void236 the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} (still there?) rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} (still there?) the +11 plutonium sword {^Contam Stlth-} (still there?) ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} (still there?) Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} (still there?) ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} (still there?) the +7 mace of Variability {chaos, chaos arc} (still there?) the +11 Singing Sword {sonic wave} (still there?) the +8 storm bow {elec, penet} (still there?) (59, 19, D) a +0 arbalest a yaktaur corpse (skeletalised by now) (59, 29, D) a +0 rapier a +0 scale mail (60, 27, D) a +0 shortbow a +0 dagger a +0 leather armour (61, 0, D) a staff of alchemy (unseen) (61, 9, D) a jackal corpse (skeletalised by now) (61, 16, D) a +3 long sword of electrocution (unseen) (61, 20, D) a +0 arbalest (62, 1, D) a talisman of death (62, 9, D) a river rat corpse (skeletalised by now) (62, 29, D) a +0 longbow a +0 short sword a +0 ring mail (62, 30, D) a +0 dagger a +0 ring mail (63, 0, D) a +2 trident of venom (unseen) (63, 8, D) a staff of earth (unseen) (63, 16, D) a staff of earth (63, 20, D) a +0 war axe a +0 plate armour a +0 kite shield a human corpse (skeletalised by now) (63, 21, D) a lindwurm corpse (skeletalised by now) (63, 26, D) a staff of conjuration (63, 27, D) a +1 heavy war axe (63, 28, D) a +0 shortbow a +0 short sword a +0 leather armour (63, 29, D) a +0 long sword a +0 robe an elf corpse (64, 17, D) a ring of flight (64, 26, D) a +1 vampiric hand axe (65, 17, D) a +0 flail a +0 ring mail a human corpse (skeletalised by now) (65, 21, D) a +3 great mace (still there?) a +0 chain mail (still there?) (65, 26, D) a +4 heavy broad axe (unseen) (69, 0, D) the staff "Vutef" {Will+ Dex+2 Conj} [staff of conjuration] Will+: It increases your willpower. Dex+2: It affects your dexterity (+2). Conj: It increases the power of your Conjurations spells. (unseen) (69, 36, D) a dragon-coil talisman (70, 8, D) a +3 vampiric spear (unseen) (70, 36, D) a staff of fire (unseen) (70, 37, D) a +4 ring of slaying (71, 8, D) a +4 dagger of speed (71, 10, D) a hell hound skeleton (71, 18, D) a ball python corpse (skeletalised by now) (71, 26, D) the ring "Ruzen" {rF- rC+ Str+2 Int-3 Dex+3 Ice} [ring of ice] rF-: It makes you vulnerable to fire. rC+: It protects you from cold. Str+2: It affects your strength (+2). Int-3: It affects your intelligence (-3). Dex+3: It affects your dexterity (+3). Ice: It increases the power of your Ice spells. (unseen) (71, 36, D) a +5 battleaxe of distortion (unseen) (71, 37, D) the +10 dagger "Turufeoh" {venom, rElec MP+11 Dex+2} rElec: It insulates you from electricity. MP+11: It affects your magic capacity (+11). Dex+2: It affects your dexterity (+2). (unseen) (72, 8, D) a +4 giant club (72, 17, D) a +0 short sword of draining (72, 19, D) an adder corpse (skeletalised by now) (72, 21, D) a ball python corpse (skeletalised by now) (72, 26, D) a staff of conjuration (72, 27, D) a +0 sling of freezing (72, 30, D) a +0 hand axe a +0 robe (72, 36, D) a Handbook of Applied Construction (72, 37, D) a scarf of repulsion (unseen) (73, 16, D) a staff of air (73, 20, D) a +0 spear a +0 robe (73, 21, D) an adder corpse (skeletalised by now) (73, 26, D) a ring of ice (73, 27, D) an orb of wrath (73, 36, D) a +2 morningstar of protection (unseen) (73, 37, D) a +3 plate armour of poison resistance (unseen) (75, 1, D) the +2 scale mail of Weirdness {rN+ Will++} rN+: It protects you from negative energy. Will++: It greatly increases your willpower. (unseen)