void236 the Dungeon (0, 50, D) a +2 flail of protection (unseen) (0, 52, D) the +7 great mace "Bosuuxzu" {reap, Str+2 SInv} Str+2: It affects your strength (+2). SInv: It lets you see invisible. (unseen) (0, 53, D) a +0 great sword of flaming (unseen) (1, 32, D) an amulet of the acrobat (1, 33, D) a staff of death (1, 34, D) a +0 plate armour (still there?) a +0 great sword (still there?) a staff of air (still there?) (1, 51, D) a +2 battleaxe of freezing the staff of Mana {rPois Int+4 Conj} [staff of conjuration] rPois: It protects you from poison. Int+4: It affects your intelligence (+4). Conj: It increases the power of your Conjurations spells. the +9 short sword of Callousness {flame, Fly rC+ Int+3} Fly: It grants you flight. rC+: It protects you from cold. Int+3: It affects your intelligence (+3). (2, 14, D) a staff of fire a +2 rapier of venom (2, 16, D) a +4 great mace of protection (2, 23, D) a +0 war axe (2, 32, D) the +4 consecrated labrys {holy, Valiant ^Fragile Fly SInv} Valiant: It becomes more powerful as more dangerous foes come into view. ^Fragile: It will be destroyed if unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (2, 36, D) a +2 robe of fire resistance (still there?) a +0 plate armour (still there?) (2, 51, D) a +1 scale mail of cold resistance a +0 dire flail a staff of alchemy (2, 54, D) a +0 great sword of flaming a +2 dire flail of protection a +0 dire flail (2, 56, D) a +0 dire flail (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (3, 15, D) a +0 long sword of pain (3, 33, D) a staff of fire (still there?) a +2 robe of cold resistance (still there?) a ring of magical power (still there?) (3, 34, D) a +0 robe a +3 chain mail of poison resistance (3, 51, D) the staff "Poyfiyt Ice" {Dex+4 Earth} [staff of earth] Dex+4: It affects your dexterity (+4). Earth: It increases the power of your Earth spells. 9 large rocks (3, 52, D) a +1 dire flail of protection (still there?) a +6 ring of strength (still there?) 3 large rocks (still there?) (3, 54, D) 3 large rocks a fire giant skeleton an ettin skeleton (3, 57, D) a +0 dire flail (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (4, 14, D) a +1 leather armour of positive energy (4, 15, D) a staff of air a +3 quick blade of electrocution a water moccasin corpse (skeletalised by now) (4, 17, D) a cane toad corpse (skeletalised by now) (4, 18, D) a +0 animal skin a ring of protection from cold a basilisk corpse (skeletalised by now) (4, 33, D) a staff of air (still there?) a +1 condenser vane (still there?) (4, 34, D) a staff of air the +2 quarterstaff of Peril {venom, rC+} rC+: It protects you from cold. a +2 robe of fire resistance a +0 dagger (4, 38, D) a +0 great sword (4, 39, D) a +0 plate armour a +0 bardiche (4, 50, D) a +0 dire flail (still there?) a +0 dire flail (still there?) the +7 dagger of Darkness {elec, rCorr Dex+5} (still there?) rCorr: It protects you from acid and corrosion. Dex+5: It affects your dexterity (+5). an ettin skeleton (still there?) (4, 51, D) a staff of death (4, 54, D) a +4 battleaxe of freezing (still there?) the amulet of Honesty {Reflect *Corrode rPois Str-5 Dex+8 SH+5} (still there?) [amulet of reflection] Reflect: It reflects blocked missile attacks. *Corrode: It may corrode you when you take damage. rPois: It protects you from poison. Str-5: It affects your strength (-5). Dex+8: It affects your dexterity (+8). SH+5: It affects your SH (+5). (4, 57, D) an ettin skeleton (5, 14, D) a +2 whip of freezing the +2 battleaxe of Debasement {freeze, rElec rPois} rElec: It insulates you from electricity. rPois: It protects you from poison. (5, 15, D) a talisman of death (5, 16, D) a water moccasin corpse (skeletalised by now) (5, 33, D) a +2 buckler of poison resistance (unseen) (5, 50, D) a +2 antimagic glaive (unseen) (5, 52, D) a +0 heavy quarterstaff a titan skeleton a cyclops skeleton (5, 57, D) a +0 great sword of flaming 3 large rocks (6, 14, D) a hydra corpse (skeletalised by now) (6, 16, D) an amulet of reflection a +2 rapier of speed a +0 robe a +0 buckler a spriggan corpse (skeletalised by now) (6, 17, D) the +8 whip of Unbearable Purpose {heavy, rF+ rN+ Will+} rF+: It protects you from fire. rN+: It protects you from negative energy. Will+: It increases your willpower. a +0 robe a +0 buckler a spriggan corpse (skeletalised by now) (6, 18, D) a +0 robe a +1 demon whip of venom a black mamba corpse (skeletalised by now) (6, 32, D) a +2 quarterstaff of draining (6, 33, D) a +0 great sword of electrocution (still there?) a +1 robe of willpower (still there?) a +1 quarterstaff of speed (still there?) (6, 35, D) a +0 glaive (6, 50, D) a +4 sling of draining (6, 51, D) a storm talisman (6, 52, D) a +0 great sword of flaming a staff of death the +7 plate armour of the Hurting Gods {Str+3 SInv} Str+3: It affects your strength (+3). SInv: It lets you see invisible. a fire giant skeleton (6, 53, D) 11 large rocks (6, 55, D) 3 large rocks a stone giant skeleton a stone giant skeleton (6, 59, D) a +2 battleaxe of freezing a frost giant skeleton (6, 60, D) a ring of magical power a +6 ring of dexterity a +4 ring of slaying the ring of Generosity {Will+ Int+4 Slay+4} [ring of slaying] Will+: It increases your willpower. Int+4: It affects your intelligence (+4). Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). an orb of light a ring of magical power the ring "Kyuhuih" {rF+ Wiz Int+3} [ring of wizardry] rF+: It protects you from fire. Wiz: It increases the success rate of your magical spells. Int+3: It affects your intelligence (+3). (7, 15, D) a +2 ring mail of cold resistance a +0 mace of protection a water moccasin corpse (skeletalised by now) a komodo dragon corpse (skeletalised by now) (7, 18, D) a +0 animal skin (7, 33, D) a +0 dagger (7, 34, D) a +3 mace of draining a +0 robe a staff of air (7, 35, D) a +0 hand axe a ghoul corpse (skeletalised by now) (7, 36, D) a +0 robe an amulet of faith (7, 50, D) Great Wizards, Vol. VII (7, 53, D) a staff of earth 11 large rocks a cyclops skeleton a stone giant skeleton (7, 54, D) a +2 battleaxe of freezing (unseen) (7, 56, D) 5 large rocks (8, 14, D) the staff "Felaagia" {rPois rF+ Will- Str+4 Int+2 Alch} [staff of alchemy] rPois: It protects you from poison. rF+: It protects you from fire. Will-: It decreases your willpower. Str+4: It affects your strength (+4). Int+2: It affects your intelligence (+2). Alch: It increases the power of your Alchemy spells. a yak corpse (skeletalised by now) (8, 19, D) a +0 buckler a +0 antimagic rapier a spriggan corpse (skeletalised by now) (8, 20, D) an amulet of faith a +2 vampiric lajatang (8, 22, D) a +0 robe (8, 32, D) the +5 battleaxe of Equilibrium {freeze, rC+ Stlth+} rC+: It protects you from cold. Stlth+: It makes you more stealthy. (unseen) (8, 33, D) a +0 spectral giant spiked club (8, 34, D) the +5 Lochaber axe {reach-cleave, Poleaxe ^Drain} Poleaxe: It uses either Axes or Polearms skill, whichever is higher. ^Drain: It drains your maximum health when unequipped. (8, 50, D) a granite talisman a There-And-Back Book the +2 flail of Bajuby {heavy, rC+} rC+: It protects you from cold. (9, 14, D) a +1 plate armour of willpower (9, 15, D) a +4 long sword of electrocution (unseen) (9, 17, D) a hydra corpse (skeletalised by now) a cane toad corpse (skeletalised by now) (9, 20, D) a +0 robe a yak corpse (skeletalised by now) (9, 32, D) the -1 helmet of Uskayaw's Respect {Harm Int+3} Harm: It increases damage dealt and taken. Int+3: It affects your intelligence (+3). (unseen) (9, 33, D) a book of the Warp (9, 36, D) a +0 dagger a +0 robe (9, 52, D) a +0 dire flail 4 large rocks a +0 dire flail a +0 great mace a +0 dire flail a +0 dire flail a +2 battleaxe of freezing a +4 orcbow of freezing (9, 53, D) a titan skeleton (9, 55, D) a +0 dire flail a +0 dire flail a titan skeleton an ettin skeleton (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (10, 14, D) a granite talisman (10, 15, D) the +10 zealot's sword {holy, Zealotry, *Rage rN+ EV+3} Zealotry: Whenever the wielder enters a berserk rage, their allies are berserked alongside them. *Rage: It berserks you when you make melee attacks (+20% chance). rN+: It protects you from negative energy. EV+3: It affects your evasion (+3). (10, 32, D) a +2 heavy sling (unseen) (10, 33, D) a book of Chaos a +2 pair of boots of rampaging (10, 50, D) a +1 scale mail of poison resistance (10, 52, D) a +0 dire flail an amulet of magic regeneration a book of the Dragon an ettin skeleton (10, 55, D) a +0 dire flail a cyclops skeleton (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (11, 14, D) a staff of cold (11, 15, D) the +0 chain mail "Okhem" {rF- rC++ Int+2} rF-: It makes you vulnerable to fire. rC++: It greatly protects you from cold. Int+2: It affects your intelligence (+2). a +3 whip of draining a +0 animal skin a +0 antimagic hand axe (11, 16, D) a +2 crystal plate armour (unseen) (11, 17, D) a +1 antimagic war axe (still there?) a +0 animal skin (still there?) a ring of poison resistance (still there?) a spriggan corpse (skeletalised by now) (still there?) (11, 20, D) a +0 robe (still there?) a +1 spectral quarterstaff (still there?) (11, 32, D) a +1 rapier of protection (unseen) (11, 33, D) the amulet of the Four Winds {rN+ Will+++ Clar} [amulet of nothing] rN+: It protects you from negative energy. Will+++: It greatly increases your willpower. Clar: It protects you from confusion, rage, mesmerisation and fear. (unseen) (11, 50, D) a staff of conjuration (unseen) (11, 52, D) 2 large rocks a ring of flight a stone giant skeleton (12, 33, D) a +6 ring of intelligence (12, 50, D) a ring of magical power (12, 51, D) a +0 dire flail a +0 dire flail the staff of Honour {rElec Earth} [staff of earth] rElec: It insulates you from electricity. Earth: It increases the power of your Earth spells. a titan skeleton (12, 52, D) 11 large rocks a stone giant skeleton a cyclops skeleton (12, 53, D) a +0 great sword of flaming a fire giant skeleton (12, 57, D) an ettin skeleton (13, 32, D) a +0 antimagic spear (unseen) (13, 33, D) a scroll of fog (13, 34, D) the +8 spear "Beetleslayer" {spect, Fly Will+ Dex+2} Fly: It grants you flight. Will+: It increases your willpower. Dex+2: It affects your dexterity (+2). (unseen) (13, 50, D) a ring of flight (13, 51, D) a +6 flail of holy wrath a sanguine talisman (13, 54, D) a +0 dire flail of holy wrath (still there?) a +0 dire flail (still there?) (14, 50, D) a staff of cold (unseen) (14, 52, D) a +1 orcbow of flaming (still there?) an ettin skeleton (still there?) (14, 54, D) a +0 dire flail (still there?) a +2 great sword of flaming (still there?) (17, 33, D) an elf corpse (skeletalised by now) (18, 34, D) a +0 long sword (18, 48, D) a +0 sling of electrocution (unseen) (18, 49, D) a +2 plate armour of cold resistance (unseen) (18, 50, D) a staff of earth (unseen) (19, 0, D) a +6 halberd of venom (19, 16, D) the +1 robe "Rimubb" {Fly rF+ Will- Dex+3 Slay-3} Fly: It grants you flight. rF+: It protects you from fire. Will-: It decreases your willpower. Dex+3: It affects your dexterity (+3). Slay-3: It affects your accuracy & damage with ranged weapons and melee (-3). (19, 17, D) a ring of magical power (19, 31, D) a +0 longbow (still there?) a +3 ring mail of willpower (still there?) (19, 32, D) an amulet of faith (19, 50, D) a +2 hat (unseen) (20, 0, D) the +1 scimitar of Balance {drain, Fly Dex+2} Fly: It grants you flight. Dex+2: It affects your dexterity (+2). (20, 1, D) a staff of alchemy (20, 17, D) a scarf of resistance (unseen) (20, 20, D) quicksilver dragon scales a quicksilver dragon corpse (skeletalised by now) (20, 32, D) a +0 leather armour (20, 50, D) the +1 war axe of Defiance {heavy, rF+ Str+6 Int-3} rF+: It protects you from fire. Str+6: It affects your strength (+6). Int-3: It affects your intelligence (-3). (unseen) (20, 51, D) a +0 shortbow of flaming (still there?) the +5 mace of the Building Seeker {freeze, Int+5 Dex-4 Stlth+} (still there?) Int+5: It affects your intelligence (+5). Dex-4: It affects your dexterity (-4). Stlth+: It makes you more stealthy. (21, 0, D) the +10 flail of Effuheol {heavy, *Noise rC+++ Int-2 SInv} *Noise: It may make a loud noise when swung. rC+++: It renders you almost immune to cold. Int-2: It affects your intelligence (-2). SInv: It lets you see invisible. a ring of ice (21, 16, D) a +4 glaive of pain (21, 17, D) a +3 great sword of distortion (unseen) (21, 31, D) a +0 short sword of draining (unseen) (21, 33, D) a +0 short sword a +0 rapier a +0 rapier a +0 leather armour an amulet of faith a +0 robe an elf corpse (skeletalised by now) an elf corpse (skeletalised by now) (21, 35, D) a +0 shortbow (still there?) a staff of fire (still there?) a +0 short sword (still there?) a +0 leather armour (still there?) (21, 36, D) an elf corpse (skeletalised by now) (21, 48, D) a staff of earth (21, 49, D) a staff of fire (22, 0, D) a +7 spear (22, 1, D) a storm talisman (22, 17, D) a +1 heavy sling (22, 19, D) 3 large rocks (22, 20, D) 5 large rocks a stone giant corpse (skeletalised by now) (22, 32, D) a staff of conjuration (still there?) the Compendium of the Torch and Despicable Spells (still there?) Spells Type Level a - Foxfire Conjuration/Fire 1 b - Grave Claw Necromancy 2 c - Curse of Agony Necromancy 5 (22, 33, D) the staff "Bejemuh" {rF+ MP+6 Int+3 Fire} (still there?) [staff of fire] rF+: It protects you from fire. MP+6: It affects your magic capacity (+6). Int+3: It affects your intelligence (+3). Fire: It increases the power of your Fire spells. a +3 lightning rod (4/4) (still there?) a +0 leather armour (still there?) a +0 long sword (still there?) a +0 robe (still there?) a +0 longbow (still there?) a +0 leather armour (still there?) a +0 long sword (still there?) (22, 34, D) a +3 scimitar of freezing (still there?) a +0 leather armour (still there?) a ring of ice (still there?) 4 potions of haste (still there?) (22, 48, D) a maw talisman (22, 50, D) a +2 falchion of holy wrath (unseen) (23, 0, D) a +0 flail of holy wrath (23, 1, D) the +8 demon blade "Leech" {evervamp, Harm ^Drain rN+} Harm: It increases damage dealt and taken. ^Drain: It drains your maximum health when unequipped. rN+: It protects you from negative energy. (23, 16, D) a staff of death (23, 23, D) a +0 mace (23, 32, D) a +0 leather armour (23, 48, D) the +5 lajatang of Glory {freeze, Str+2 Dex+3} Str+2: It affects your strength (+2). Dex+3: It affects your dexterity (+3). (23, 49, D) a +1 demon blade of venom (23, 50, D) a +2 scimitar of holy wrath (unseen) (24, 0, D) the ring "Cydeowad" {rF+ rC++ rN+ Will+ Int+4} [ring of positive energy] rF+: It protects you from fire. rC++: It greatly protects you from cold. rN+: It protects you from negative energy. Will+: It increases your willpower. Int+4: It affects your intelligence (+4). (24, 1, D) a +0 broad axe a +2 robe of willpower (24, 2, D) a +1 shortbow of draining (24, 16, D) the +3 plate armour "Hetaekk" {Int+3 Slay+3 SInv Stlth+} Int+3: It affects your intelligence (+3). Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). SInv: It lets you see invisible. Stlth+: It makes you more stealthy. (24, 19, D) a stone giant corpse (skeletalised by now) (24, 22, D) a ring of fire an amulet of reflection a +6 ring of strength a ring of fire a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a ring of flight the ring of Ybaar {rF+ rC- Str+3 Int+6} [ring of intelligence] rF+: It protects you from fire. rC-: It makes you vulnerable to cold. Str+3: It affects your strength (+3). Int+6: It affects your intelligence (+6). a +0 robe (24, 32, D) a +2 long sword of electrocution a +0 robe a +0 ring mail a +0 long sword (24, 33, D) the +8 great sword of Jocular Indomitability {flame, ^Fragile rF+ Int+4} (still there?) ^Fragile: It will be destroyed if unequipped. rF+: It protects you from fire. Int+4: It affects your intelligence (+4). a +0 ring mail (still there?) a +0 robe (still there?) a +0 long sword (still there?) a +3 halberd of venom (still there?) a +2 whip of electrocution (still there?) a +0 scale mail of cold resistance (still there?) an elf corpse (skeletalised by now) (still there?) (24, 35, D) a +0 robe a +0 robe a +0 rapier a +0 rapier a +0 leather armour an elf corpse (skeletalised by now) an elf corpse (skeletalised by now) (24, 48, D) a +6 rapier of flaming (24, 49, D) the +6 shortbow "Ydiecw" {freeze, rElec Int+2} rElec: It insulates you from electricity. Int+2: It affects your intelligence (+2). (24, 51, D) a shapeshifter corpse (skeletalised by now) (25, 0, D) the +8 frozen axe "Frostbite" {freeze, freezing cloud, *Noise Fly rC+} *Noise: It may make a loud noise when swung. Fly: It grants you flight. rC+: It protects you from cold. (25, 1, D) the +8 arc blade {discharge, rElec} rElec: It insulates you from electricity. (25, 16, D) a +0 mace (25, 32, D) a +0 short sword a +0 short sword a +1 leather armour of fire resistance a book of Movement a +0 long sword a +0 leather armour (25, 48, D) a staff of fire (25, 50, D) a +6 morningstar of protection (still there?) the +4 triple sword "Aclivexi" {flame, rC- rN+ rCorr} (still there?) rC-: It makes you vulnerable to cold. rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. (26, 1, D) a +0 leather armour the +5 scythe "Finisher" {speed, execute} (26, 20, D) an amulet of reflection (26, 32, D) a +0 rapier a +2 halberd of freezing an elf corpse (skeletalised by now) (26, 34, D) a +0 buckler a +0 rapier a +0 ring mail a +0 leather armour a +0 short sword a +0 robe a +2 rapier of holy wrath a +2 rapier of holy wrath a +0 dagger a +0 shortbow a +0 leather armour an elf corpse (skeletalised by now) an elf corpse (skeletalised by now) (26, 48, D) the +7 war axe of Optimality {spect, Fly rCorr Str-5 Dex-2} Fly: It grants you flight. rCorr: It protects you from acid and corrosion. Str-5: It affects your strength (-5). Dex-2: It affects your dexterity (-2). (26, 50, D) a ring of flight (27, 1, D) a +2 scimitar of flaming (unseen) (27, 16, D) the staff of Plague {rElec rC+ Hexes Forge Fire Air} [staff of air] rElec: It insulates you from electricity. rC+: It protects you from cold. Hexes: It increases the power of your Hexes spells. Forge: It increases the power of your Forgecraft spells. Fire: It increases the power of your Fire spells. Air: It increases the power of your Air spells. (unseen) (27, 17, D) a +1 spear of freezing (unseen) (27, 18, D) the +0 leather armour "Pegg" {rN++ Will- Regen+ rCorr} rN++: It greatly protects you from negative energy. Will-: It decreases your willpower. Regen+: It increases your rate of health regeneration. rCorr: It protects you from acid and corrosion. (unseen) (27, 32, D) a +0 pair of boots of stealth a +0 buckler a +0 rapier (27, 33, D) a +0 leather armour a +0 dagger of speed a +0 robe an elf corpse (skeletalised by now) an elf corpse (skeletalised by now) (27, 36, D) a +1 long sword of holy wrath a +0 leather armour a +0 rapier a +2 rapier of venom a +2 rapier of venom a +0 leather armour an elf corpse (skeletalised by now) (27, 49, D) a staff of conjuration (28, 0, D) a +2 broad axe of freezing (unseen) (28, 1, D) a +3 spear of venom (unseen) (28, 16, D) a scroll of brand weapon (28, 32, D) a +6 orcbow (28, 33, D) a +0 long sword a +3 phantom mirror a +0 robe a +0 long sword a +6 ring of intelligence a +0 longbow a +3 phantom mirror (28, 48, D) a +0 rapier of freezing (28, 49, D) a +1 rapier of venom (28, 51, D) the +4 broad axe "Fobus" {protect, rC- Int+3 Dex+5 Stlth+} rC-: It makes you vulnerable to cold. Int+3: It affects your intelligence (+3). Dex+5: It affects your dexterity (+5). Stlth+: It makes you more stealthy. a +4 scimitar of flaming (29, 0, D) a +2 chain mail of poison resistance (unseen) (29, 1, D) a +0 orcbow of flaming (unseen) (29, 16, D) the +1 plate armour of Kafut {rN+ Will+ rCorr Str-5} (still there?) rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. Str-5: It affects your strength (-5). a ring of see invisible (still there?) (29, 33, D) a staff of cold (unseen) (29, 48, D) a +4 dagger of venom (29, 49, D) a staff of air the ring "Elladwi" {Will+ MP-9 Int+5} [ring of willpower] Will+: It increases your willpower. MP-9: It affects your magic capacity (-9). Int+5: It affects your intelligence (+5). (30, 15, D) a staff of death (unseen) (30, 48, D) a staff of earth (31, 49, D) a staff of air a staff of air a staff of death (32, 48, D) a +4 ring of protection (32, 50, D) the staff "Killer Bee's Curse" {+Blink rF+ Dex+3 Fire Earth} [staff of fire] +Blink: It lets you blink. rF+: It protects you from fire. Dex+3: It affects your dexterity (+3). Fire: It increases the power of your Fire spells. Earth: It increases the power of your Earth spells. (33, 48, D) a +1 heavy arbalest (still there?) the +0 pair of boots of Amorality {rC+ Will+ Dex+2} (still there?) rC+: It protects you from cold. Will+: It increases your willpower. Dex+2: It affects your dexterity (+2). (33, 49, D) the +7 Spriggan's Knife {stab, EV+4 Stlth+} Stab: It is more effective when stabbing unaware enemies, sometimes treating them as though they were completely helpless. EV+4: It affects your evasion (+4). Stlth+: It makes you more stealthy. (33, 50, D) the +3 rapier of the Shore {drain, rElec rPois} rElec: It insulates you from electricity. rPois: It protects you from poison. (34, -1, D) the staff of Fee Simple {rPois MP+7 Alch} [staff of alchemy] rPois: It protects you from poison. MP+7: It affects your magic capacity (+7). Alch: It increases the power of your Alchemy spells. (unseen) (34, 49, D) a There-And-Back Book (35, 2, D) a fire giant corpse (skeletalised by now) (35, 14, D) the +5 morningstar "Kuaheudi" {drain, rPois rCorr Dex+3} rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. Dex+3: It affects your dexterity (+3). (unseen) (35, 15, D) a +2 chain mail of cold resistance (unseen) (35, 16, D) a +0 great mace (35, 28, D) a staff of conjuration (35, 29, D) a +3 leather armour of cold resistance (unseen) (36, 2, D) a +1 great sword of flaming (unseen) (36, 15, D) a staff of conjuration (still there?) a +2 pair of boots of stealth (still there?) (36, 18, D) a +2 dire flail of draining (unseen) (36, 28, D) an orb of wrath (36, 29, D) a +2 plate armour of fire resistance (unseen) (37, -1, D) the +2 arbalest of Beuhuff {freeze, rCorr Str-5 Int+3 Dex-2} rCorr: It protects you from acid and corrosion. Str-5: It affects your strength (-5). Int+3: It affects your intelligence (+3). Dex-2: It affects your dexterity (-2). (unseen) (37, 0, D) the +4 spear "Dastru" {flame, Int+4 Dex+3} Int+4: It affects your intelligence (+4). Dex+3: It affects your dexterity (+3). a +7 trident of venom (37, 1, D) a +4 mace of protection (still there?) a staff of fire (still there?) a salamander corpse (skeletalised by now) (still there?) (37, 14, D) a +3 scale mail of cold resistance (still there?) a +0 great sword of draining (still there?) a book of Blood (still there?) (37, 21, D) a +0 morningstar (37, 28, D) a +2 shortbow of freezing (37, 29, D) a +2 sling of freezing (unseen) (38, 19, D) a +2 morningstar of flaming a +0 dire flail (38, 28, D) an amulet of the acrobat (38, 29, D) a staff of alchemy (still there?) a +1 condenser vane (still there?) (38, 48, D) the +1 longbow "Fedwod" {elec, *Slow rPois rN++ rCorr} *Slow: It may slow you when you take damage. rPois: It protects you from poison. rN++: It greatly protects you from negative energy. rCorr: It protects you from acid and corrosion. (unseen) (38, 49, D) a +3 short sword of venom (unseen) (38, 50, D) a +2 dagger of draining (unseen) (39, 0, D) a fire giant corpse (skeletalised by now) (39, 4, D) a hellephant corpse (skeletalised by now) a salamander corpse (skeletalised by now) (39, 14, D) a +0 chain mail the +5 quarterstaff "Yvomimol" {spect, rF+ Will+ Str-2 Int+3} rF+: It protects you from fire. Will+: It increases your willpower. Str-2: It affects your strength (-2). Int+3: It affects your intelligence (+3). (39, 15, D) a staff of earth (unseen) (39, 28, D) the +5 hand axe "Tovap" {elec, Int+3} Int+3: It affects your intelligence (+3). (39, 48, D) the +9 war axe of Resourcefulness {holy, Str+2} Str+2: It affects your strength (+2). (39, 50, D) a staff of fire (unseen) (40, 0, D) a staff of alchemy a +1 great sword of flaming the +8 arbalest "Lorem Ipsum" {drain, rF+ Dex+3 Stlth+} rF+: It protects you from fire. Dex+3: It affects your dexterity (+3). Stlth+: It makes you more stealthy. (40, 14, D) a +2 dagger of venom (40, 15, D) the +3 kite shield of Ysoabop {rElec rPois Dex-4} rElec: It insulates you from electricity. rPois: It protects you from poison. Dex-4: It affects your dexterity (-4). (40, 16, D) a +2 battleaxe a +0 plate armour an iron dragon corpse (skeletalised by now) (40, 18, D) a +0 plate armour a +2 