+2} rElec: It insulates you from electricity. rN+: It protects you from negative energy. Int+2: It affects your intelligence (+2). (42, 14, D) a staff of conjuration (42, 15, D) a +0 hand axe of electrocution (42, 28, D) a +0 dagger of venom the +9 partisan of Iconoclasm {flame, Str-2 Dex+4} Str-2: It affects your strength (-2). Dex+4: It affects your dexterity (+4). (42, 29, D) the +4 robe of Light {rN+ Dex+4} rN+: It protects you from negative energy. Dex+4: It affects your dexterity (+4). (42, 30, D) a +2 scale mail of positive energy (43, 15, D) a +0 leather armour of cold resistance (43, 28, D) a staff of earth a shapeshifter corpse (44, 28, D) the staff "Beetlebane" {rPois Str+3 Int+3 Fire Earth Alch} [staff of alchemy] rPois: It protects you from poison. Str+3: It affects your strength (+3). Int+3: It affects your intelligence (+3). Fire: It increases the power of your Fire spells. Earth: It increases the power of your Earth spells. Alch: It increases the power of your Alchemy spells. (48, 2, D) a salamander skeleton (48, 36, D) a +0 scimitar of holy wrath (unseen) (49, 1, D) a +2 shortbow of electrocution (49, 12, D) a staff of air (unseen) (49, 24, D) a staff of conjuration (49, 38, D) a +0 chain mail (50, 0, D) a There-And-Back Book (50, 12, D) the +0 leather armour of Moism {*Slow Str+3 Slay+2} *Slow: It may slow you when you take damage. Str+3: It affects your strength (+3). Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). (50, 15, D) a +0 helmet of see invisible (unseen) (50, 24, D) the +10 zealot's sword {holy, Zealotry, *Rage rN+ EV+3} Zealotry: Whenever the wielder enters a berserk rage, their allies are berserked alongside them. *Rage: It berserks you when you make melee attacks (+20% chance). rN+: It protects you from negative energy. EV+3: It affects your evasion (+3). (50, 36, D) the +5 dagger of Dullness {flame, rPois Dex+3} rPois: It protects you from poison. Dex+3: It affects your dexterity (+3). (50, 37, D) a +0 morningstar (still there?) the amulet "Qewkitw Pegu" {Regen+ Int+3} (still there?) [amulet of regeneration] Regen+: It increases your rate of health regeneration. Int+3: It affects your intelligence (+3). a staff of death (still there?) (51, 1, D) a +2 heavy bardiche (51, 13, D) a +5 spear of freezing (51, 24, D) a +3 shortbow of freezing (51, 37, D) a +2 great mace a +0 chain mail (51, 39, D) a +0 flail a +0 morningstar a +3 heavy great mace (52, 1, D) a +2 great sword of flaming a +2 great sword of flaming an amulet of faith (52, 11, D) a staff of earth (52, 15, D) a +0 battleaxe of freezing a frost giant corpse (skeletalised by now) (52, 24, D) the +8 mithril axe "Arga" {speed, Will+} Will+: It increases your willpower. (52, 25, D) the +1 broad axe "Zeimikhi" {antimagic, rC+ rN+ rCorr Dex-2} rC+: It protects you from cold. rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Dex-2: It affects your dexterity (-2). a staff of air (52, 36, D) a +2 heavy orcbow a +1 robe the +3 quarterstaff of Xunu {vamp, rCorr Str-4 Dex+2} rCorr: It protects you from acid and corrosion. Str-4: It affects your strength (-4). Dex+2: It affects your dexterity (+2). (53, 0, D) a +0 demon whip a +0 tin of tremorstones (2/2) a fire giant skeleton (53, 2, D) a +5 vampiric falchion (unseen) (53, 12, D) the +2 trident "Milyce" {antimagic, Stlth+} (still there?) Stlth+: It makes you more stealthy. a +0 box of beasts (still there?) a staff of fire (still there?) a +4 scale mail of willpower (still there?) the +4 trident of Doom {heavy, Will++} (still there?) Will++: It greatly increases your willpower. (53, 24, D) a shapeshifter corpse (skeletalised by now) (53, 29, D) a hell hound corpse (skeletalised by now) (53, 38, D) a +0 heavy great mace (still there?) a +0 plate armour (still there?) (54, -1, D) a staff of air (unseen) (54, 25, D) a +4 great mace of holy wrath (54, 36, D) the +0 leather armour of the Alphagorgon {rElec rCorr} rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. (55, -1, D) a maw talisman (55, 0, D) a +2 quarterstaff of speed (unseen) (55, 1, D) a book of Armaments (55, 24, D) a staff of death (56, 13, D) a +0 rapier of venom (still there?) the Tractate on Marshalled Reconfiguration (still there?) Spells Type Level a - Poisonous Vapours Alchemy/Air 1 b - Mercury Arrow Conjuration/Alchemy 2 c - Call Imp Summoning 2 d - Summon Mana Viper Hexes/Summoning 5 e - Malign Gateway Summoning/Translocation 7 a book of Debilitation (still there?) (59, 36, D) a +4 great sword of protection a fire giant corpse (skeletalised by now) (59, 37, D) a +1 great sword of flaming the +2 scale mail "Oluang" {Will+ Slay+4 Stlth+} Will+: It increases your willpower. Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). Stlth+: It makes you more stealthy. (60, 36, D) a +0 great sword of flaming a +2 falchion of protection a +1 trident of flaming (60, 43, D) a +0 demon whip (61, 11, D) a +0 club a draconian skeleton (61, 12, D) a +0 short sword (61, 15, D) a +1 ring mail of willpower (unseen) (61, 26, D) a +0 dagger of draining (unseen) (61, 36, D) a +2 demon whip of pain (61, 43, D) a +2 demon whip of pain (62, 0, D) the staff of Tyedaa {rElec rC+ Will+ rCorr Air} [staff of air] rElec: It insulates you from electricity. rC+: It protects you from cold. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. Air: It increases the power of your Air spells. (62, 1, D) the +12 glaive of Prune {freeze, Prune} Prune: It halves damage taken while paralysed, petrified or unconscious. (62, 12, D) a +0 hand axe a +0 dagger a draconian skeleton (62, 17, D) a black bear corpse (skeletalised by now) (62, 36, D) the +0 leather armour of Dinwu {MP+6 Slay+2} MP+6: It affects your magic capacity (+6). Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). (63, 8, D) a +1 ring mail of cold resistance (unseen) (63, 17, D) a +0 spear 2 curare-tipped darts a +6 long sword of distortion a +2 falchion of draining a spriggan corpse (skeletalised by now) (63, 19, D) a +0 spear (63, 26, D) the +11 chain mail of the Swamp {-Tele rF- Str+5} -Tele: It prevents most forms of teleportation. rF-: It makes you vulnerable to fire. Str+5: It affects your strength (+5). (63, 36, D) a salamander corpse (skeletalised by now) (64, 16, D) a wolf corpse (skeletalised by now) (64, 19, D) a black bear corpse (skeletalised by now) (64, 26, D) a +1 dagger of electrocution (64, 36, D) a staff of alchemy (65, 26, D) a staff of earth (unseen) (68, 0, D) a +1 spectral quarterstaff (68, 36, D) a +2 dagger of flaming (unseen) (70, 9, D) a staff of death (unseen) (70, 18, D) the +7 partisan of Disembowelment {freeze, rN+ Int-5 Dex+4 Stlth+} rN+: It protects you from negative energy. Int-5: It affects your intelligence (-5). Dex+4: It affects your dexterity (+4). Stlth+: It makes you more stealthy. (71, 27, D) a +0 chain mail a +0 long sword (71, 28, D) a +0 club a +0 dagger a +0 robe an orc corpse (skeletalised by now) (71, 29, D) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (71, 36, D) a staff of air (72, 8, D) the +4 trident of Doozxoda {elec, rN+ Str+2} rN+: It protects you from negative energy. Str+2: It affects your strength (+2). (unseen) (72, 9, D) the staff of False Hope {rN+ Str+8 Necro} [staff of death] rN+: It protects you from negative energy. Str+8: It affects your strength (+8). Necro: It increases the power of your Necromancy spells. (unseen) (72, 13, D) a ball python corpse (skeletalised by now) (72, 18, D) a +0 vampiric battleaxe (72, 26, D) a +2 heavy flail (72, 31, D) a +0 hand axe (72, 36, D) the +10 plate armour of Tenacity {Rampage rF- Stlth+} Rampage: It bestows one free step when moving towards enemies. rF-: It makes you vulnerable to fire. Stlth+: It makes you more stealthy. a +1 battleaxe of distortion (72, 38, D) a staff of death (73, 16, D) a staff of earth (still there?) the +4 great mace of Res Ipsa Loquitur {freeze, rC++} (still there?) rC++: It greatly protects you from cold. (73, 26, D) a +1 trident of pain (still there?) the staff of the Twisting Krait {rElec rC+ rN+ Tloc Air} (still there?) [staff of air] rElec: It insulates you from electricity. rC+: It protects you from cold. rN+: It protects you from negative energy. Tloc: It increases the power of your Translocations spells. Air: It increases the power of your Air spells. (73, 36, D) a +1 plate armour of cold resistance (73, 38, D) a staff of alchemy (74, 13, D) an adder corpse (skeletalised by now) (75, 1, D) a +1 halberd of protection (75, 32, D) a +0 ring mail (still there?) a +0 whip of flaming (still there?)