void236 the Dungeon (0, 16, D) a +3 chain mail of cold resistance (unseen) (0, 51, D) a staff of fire (0, 52, D) a +5 antimagic sling (unseen) (1, 32, D) a ring of flight (1, 33, D) a staff of earth (1, 34, D) a +4 long sword of holy wrath (unseen) (1, 36, D) a komodo dragon corpse (skeletalised by now) (1, 51, D) a book of the Warp (1, 52, D) a storm talisman (2, 14, D) Maxwell's Memoranda (2, 15, D) a +5 Gell's gravitambourine (2/2) (2, 19, D) a +2 trident of flaming (unseen) (2, 32, D) a +2 crystal plate armour (unseen) (2, 35, D) a +0 robe (2, 37, D) an elephant corpse (skeletalised by now) (2, 50, D) a +0 trident (2, 51, D) a +0 leather armour (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (3, 15, D) a +1 scale mail of positive energy (still there?) a ring of poison resistance (still there?) (3, 34, D) a +2 chain mail of willpower (still there?) a cane toad corpse (skeletalised by now) (still there?) (3, 35, D) a +0 flail a +0 animal skin (3, 37, D) a staff of death (still there?) a spriggan corpse (skeletalised by now) (still there?) (3, 39, D) a rime drake corpse (skeletalised by now) (3, 50, D) a +0 trident (3, 51, D) a +0 trident 3 boomerangs a +0 robe a staff of conjuration (3, 53, D) a +0 rapier (still there?) a +1 leather armour of fire resistance (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (4, 32, D) a +6 orcbow of draining (unseen) (4, 33, D) a +2 whip of freezing (4, 34, D) a staff of conjuration (still there?) a hydra corpse (skeletalised by now) (still there?) (4, 38, D) a hydra corpse (skeletalised by now) (4, 52, D) a scroll of fog an alligator snapping turtle corpse (skeletalised by now) (4, 54, D) a +0 trident (still there?) a +3 scale mail of poison resistance (still there?) a snapping turtle corpse (skeletalised by now) (still there?) a merfolk corpse (skeletalised by now) (still there?) (4, 55, D) a javelin (4, 56, D) a +3 spear of venom (still there?) 3 silver javelins (still there?) a +0 leather armour (still there?) (4, 57, D) a +1 vampiric long sword (unseen) (5, 13, D) the +6 storm dragon scales of the Platytaur {rElec rF+ Str+3} rElec: It insulates you from electricity. rF+: It protects you from fire. Str+3: It affects your strength (+3). (unseen) (5, 16, D) a staff of conjuration the +6 quarterstaff "Dragonbane" {freeze, Int+5} Int+5: It affects your intelligence (+5). (5, 39, D) a +0 robe a +0 robe a spriggan corpse (skeletalised by now) a spriggan corpse (skeletalised by now) (5, 50, D) a +2 pair of gloves of stealth (5, 51, D) a +1 rapier of flaming (5, 54, D) a +0 trident (still there?) a +1 shortbow of freezing (still there?) (5, 56, D) a +0 trident an amulet of guardian spirit a merfolk corpse (skeletalised by now) (5, 58, D) a +0 cloak a +0 rapier a +0 robe (6, 32, D) a +6 ring of dexterity a scarf of resistance (6, 40, D) a +0 robe a spriggan corpse (skeletalised by now) (6, 51, D) a +2 falchion of distortion 2 boomerangs a There-And-Back Book a merfolk corpse (skeletalised by now) (6, 52, D) a +0 trident (6, 53, D) a +1 plate armour of cold resistance a +4 heavy spear (6, 54, D) the +9 dagger of Division {heavy, rElec Stlth+} rElec: It insulates you from electricity. Stlth+: It makes you more stealthy. a +0 leather armour a merfolk corpse (skeletalised by now) (7, 16, D) a talisman of death the +5 short sword of Understanding {venom, Will+ Str+3} Will+: It increases your willpower. Str+3: It affects your strength (+3). (7, 22, D) a ring of resist corrosion an amulet of guardian spirit the ring "Qemipymm" {*Slow rF+ rC+ rN+} [ring of positive energy] *Slow: It may slow you when you take damage. rF+: It protects you from fire. rC+: It protects you from cold. rN+: It protects you from negative energy. an amulet of regeneration a ring of ice a +6 ring of strength a +6 ring of strength (7, 32, D) a +0 quarterstaff (7, 35, D) a +4 scimitar of holy wrath (still there?) a +0 robe (still there?) the amulet of Wuloti {Spirit rPois rF+ Str-3 Int+6} (still there?) [amulet of guardian spirit] Spirit: It causes incoming damage to be divided between your reserves of health and magic. rPois: It protects you from poison. rF+: It protects you from fire. Str-3: It affects your strength (-3). Int+6: It affects your intelligence (+6). a spriggan corpse (skeletalised by now) (still there?) (7, 38, D) a staff of earth (still there?) a +0 hand axe (still there?) a cane toad corpse (skeletalised by now) (still there?) a water moccasin corpse (skeletalised by now) (still there?) (7, 40, D) a +5 antimagic hand axe a +0 robe a +0 buckler (7, 50, D) a book of Power (7, 51, D) a +3 trident of venom (7, 52, D) a +1 trident of venom (still there?) a +0 robe of resistance (still there?) the ring of Surprise {rPois Will+ Dex+5} (still there?) [ring of poison resistance] rPois: It protects you from poison. Will+: It increases your willpower. Dex+5: It affects your dexterity (+5). a potion of might (still there?) (7, 55, D) a +0 long sword of holy wrath (still there?) a +0 robe (still there?) a merfolk corpse (skeletalised by now) (still there?) (7, 56, D) a +4 spear of flaming (still there?) 3 javelins (still there?) a +0 leather armour (still there?) (7, 57, D) a +0 cloak a +0 cloak a sphinx marauder corpse (skeletalised by now) (7, 59, D) a +0 cloak (8, 14, D) a staff of air (still there?) the +5 battleaxe "Embalmer" {flame, rElec rC+ Int+3} (still there?) rElec: It insulates you from electricity. rC+: It protects you from cold. Int+3: It affects your intelligence (+3). (8, 15, D) a granite talisman (8, 16, D) the +2 long sword "Kerghyxt" {holy, rF+ Will+ Int+2 Dex+2} rF+: It protects you from fire. Will+: It increases your willpower. Int+2: It affects your intelligence (+2). Dex+2: It affects your dexterity (+2). a +2 battleaxe of freezing a ring of see invisible the ring "Beurcheh" {rElec rN++ Will+ rCorr} [ring of positive energy] rElec: It insulates you from electricity. rN++: It greatly protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. a frost giant corpse (skeletalised by now) (8, 32, D) the +5 hand axe of Unreason {flame, rCorr} rCorr: It protects you from acid and corrosion. (unseen) (8, 33, D) a +2 robe of willpower (unseen) (8, 34, D) the ring of Effuluk {rCorr MP+9 Str+6 Int-2 Slay-2} [ring of magical power] rCorr: It protects you from acid and corrosion. MP+9: It affects your magic capacity (+9). Str+6: It affects your strength (+6). Int-2: It affects your intelligence (-2). Slay-2: It affects your accuracy & damage with ranged weapons and melee (-2). (unseen) (8, 39, D) a water moccasin corpse (skeletalised by now) (8, 41, D) a +0 buckler (8, 50, D) a +0 leather armour (8, 51, D) a granite talisman (8, 52, D) a +4 vampiric glaive (still there?) a +0 cloak of preservation (still there?) a merfolk corpse (skeletalised by now) (still there?) (8, 54, D) a +2 heavy glaive (still there?) a +0 leather armour (still there?) the ring of Qod Ules {Fly rElec Will+++ Int-2 SInv} (still there?) [ring of flight] Fly: It grants you flight. rElec: It insulates you from electricity. Will+++: It greatly increases your willpower. Int-2: It affects your intelligence (-2). SInv: It lets you see invisible. (8, 57, D) a +0 trident a boomerang a merfolk corpse (skeletalised by now) (8, 58, D) a +0 spear (still there?) 3 silver javelins (still there?) a +0 leather armour (still there?) (9, 14, D) +0 swamp dragon scales (9, 16, D) a ring of resist corrosion (9, 18, D) a +0 battleaxe of freezing (unseen) (9, 32, D) a +2 glaive of flaming (unseen) (9, 33, D) a staff of death (unseen) (9, 34, D) a ring of poison resistance (9, 35, D) a komodo dragon corpse (skeletalised by now) a yak corpse (skeletalised by now) (9, 38, D) a +0 animal skin a dream sheep corpse (skeletalised by now) (9, 39, D) a +0 robe a cane toad corpse (skeletalised by now) (9, 41, D) a spriggan corpse (skeletalised by now) (9, 52, D) a +1 dagger of flaming (unseen) (9, 57, D) a +0 cloak a sphinx marauder corpse (skeletalised by now) (9, 59, D) a +0 demon trident of flaming (unseen) (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (10, 14, D) a staff of cold (unseen) (10, 15, D) a +1 scimitar of holy wrath (unseen) (10, 17, D) the +8 shortbow of Goblin Mode {freeze, Int+3} Int+3: It affects your intelligence (+3). (unseen) (10, 32, D) a +1 short sword of freezing (unseen) (10, 33, D) a staff of air (unseen) (10, 34, D) a +2 quick blade of venom (unseen) (10, 36, D) a water moccasin corpse (skeletalised by now) (10, 38, D) a +2 flail of