great sword of draining (40, 28, D) the staff of the Reaper {rElec rN++ Dex+3 Air} [staff of air] rElec: It insulates you from electricity. rN++: It greatly protects you from negative energy. Dex+3: It affects your dexterity (+3). Air: It increases the power of your Air spells. a +0 leather armour of poison resistance the amulet of Erinoov {Reflect rPois Str+3 Dex+3 SH+5 Stlth-} [amulet of reflection] Reflect: It reflects blocked missile attacks. rPois: It protects you from poison. Str+3: It affects your strength (+3). Dex+3: It affects your dexterity (+3). SH+5: It affects your SH (+5). Stlth-: It makes you less stealthy. a +3 phantom mirror (40, 48, D) a staff of alchemy (40, 49, D) a +0 leather armour of fire resistance (40, 50, D) a staff of death (still there?) a glowing shapeshifter corpse (still there?) (41, 2, D) a +2 great sword of flaming a fire giant corpse (skeletalised by now) (41, 14, D) a +0 morningstar a +2 sling (41, 15, D) the +4 scimitar "Zofrom" {reap, rElec rF- rC- Int+4 Dex+5} rElec: It insulates you from electricity. rF-: It makes you vulnerable to fire. rC-: It makes you vulnerable to cold. Int+4: It affects your intelligence (+4). Dex+5: It affects your dexterity (+5). (unseen) (41, 49, D) a +1 rapier of holy wrath (41, 50, D) a staff of cold (unseen) (41, 51, D) a shapeshifter corpse (41, 52, D) a glowing shapeshifter corpse (41, 53, D) a glowing shapeshifter corpse (41, 54, D) a shapeshifter corpse a glowing shapeshifter corpse (41, 55, D) a glowing shapeshifter corpse (42, 0, D) a +3 plate armour of willpower a +1 heavy spear (42, 3, D) a hell hog corpse (skeletalised by now) (42, 14, D) a ring of flight (42, 15, D) a +0 great mace of venom (unseen) (42, 16, D) a +0 giant spiked club (42, 48, D) a +1 orcbow of flaming (42, 49, D) a +4 plate armour of cold resistance (42, 50, D) a +0 ring mail of willpower (unseen) (43, 15, D) a +2 long sword of holy wrath (unseen) (43, 30, D) the +2 Maxwell's thermic engine {flame, freeze, rev} (43, 48, D) a +2 scale mail of fire resistance (43, 49, D) a staff of cold a +2 heavy battleaxe (43, 51, D) a glowing shapeshifter corpse (44, 27, D) the +9 morningstar of the New World {venom, rC+} rC+: It protects you from cold. (44, 48, D) a +0 ring mail of poison resistance (44, 49, D) an amulet of faith (44, 50, D) a book of Displacement (44, 51, D) a +3 lajatang of venom (still there?) a glowing shapeshifter corpse (still there?) (45, 48, D) a staff of death (45, 52, D) a glowing shapeshifter corpse a glowing shapeshifter corpse (46, 48, D) a staff of death (46, 49, D) a book of Debilitation (46, 50, D) a +2 scimitar of electrocution (still there?) a scroll of acquirement (still there?) a glowing shapeshifter corpse (still there?) a shapeshifter corpse (still there?) (46, 51, D) a staff of fire (still there?) a +1 condenser vane (still there?) a shapeshifter corpse (still there?) (46, 52, D) Great Wizards, Vol. II (46, 58, D) a glowing shapeshifter corpse (47, 49, D) the +5 quarterstaff "Celygu" {venom, Str+3} Str+3: It affects your strength (+3). a glowing shapeshifter corpse (47, 52, D) a glowing shapeshifter corpse a glowing shapeshifter corpse (47, 54, D) a glowing shapeshifter corpse (47, 55, D) a glowing shapeshifter corpse a glowing shapeshifter corpse (48, 49, D) the +1 partisan of Blood-Lust {venom, Will+ Str+3 Stlth+} Will+: It increases your willpower. Str+3: It affects your strength (+3). Stlth+: It makes you more stealthy. a glowing shapeshifter corpse (48, 50, D) a glowing shapeshifter corpse (49, 0, D) the +5 rapier of Yredelemnul's Anger {venom, rElec rPois Int+6 Dex-2} rElec: It insulates you from electricity. rPois: It protects you from poison. Int+6: It affects your intelligence (+6). Dex-2: It affects your dexterity (-2). (unseen) (49, 23, D) the +1 partisan of Drought {spect, rPois rF+} rPois: It protects you from poison. rF+: It protects you from fire. (unseen) (49, 25, D) a +1 leather armour of positive energy (unseen) (49, 36, D) a +3 spear of pain (still there?) a +0 robe (still there?) a +0 rapier (still there?) a merfolk corpse (skeletalised by now) (still there?) (49, 37, D) a +0 spear 3 javelins a +0 leather armour a +3 lightning rod (4/4) (49, 48, D) an Everburning Encyclopedia (49, 49, D) a ring of wizardry (49, 50, D) a glowing shapeshifter corpse (49, 51, D) a shapeshifter corpse a glowing shapeshifter corpse (49, 54, D) a glowing shapeshifter corpse (50, 0, D) a +2 heavy battleaxe (unseen) (50, 11, D) the +1 steam dragon scales of Fedhas, Shifting {+Blink Str+2 Dex+3} +Blink: It lets you blink. Str+2: It affects your strength (+2). Dex+3: It affects your dexterity (+3). (unseen) (50, 12, D) a +1 orcbow of draining (unseen) (50, 13, D) the +8 Wrath of Trog {antimagic, *Rage Rampage} It causes slowness and exhaustion when equipped. It extends the wielder's berserk rage when killing foes. *Rage: It berserks you when you make melee attacks (+50% chance). Rampage: It bestows