void236 the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (49, 24, D) a book of Frost (49, 37, D) a +1 halberd of venom (49, 40, D) a +0 dagger a +0 robe an orc corpse (50, 24, D) a +2 ring mail of cold resistance (unseen) (50, 25, D) a +1 glaive of venom (unseen) (50, 36, D) a +0 chain mail (50, 37, D) a +0 giant spiked club a +0 helmet of see invisible an ogre corpse (50, 40, D) a +0 long sword (still there?) a +2 ring mail of poison resistance (still there?) an orc corpse (still there?) (51, 24, D) a sanguine talisman (51, 25, D) a staff of earth (unseen) (51, 37, D) a +4 short sword of flaming (51, 38, D) a warg corpse (51, 39, D) a +0 battleaxe a +0 plate armour an orc corpse (51, 41, D) a +0 giant spiked club (52, 24, D) the +4 flail of Riugyff {vamp, MP-10 Str+3 Int+2} MP-10: It affects your magic capacity (-10). Str+3: It affects your strength (+3). Int+2: It affects your intelligence (+2). (unseen) (52, 25, D) a +1 chain mail of cold resistance (unseen) (52, 36, D) the +4 ring mail of Good Intentions {rF- Slay+2 SInv} rF-: It makes you vulnerable to fire. Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). SInv: It lets you see invisible. (52, 37, D) a +5 longbow of electrocution (52, 39, D) a +0 giant club an ogre corpse (52, 40, D) a +0 battleaxe a +0 chain mail (53, 24, D) a +0 phantom mirror (53, 25, D) the +4 falchion of the Beast {heavy, rElec MP+9 Dex+4 SInv} rElec: It insulates you from electricity. MP+9: It affects your magic capacity (+9). Dex+4: It affects your dexterity (+4). SInv: It lets you see invisible. (unseen) (53, 41, D) a +0 battleaxe a +0 plate armour an orc corpse (54, 24, D) a +2 ring mail of poison resistance (unseen) (54, 25, D) a +0 plate armour of cold resistance (unseen) (54, 36, D) a +2 chain mail of fire resistance (55, 24, D) a +0 lightning rod (4/4) (60, 36, D) the +4 ice dragon scales of the Armoured One {rF- rC++ Str-2 Int+4 Stlth+} rF-: It makes you vulnerable to fire. rC++: It greatly protects you from cold. Str-2: It affects your strength (-2). Int+4: It affects your intelligence (+4). Stlth+: It makes you more stealthy. (unseen) (60, 37, D) a +1 quarterstaff of draining (61, 16, D) the +3 trident of Itiguopo {elec, Fly Will++} Fly: It grants you flight. Will++: It greatly increases your willpower. (unseen) (61, 17, D) a +0 short sword a +0 leather armour an orc corpse (skeletalised by now) (61, 37, D) a staff of cold (62, 1, D) a +2 plate armour of cold resistance (unseen) (62, 9, D) a +0 rapier of draining (unseen) (62, 16, D) a +0 short sword of electrocution (unseen) (62, 17, D) a +0 club (still there?) a +2 scale mail of willpower (still there?) an orc corpse (skeletalised by now) (still there?) (62, 18, D) a +0 dagger a +0 robe (62, 26, D) the serpent talisman of Cheibriados's Scorn {rN+ Will- Dex+3} [serpent talisman] rN+: It protects you from negative energy. Will-: It decreases your willpower. Dex+3: It affects your dexterity (+3). (62, 27, D) a staff of death (62, 36, D) a staff of fire (unseen) (62, 37, D) the staff "Tormentor" {rF+ rC- Str+8 Fire} [staff of fire] rF+: It protects you from fire. rC-: It makes you vulnerable to cold. Str+8: It affects your strength (+8). Fire: It increases the power of your Fire spells. (unseen) (63, 0, D) a +1 whip of electrocution (unseen) (63, 17, D) a +0 hand axe (63, 19, D) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (63, 20, D) a +0 mace a +0 chain mail (63, 36, D) a dragon-coil talisman (63, 37, D) a +4 plate armour of cold resistance (unseen) (64, 16, D) the staff "Mief" {rN+ Str+3 Dex+2 Necro} [staff of death] rN+: It protects you from negative energy. Str+3: It affects your strength (+3). Dex+2: It affects your dexterity (+2). Necro: It increases the power of your Necromancy spells. (unseen) (64, 17, D) a +0 dagger a +0 robe a ring of ice an orc corpse (skeletalised by now) (65, 26, D) the staff "Xanajil" {rF+ rC+ Tloc Fire} [staff of fire] rF+: It protects you from fire. rC+: It protects you from cold. Tloc: It increases the power of your Translocations spells. Fire: It increases the power of your Fire spells. (unseen) (67, 0, D) the +10 quarterstaff of the Chain {drain, rElec rC+ Str-4 Stlth+} (still there?) rElec: It insulates you from electricity. rC+: It protects you from cold. Str-4: It affects your strength (-4). Stlth+: It makes you more stealthy. a jackal corpse (skeletalised by now) (still there?) (68, 0, D) a staff of conjuration a yak corpse (skeletalised by now) (68, 4, D) a jackal corpse (skeletalised by now) (69, 36, D) a +2 great mace of draining (unseen) (70, 8, D) the +7 Spriggan's Knife {stab, EV+4 Stlth+} Stab: It is more effective when stabbing unaware enemies, sometimes treating them as though they were completely helpless. EV+4: It affects your evasion (+4). Stlth+: It makes you more stealthy. (unseen) (70, 9, D) a +1 rapier of speed (unseen) (70, 36, D) a staff of death (unseen) (70, 37, D) a +0 flail a +0 scale mail a +0 phantom mirror an orc skeleton (70, 39, D) a +0 mace a +0 leather armour (71, 16, D) a +4 dagger of freezing (71, 27, D) the +3 trident of Defence {vamp, rF++ rCorr Str-4 Stlth+} rF++: It greatly protects you from fire. rCorr: It protects you from acid and corrosion. Str-4: It affects your strength (-4). Stlth+: It makes you more stealthy. (71, 37, D) a +0 war axe a +6 heavy sling (71, 39, D) a +0 short sword a +0 chain mail (71, 41, D) a +0 dagger a +0 robe a +0 dagger a +0 short sword a +0 leather armour an orc skeleton (71, 42, D) a +0 flail a +0 chain mail an orc skeleton (72, 17, D) a +1 morningstar of protection a hell hound corpse (skeletalised by now) (72, 36, D) a staff of fire (72, 37, D) a +2 rapier of flaming (73, 17, D) a +3 broad axe of distortion (73, 26, D) a maw talisman (73, 39, D) a +0 flail an orc skeleton (75, 1, D) a granite talisman