void236 the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} (still there?) rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} (still there?) the +11 plutonium sword {^Contam Stlth-} (still there?) ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} (still there?) Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} (still there?) ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} (still there?) the +7 mace of Variability {chaos, chaos arc} (still there?) the +11 Singing Sword {sonic wave} (still there?) the +8 storm bow {elec, penet} (still there?) (35, -1, D) the +2 whip "Usmos" {pain, rN+ Int+5 SInv} (still there?) rN+: It protects you from negative energy. Int+5: It affects your intelligence (+5). SInv: It lets you see invisible. a +2 trident of venom (still there?) (35, 0, D) a book of Callings (35, 14, D) a +0 great mace (still there?) a +0 dire flail (still there?) a +0 dagger (still there?) a +1 quarterstaff of speed (still there?) an ettin corpse (still there?) (35, 15, D) a staff of cold (unseen) (35, 16, D) a +0 mace (35, 29, D) the amulet of Archifag {rPois rN+ Regen+} [amulet of regeneration] rPois: It protects you from poison. rN+: It protects you from negative energy. Regen+: It increases your rate of health regeneration. (unseen) (36, 2, D) a +0 robe (36, 15, D) a +0 chain mail (still there?) a staff of fire (still there?) a +0 tin of tremorstones (2/2) (still there?) a +0 chain mail (still there?) an orc corpse (still there?) (36, 29, D) a +0 whip of flaming (unseen) (37, 0, D) an amulet of guardian spirit (still there?) a +2 dagger of venom (still there?) a +0 robe (still there?) a +8 chain mail of ponderousness (still there?) (37, 3, D) a +0 dagger (still there?) a +0 robe (still there?) an orb of guile (still there?) a human corpse (still there?) (37, 13, D) a +1 dagger of protection (unseen) (37, 17, D) a +0 chain mail (still there?) a +0 hand axe (still there?) a +0 giant club (still there?) a +0 battleaxe (still there?) the +5 ring mail "Mixu" {*Slow rElec rC+} (still there?) *Slow: It may slow you when you take damage. rElec: It insulates you from electricity. rC+: It protects you from cold. an ogre corpse (still there?) an orc corpse (still there?) (37, 29, D) a staff of conjuration (unseen) (38, 14, D) a +2 antimagic glaive (still there?) a +0 phantom mirror (still there?) (38, 15, D) a +0 long sword (still there?) a +0 giant spiked club (still there?) a +2 sling of freezing (still there?) a +0 chain mail (still there?) a +1 heavy morningstar (still there?) a +0 chain mail (still there?) a book of the Moon (still there?) an orc corpse (still there?) an orc corpse (still there?) (38, 29, D) a staff of earth (unseen) (39, 0, D) the staff "Ofaykkod" {rN+ Summ Necro Alch} [staff of death] rN+: It protects you from negative energy. Summ: It increases the power of your Summonings spells. Necro: It increases the power of your Necromancy spells. Alch: It increases the power of your Alchemy spells. a human corpse (39, 1, D) a +0 robe (39, 3, D) a +0 robe (39, 17, D) a +3 great sword of flaming (still there?) a +0 chain mail (still there?) a +0 troll leather armour (still there?) a warg corpse (still there?) a troll corpse (still there?) (39, 20, D) a +0 hand axe a warg corpse (39, 29, D) a +3 leather armour of cold resistance (unseen) (40, 0, D) a +0 halberd (40, 1, D) the staff of the Delicate God {rN+ Necro Forge Fire Alch} [staff of death] rN+: It protects you from negative energy. Necro: It increases the power of your Necromancy spells. Forge: It increases the power of your Forgecraft spells. Fire: It increases the power of your Fire spells. Alch: It increases the power of your Alchemy spells. (unseen) (40, 4, D) a +1 halberd of pain (still there?) a +0 robe (still there?) (40, 29, D) the Teachings on the Linear Caves Spells Type Level a - Passwall Earth 3 b - Passage of Golubria Translocation 4 c - Borgnjor's Vile Clutch Necromancy/Earth 5 d - Lehudib's Crystal Spear Conjuration/Earth 8 (unseen) (41, 1, D) a +2 long sword of freezing (unseen) (41, 3, D) a +0 trident (41, 5, D) a ghoul corpse (41, 15, D) a boomerang a +0 plate armour a +0 long sword a +0 dagger a +1 leather armour of fire resistance an orc corpse (41, 17, D) a +0 chain mail a +0 plate armour (41, 29, D) a book of Annihilations (42, 0, D) Evua's Compendium of the Caves and Maleficent Secrets Spells Type Level a - Petrify Alchemy/Earth 4 b - Permafrost Eruption Ice/Earth 6 c - Borgnjor's Revivification Necromancy 8 (42, 1, D) the +7 flail "Suyrisuck" {flame, rN+ Will++} rN+: It protects you from negative energy. Will++: It greatly increases your willpower. (unseen) (42, 14, D) a +1 troll leather armour a +0 scimitar 2 boomerangs (42, 29, D) a +0 flail of holy wrath (unseen) (43, 29, D) a +0 lightning rod (4/4) (44, 15, D) an orc corpse (44, 16, D) a +0 chain mail (still there?) a +1 pair of boots of stealth (still there?) (44, 17, D) a +0 glaive (48, 15, D) a staff of earth (unseen) (48, 37, D) a +0 flail (49, 0, D) a +1 heavy quarterstaff (49, 6, D) a ball python corpse (49, 12, D) a +0 plate armour of cold resistance (still there?) a +0 great sword of draining (still there?) (49, 15, D) a +0 robe a spriggan corpse (skeletalised by now) (49, 23, D) a +0 giant spiked club (49, 36, D) the +3 salamander hide armour {Flames, rFlCloud rF++ rC-- Fire} (still there?) Flames: It surrounds you with flame clouds. rFlCloud: It grants immunity to flame clouds. rF++: It greatly protects you from fire. rC--: It makes you very vulnerable to cold. Fire: It increases the power of your Fire spells. a +0 pair of boots of rampaging (still there?) (49, 37, D) a +2 robe of fire resistance (still there?) an orc corpse (skeletalised by now) (still there?) (50, 0, D) a staff of conjuration (50, 2, D) a +0 robe (50, 11, D) a staff of death (unseen) (50, 24, D) a +3 demon whip of venom (still there?) a +0 giant club (still there?) a storm talisman (still there?) a +0 dire flail (still there?) a staff of earth (still there?) an ogre corpse (skeletalised by now) (still there?) an ogre corpse (skeletalised by now) (still there?) (50, 36, D) a +2 scale mail of fire resistance a +0 plate armour a +0 long sword a +0 robe a +0 dagger a +0 robe of cold resistance an orc corpse (skeletalised by now) (50, 38, D) a +0 robe a +0 dagger a +0 short sword a +0 plate armour (50, 39, D) a +2 dagger of draining (unseen) (51, 14, D) a +0 war axe a +0 animal skin a hydra corpse (skeletalised by now) a spriggan corpse (skeletalised by now) (51, 17, D) a +0 robe a spriggan corpse (skeletalised by now) (51, 24, D) the +12 mace of Annoyance {antimagic, ^Drain Fly rC- rCorr} ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. rC-: It makes you vulnerable to cold. rCorr: It protects you from acid and corrosion. (unseen) (51, 26, D) a +0 giant club a +0 giant club 5 large rocks an ogre corpse (skeletalised by now) a two-headed ogre corpse (skeletalised by now) a troll corpse (skeletalised by now) (51, 35, D) a +0 halberd (51, 37, D) a +0 dagger a +1 robe of cold resistance an orc corpse (skeletalised by now) (52, 0, D) a +2 spear of pain (52, 2, D) a +0 club (52, 9, D) a ball python corpse (52, 11, D) a +3 spear of flaming (52, 17, D) a +0 robe (52, 24, D) a +0 giant spiked club a +0 giant spiked club a staff of earth an ogre corpse (skeletalised by now) (52, 28, D) a +0 giant spiked club 3 large rocks a stone giant corpse (skeletalised by now) (52, 39, D) the +1 robe "Asoi" {*Corrode Int+4 SInv Archmagi} *Corrode: It may corrode you when you take damage. Int+4: It affects your intelligence (+4). SInv: It lets you see invisible. Archmagi: It increases the power of your magical spells. a +0 plate armour an orc corpse (skeletalised by now) (53, 0, D) the +9 dagger "Gecump" {venom, Int+5} Int+5: It affects your intelligence (+5). (53, 8, D) a water moccasin corpse a water moccasin corpse (53, 14, D) a ring of see invisible (still there?) the +6 quick blade of the Turtle {vamp, rF- Dex+6} (still there?) rF-: It makes you vulnerable to fire. Dex+6: It affects your dexterity (+6). a komodo dragon corpse (skeletalised by now) (still there?) (53, 15, D) a komodo dragon corpse (skeletalised by now) (53, 24, D) a staff of air a +2 heavy hand axe (53, 36, D) a +3 scale mail of cold resistance a +0 flail a staff of earth (53, 39, D) a +0 dire flail an orc corpse (skeletalised by now) (54, 0, D) a staff of death (54, 1, D) a +2 spear of venom (unseen) (54, 11, D) a maw talisman (54, 24, D) the +7 captain's cutlass {speed, disarm} (54, 26, D) a +0 giant club a +0 antimagic shortbow a +0 giant club (54, 27, D) a two-headed ogre corpse (skeletalised by now) (54, 39, D) a +0 plate armour (55, 0, D) a +2 battleaxe of electrocution (55, 1, D) the +2 scale mail of Cequidam {Rampage Will+ Slay+2} Rampage: It bestows one free step when moving towards enemies. Will+: It increases your willpower. Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). (55, 12, D) a staff of fire (55, 24, D) a +1 sling of draining (unseen) (55, 25, D) 5 large rocks (55, 27, D) a +0 giant club a +0 giant spiked club (55, 35, D) a +0 giant spiked club (59, 18, D) a +0 orcbow (59, 36, D) the +2 pair of gloves "Zimaoppich" {rC- rCorr MP+9 Str+2} rC-: It makes you vulnerable to cold. rCorr: It protects you from acid and corrosion. MP+9: It affects your magic capacity (+9). Str+2: It affects your strength (+2). (unseen) (59, 37, D) the staff of Extremism {rElec SInv Air} [staff of air] rElec: It insulates you from electricity. SInv: It lets you see invisible. Air: It increases the power of your Air spells. (unseen) (60, 26, D) a black bear corpse (skeletalised by now) (60, 36, D) a +4 falchion of holy wrath (unseen) (60, 37, D) the +3 plate armour of Experimentation {Rampage Fly Will- Int+3} Rampage: It bestows one free step when moving towards enemies. Fly: It grants you flight. Will-: It decreases your willpower. Int+3: It affects your intelligence (+3). (unseen) (61, 28, D) a +0 short sword a spriggan corpse (skeletalised by now) (61, 36, D) a +3 morningstar of protection (61, 37, D) a staff of fire (unseen) (62, 0, D) the +10 flail of Evil {freeze, rF+ Int+2} rF+: It protects you from fire. Int+2: It affects your intelligence (+2). (62, 1, D) a +0 war axe of pain (62, 8, D) a +3 chain mail of poison resistance (62, 9, D) a +5 scimitar of draining (unseen) (62, 18, D) a centaur corpse (skeletalised by now) (62, 26, D) the +10 flail of the Morning {elec, rElec rC- rN++ Str+2} rElec: It insulates you from electricity. rC-: It makes you vulnerable to cold. rN++: It greatly protects you from negative energy. Str+2: It affects your strength (+2). the +1 plate armour of the Constellations {Dex+5} Dex+5: It affects your dexterity (+5). a spriggan corpse (skeletalised by now) (62, 37, D) a +1 troll leather armour (63, 15, D) the +12 scimitar of the Priest {spect, ^Contam rElec Will+ Int+3} ^Contam: It causes magical contamination when unequipped. rElec: It insulates you from electricity. Will+: It increases your willpower. Int+3: It affects your intelligence (+3). (63, 16, D) a +0 trident a boomerang a +0 mace of venom a merfolk corpse (skeletalised by now) (63, 17, D) a +2 shortbow of flaming a +5 shortbow of flaming a centaur corpse (skeletalised by now) (63, 25, D) a +0 robe a +0 rapier (63, 27, D) a +0 buckler a +1 antimagic orcbow a +1 plate armour of poison resistance (63, 31, D) a +0 spear (63, 36, D) an amulet of the acrobat (64, 18, D) a centaur corpse (skeletalised by now) a wind drake corpse (skeletalised by now) (64, 29, D) a +0 robe a black bear corpse (skeletalised by now) a spriggan corpse (skeletalised by now) (65, 17, D) a +1 flail of holy wrath (still there?) a +0 shortbow (still there?) a +0 trident (still there?) (67, 25, D) a +0 rapier a +0 robe (68, 0, D) a +5 heavy quarterstaff (69, 0, D) a +0 dagger of draining (unseen) (69, 10, D) a shapeshifter corpse (skeletalised by now) (69, 13, D) a +0 long sword a +0 robe (69, 35, D) a +1 war axe of freezing (unseen) (70, 36, D) a +0 club a +0 scimitar a naga corpse (skeletalised by now) (70, 37, D) a +4 eveningstar of draining (still there?) a ball python corpse (skeletalised by now) (still there?) (71, 8, D) a +1 great sword of draining (71, 12, D) a +2 short sword of venom (unseen) (71, 17, D) a +3 plate armour of cold resistance (unseen) (71, 26, D) a +2 scale mail of fire resistance (unseen) (71, 27, D) a +2 long sword of holy wrath (unseen) (71, 36, D) a staff of fire (71, 37, D) a staff of conjuration a ball python corpse (skeletalised by now) (72, 8, D) a talisman of death (72, 9, D) a staff of cold (unseen) (72, 16, D) the +1 falchion "Puny Ema" {speed, rPois rF+ Int+4} rPois: It protects you from poison. rF+: It protects you from fire. Int+4: It affects your intelligence (+4). (72, 26, D) a +3 long sword of electrocution (72, 27, D) a +2 pair of gloves of dexterity (72, 36, D) a ball python corpse (skeletalised by now) (73, 1, D) a +3 leather armour of fire resistance (unseen) (73, 17, D) the +5 ring mail of Keasouro {+Blink rN+} +Blink: It lets you blink. rN+: It protects you from negative energy. (unseen) (73, 26, D) a +4 chain mail of cold resistance (unseen) (73, 27, D) a +4 ring mail of fire resistance (unseen) (75, 1, D) a staff of alchemy (unseen)