Dungeon Sprint DCSS version 0.33-a0-1119-g2614225963 (webtiles) character file. Game seed: 534257502757691856 0 void236 the Sneak (level 1, -8/9 HPs) Began as a Spriggan Enchanter on Mar 23, 2025. Mangled by a merfolk siren ... wielding a +0 spear (17 damage) ... in the Dungeon (Sprint II: "The Violet Keep of Menkaure"). The game lasted 00:00:11 (16 turns). void236 the Sneak (Spriggan Enchanter) Turns: 16, Time: 00:00:11 Health: -8/9 AC: 2 Str: 4 XL: 1 Next: 0% Magic: 5/5 EV: 16 Int: 16 God: Gold: 0 SH: 0 Dex: 15 Spells: 5/5 levels left rFire . . . a - +1 dagger rCold . . . (no offhand) rNeg . . . b - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no amulet) SInv + (no ring) Will ..... (no ring) Stlth +++ HPRegen 0.21/turn MPRegen 0.09/turn %: no teleportation @: mesmerised, invisible, very quick A: very small, no large weapons, unfitting armour, see invisible, speed 3 a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Hand Weapons a - a +1 dagger (weapon) Armour b - a +0 robe (worn) Scrolls i - a scroll of blinking Potions c - a potion of invisibility d - a potion of curing e - a potion of heal wounds f - a potion of haste g - 2 potions of magic h - a potion of berserk rage Skills: - Level 1.1 Short Blades - Level 2.6 Dodging + Level 4.4 Stealth - Level 2.6 Spellcasting - Level 3.6 Hexes You had 5 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Confusing Touch Hex 13% N/A 13% 3 Tukima's Dance Hex 13% N/A 13% 3 Ensorcelled Hibernation Hex/Ice 14% N/A 14% 2 Dazzling Flash Hex/Fire 14% N/A 28% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You are very small and have problems with some larger weapons. You are too small for most types of armour. You have supernaturally acute vision. (SInv) You cover ground extremely quickly. (Speed+++) Message History The helpless merfolk siren fails to defend itself. You impale the merfolk siren!! The merfolk siren is heavily wounded. The merfolk siren completely misses you. You catch the helpless merfolk siren completely off-guard! You puncture the merfolk siren! The merfolk siren is almost dead. The merfolk siren closely misses you. You hit the merfolk siren. The merfolk siren is almost dead. The merfolk siren barely misses you. You hit the merfolk siren but do no damage. The merfolk siren is almost dead. The merfolk siren misses you. You completely miss the merfolk siren. The merfolk siren is almost dead. The merfolk siren barely misses you. You barely miss the merfolk siren. The merfolk siren is almost dead. The merfolk siren barely misses you. You barely miss the merfolk siren. The merfolk siren is almost dead. You closely miss the merfolk siren. The merfolk siren is almost dead. The merfolk siren chants a haunting song. You are mesmerised by the merfolk siren! You miss the merfolk siren. The merfolk siren is almost dead. The merfolk siren closely misses you. You hit the merfolk siren. The merfolk siren is almost dead. The merfolk siren misses you. You closely miss the merfolk siren. The merfolk siren is almost dead. The merfolk siren chants its luring song. You hit the merfolk siren. The merfolk siren is almost dead. The merfolk siren hits you with a +0 spear! Ouch! That really hurt! You die... ## ## ##. .## #.m#..# #.@.# ##'## ##.## +.<.+ ##.## #+# You could see a merfolk siren (mesmerising, unable to see you). Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | void236 the Spriggan Enchanter began the quest for the Orb. 0 | D | Reached XP level 1. HP: 9/9 MP: 5/5 2 | D | Noticed a merfolk siren 16 | D | Mangled by a merfolk siren Illustrated notes Levels and vault maps discovered: D: the_violet_keep_of_menkaure [sprint2_stairs_cluster_1, sprint2_shoproom, sprint2_temple, sprint2_basic_supplies, sprint2_obstacle_6, sprint2_obstacle_7, sprint2_obstacle_5, sprint2_obstacle_1, sprint2_obstacle_3, sprint2_timed_cluster_1, sprint2_smallroom_cluster_1, sprint2_smallroom_final_cluster_1, sprint2_transparent_cluster_1, sprint2_second_timed_cluster_1, sprint2_sniper_area_1, sprint2_heavy_combat_area_1, sprint2_mutation_trap_area_1, sprint2_forest_area_1, sprint2_light_combat_area_1, sprint2_behind_water_1, sprint2_near_end_vault_1] Action || total ---------------------------++------- Melee: Dagger || 12 Use: Potion || 1 Stab: Invisible || 1 Sleeping || 1 Armour: Robe || 1 Dodge: Dodged || 8 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 14 | 14 | 0 | 0 | 0 | 1 | 14.0 | Dungeon | 14 | 14 | 0 | 0 | 0 | 1 | 14.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 14 daAuts