one free step when moving towards enemies. (50, 16, D) a ring of resist corrosion a ring of see invisible the ring "Jangaeruass" {rF+ rC- rN+ Will+ Int+4 Dex+4 Fire} [ring of fire] rF+: It protects you from fire. rC-: It makes you vulnerable to cold. rN+: It protects you from negative energy. Will+: It increases your willpower. Int+4: It affects your intelligence (+4). Dex+4: It affects your dexterity (+4). Fire: It increases the power of your Fire spells. an amulet of faith a +6 ring of strength a +6 ring of strength a scroll of brand weapon (50, 24, D) a +0 robe (50, 37, D) a staff of earth (still there?) a merfolk corpse (skeletalised by now) (still there?) (50, 48, D) a +2 robe (50, 49, D) a +0 short sword of protection (unseen) (51, 0, D) a +1 vampiric dagger (unseen) (51, 12, D) a granite talisman (51, 13, D) the +6 scale mail of Joibor {^Contam Rampage *Slow rC+++ Dex+3} ^Contam: It causes magical contamination when unequipped. Rampage: It bestows one free step when moving towards enemies. *Slow: It may slow you when you take damage. rC+++: It renders you almost immune to cold. Dex+3: It affects your dexterity (+3). (51, 26, D) a +0 dagger (51, 36, D) a +2 spear of flaming 3 silver javelins a +0 leather armour a merfolk corpse (skeletalised by now) (51, 39, D) a wind drake corpse (skeletalised by now) (51, 49, D) a ring of wizardry (51, 50, D) the +8 arbalest of Noomashri {penet, MP+6 Dex+4 Stlth+} MP+6: It affects your magic capacity (+6). Dex+4: It affects your dexterity (+4). Stlth+: It makes you more stealthy. a +2 plate armour of cold resistance (51, 51, D) a +0 sling of draining (still there?) a glowing shapeshifter corpse (still there?) (51, 52, D) a glowing shapeshifter corpse (52, 0, D) a +2 leather armour of cold resistance (52, 1, D) a +0 rapier of holy wrath (52, 2, D) a +1 battleaxe of freezing (52, 3, D) a +0 battleaxe of freezing (52, 12, D) a ring of willpower (52, 25, D) a staff of cold a +0 robe a +2 leather armour of willpower (52, 27, D) a +0 trident the +9 plate armour of Egyveit {rPois Str+3 Stlth+} rPois: It protects you from poison. Str+3: It affects your strength (+3). Stlth+: It makes you more stealthy. (52, 37, D) a +0 spear a +0 longbow the +1 leather armour of Lies {Harm ^Drain MP+7} Harm: It increases damage dealt and taken. ^Drain: It drains your maximum health when unequipped. MP+7: It affects your magic capacity (+7). (52, 38, D) a +4 heavy trident a +0 leather armour a merfolk corpse (skeletalised by now) (52, 48, D) a +4 ring mail of positive energy (52, 51, D) a glowing shapeshifter corpse (53, 0, D) the +1 short sword of the Puffball {holy, Fly SInv} Fly: It grants you flight. SInv: It lets you see invisible. (unseen) (53, 1, D) a blade talisman (53, 13, D) a +4 short sword of speed (53, 24, D) a staff of death (unseen) (53, 37, D) a +2 chain mail of fire resistance (53, 38, D) a +0 trident a merfolk corpse (skeletalised by now) (53, 49, D) a glowing shapeshifter corpse (53, 50, D) a +4 chain mail of fire resistance a staff of earth (53, 55, D) a glowing shapeshifter corpse (54, 0, D) the +5 mace of Ene Burph {freeze, rPois SInv} rPois: It protects you from poison. SInv: It lets you see invisible. (unseen) (54, 1, D) a +0 trident of pain (unseen) (54, 11, D) a ring of see invisible (54, 12, D) a staff of alchemy (unseen) (54, 13, D) a staff of alchemy (unseen) (54, 24, D) a +0 orcbow of flaming (unseen) (54, 36, D) a +0 spear a silver javelin the +0 ring mail of Responsibility {Fly rC+ Dex+5} Fly: It grants you flight. rC+: It protects you from cold. Dex+5: It affects your dexterity (+5). a +0 leather armour a merfolk corpse (skeletalised by now) (54, 48, D) the ring "Fuudgha" {rPois Str+5 Int-2} [ring of poison resistance] rPois: It protects you from poison. Str+5: It affects your strength (+5). Int-2: It affects your intelligence (-2). (unseen) (54, 49, D) an orb of light (unseen) (54, 50, D) a staff of death (still there?) a shapeshifter corpse (still there?) (55, 0, D) a maw talisman (55, 1, D) a +2 falchion of electrocution (unseen) (55, 13, D) a +1 morningstar of holy wrath (unseen) (55, 24, D) the +1 shortbow of the Battered Xenops {heavy, Will+ Stlth+} Will+: It increases your willpower. Stlth+: It makes you more stealthy. (unseen) (56, 2, D) a titan corpse (skeletalised by now) (56, 13, D) a staff of alchemy (unseen) (59, 36, D) a +0 morningstar of draining (59, 38, D) a staff of alchemy (60, 49, D) a +1 buckler of reflection (unseen) (61, 0, D) a staff of fire (unseen) (61, 16, D) the +11 halberd "Yquwn" {speed, ^Fragile Int+4} ^Fragile: It will be destroyed if unequipped. Int+4: It affects your intelligence (+4). (unseen) (61, 26, D) a +0 vampiric war axe (unseen) (61, 37, D) a +0 mace of protection (61, 39, D) a +2 whip of holy wrath a +0 robe (61, 49, D) a +0 shortbow of flaming (unseen) (62, 1, D) the +2 chain mail "Kilyg" {Int+2} Int+2: It affects your intelligence (+2). (62, 8, D) the +0 helmet of Sloth {rN+ Str+2} rN+: It protects you from negative energy. Str+2: It affects your strength (+2). (62, 16, D) the staff of Charmed Forgiveness {rF+ rCorr Dex-3 Fire Alch} [staff of fire] rF+: It protects you from fire. rCorr: It protects you from acid and corrosion. Dex-3: It affects your dexterity (-3). Fire: It increases the power of your Fire spells. Alch: It increases the power of your Alchemy spells. a staff of earth (62, 19, D) a +2 mace (still there?) a +0 robe (still there?) (63, 8, D) a staff of alchemy (unseen) (64, 16, D) a +3 morningstar of draining (unseen) (64, 26, D) the staff of Chaos {rC+ rN+ Int+4 Ice} [staff of cold] rC+: It protects you from cold. rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). Ice: It increases the power of your Ice spells. (64, 49, D) a +0 heavy morningstar (still there?) a +0 hand axe of venom (still there?) (65, 26, D) the +7 quarterstaff of the Cursing Queen {flame, rElec rF+ rCorr} (still there?) rElec: It insulates you from electricity. rF+: It protects you from fire. rCorr: It protects you from acid and corrosion. a staff of air (still there?) (65, 49, D) the +2 short sword of Dust {freeze, rN++ Dex+3} rN++: It greatly protects you from negative energy. Dex+3: It affects your dexterity (+3). (unseen) (65, 50, D) a +2 great mace of holy wrath (still there?) a +0 demon whip (still there?) a ring of flight (still there?) a book of Blood (still there?) a +6 ring of intelligence (still there?) a dragon-coil talisman (still there?) a +2 heavy quarterstaff (still there?) an oni corpse (still there?) (67, 0, D) a +2 short sword of electrocution (unseen) (67, 3, D) a bullfrog corpse (skeletalised by now) (68, 49, D) a +0 spectral quarterstaff (still there?) a salamander corpse (still there?) (68, 50, D) a +2 demon whip of venom (still there?) a +2 halberd of venom (still there?) a +2 vampiric demon whip (still there?) a +2 demon whip of venom (still there?) (68, 51, D) a +1 great sword of flaming (still there?) a +1 glaive of flaming (still there?) +0 fire dragon scales (still there?) the +4 war axe of Leaping Doom {vamp, rF+ Dex+3} (still there?) rF+: It protects you from fire. Dex+3: It affects your dexterity (+3). (68, 53, D) a +3 glaive of flaming (still there?) +2 fire dragon scales (still there?) (68, 54, D) a +2 bardiche of flaming (still there?) +1 fire dragon scales (still there?) an oni corpse (still there?) (69, 51, D) a +0 halberd of protection (unseen) (70, 2, D) an iguana corpse (skeletalised by now) (70, 8, D) a +1 arbalest of flaming (unseen) (70, 49, D) a staff of conjuration (unseen) (70, 50, D) a manual of Shields (still there?) a +3 bardiche of flaming (still there?) +0 fire dragon scales (still there?) an oni corpse (still there?) (71, 8, D) a staff of alchemy (71, 17, D) a +0 trident (still there?) the +8 war axe "Hellblazer" {freeze, ^Fragile Str+3 Dex+4} (still there?) ^Fragile: It will be destroyed if unequipped. Str+3: It affects your strength (+3). Dex+4: It affects your dexterity (+4). (71, 18, D) a +0 long sword a red draconian corpse (skeletalised by now) (71, 26, D) a +4 giant club (71, 28, D) a +0 bardiche a +0 plate armour (71, 29, D) a +0 arbalest a yaktaur corpse (skeletalised by now) (71, 38, D) a staff of death a +3 short sword a +0 robe (71, 49, D) a +2 halberd of protection (unseen) (71, 50, D) the +7 lajatang of Order {silver, rMut} rMut: It protects you from mutation. (unseen) (71, 51, D) a +3 glaive of flaming (still there?) +0 fire dragon scales (still there?) (72, 8, D) a +1 whip of freezing (unseen) (72, 9, D) the +3 chain mail of Kikubaaqudgha's Scorn {Dex+3} Dex+3: It affects your dexterity (+3). (unseen) (72, 16, D) the +0 war axe of Cuavoh {pain, rCorr Str+2 Int+4 Dex-4} rCorr: It protects you from acid and corrosion. Str+2: It affects your strength (+2). Int+4: It affects your intelligence (+4). Dex-4: It affects your dexterity (-4). (72, 17, D) a +0 scimitar a +6 heavy broad axe (72, 18, D) a +0 short sword (72, 26, D) a +0 morningstar a +0 leather armour a +2 trident of protection a human corpse (skeletalised by now) (72, 27, D) a +2 antimagic short sword (72, 29, D) a +0 battleaxe a +0 chain mail a human corpse (skeletalised by now) (72, 40, D) a +0 robe (72, 50, D) an oni corpse (73, 1, D) a staff of conjuration (unseen) (73, 17, D) a +0 short sword (still there?) a staff of cold (still there?) (73, 18, D) a +0 club a draconian corpse (skeletalised by now) (73, 26, D) a +4 chain mail of cold resistance (unseen) (73, 27, D) a +0 war axe (still there?) a +0 scale mail (still there?) a +2 quarterstaff of speed (still there?) (73, 28, D) a +0 halberd a +0 plate armour (73, 36, D) a staff of fire (still there?) the +3 giant club "Skullcrusher" {speed, Str+7} (still there?) Str+7: It affects your strength (+7). (73, 51, D) +0 fire dragon scales (74, 38, D) a +3 flail of freezing (still there?) a staff of alchemy (still there?) (75, 1, D) a +7 scimitar of protection (unseen)