draining (still there?) a +0 robe (still there?) a +0 buckler (still there?) a spriggan corpse (skeletalised by now) (still there?) (10, 41, D) a +1 flail of holy wrath (unseen) (10, 50, D) a +1 spear of freezing (unseen) (10, 51, D) a +1 scimitar of protection (unseen) (10, 52, D) a +0 trident (10, 54, D) the +8 pair of quick blades "Gyre" and "Gimble" {protect} (still there?) a throwing net (still there?) a ring of ice (still there?) (10, 56, D) a merfolk corpse (skeletalised by now) (10, 57, D) a +0 cloak (10, 58, D) a +0 cloak (10, 59, D) a +0 robe (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (11, 14, D) a +2 falchion of pain (unseen) (11, 15, D) the staff "Sofy" {^Drain rElec Will+ rCorr Air Earth} (still there?) [staff of air] ^Drain: It drains your maximum health when unequipped. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. Air: It increases the power of your Air spells. Earth: It increases the power of your Earth spells. a staff of death (still there?) a +4 spectral quarterstaff (still there?) (11, 33, D) a +3 leather armour of poison resistance (unseen) (11, 34, D) a +2 sling of flaming (unseen) (11, 37, D) a +2 rapier of flaming (still there?) a +0 robe (still there?) a +2 buckler (still there?) a staff of fire (still there?) a +0 robe (still there?) (11, 38, D) a +3 sling of draining (still there?) a +2 quick blade of venom (still there?) a +0 robe (still there?) a +0 buckler (still there?) (11, 51, D) a +2 dagger of venom (unseen) (11, 53, D) a +2 heavy hand cannon (still there?) a +3 heavy glaive (still there?) 3 javelins (still there?) a +0 leather armour (still there?) a merfolk corpse (skeletalised by now) (still there?) (11, 54, D) a +0 spear a merfolk corpse (skeletalised by now) (12, 14, D) a ring of positive energy (12, 16, D) the +6 trident of Inwucusa {drain, Will+ Dex+3 Stlth+} Will+: It increases your willpower. Dex+3: It affects your dexterity (+3). Stlth+: It makes you more stealthy. (unseen) (12, 32, D) a +2 chain mail of cold resistance (unseen) (12, 33, D) a flux talisman (12, 36, D) a spriggan corpse (skeletalised by now) (12, 50, D) a +0 robe (12, 51, D) a +2 trident of venom (unseen) (12, 52, D) a +2 heavy spear (unseen) (12, 55, D) a +1 demon trident of freezing (still there?) the +6 sling of the Mish-Mash {freeze, rCorr Dex+3} (still there?) rCorr: It protects you from acid and corrosion. Dex+3: It affects your dexterity (+3). a +0 robe (still there?) (12, 56, D) a +2 cloak (13, 32, D) the +12 war axe "Vyungaca" {antimagic, rN+} rN+: It protects you from negative energy. (unseen) (13, 33, D) a +0 rapier of holy wrath (unseen) (13, 34, D) a +3 scale mail of poison resistance (unseen) (13, 50, D) a staff of cold (unseen) (13, 53, D) a +0 falchion of freezing (still there?) a +0 leather armour of poison resistance (still there?) a merfolk corpse (skeletalised by now) (still there?) (13, 55, D) a +0 cloak a sphinx marauder corpse (skeletalised by now) (14, 35, D) a +0 robe (14, 36, D) a +0 quarterstaff (14, 50, D) a staff of fire (unseen) (14, 51, D) a +0 rapier (14, 52, D) the +8 long sword "Jellybane" {protect, rCorr Str+3} rCorr: It protects you from acid and corrosion. Str+3: It affects your strength (+3). (unseen) (17, 25, D) a +0 rapier a +0 robe a merfolk corpse (skeletalised by now) (17, 33, D) a +0 cloak of preservation (18, 49, D) a staff of conjuration (unseen) (18, 50, D) a staff of cold (unseen) (19, 0, D) a ring of protection from cold (19, 32, D) a +0 glaive (19, 35, D) a +0 mace a +0 long sword a +2 dagger of venom a staff of earth (19, 36, D) a +0 short sword (19, 48, D) a +0 arbalest of draining (19, 49, D) the +9 hand axe of Fortitude {freeze, rPois rCorr Str-5 Int+5} rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. Str-5: It affects your strength (-5). Int+5: It affects your intelligence (+5). (unseen) (19, 50, D) a +1 leather armour of willpower (still there?) a fire dragon corpse (skeletalised by now) (still there?) (20, 0, D) a staff of death (unseen) (20, 1, D) a +6 flail of draining (still there?) a +1 plate armour of positive energy (still there?) (20, 16, D) a +1 kite shield of positive energy (unseen) (20, 17, D) a +2 ring mail of fire resistance (20, 18, D) a +5 trident of flaming (still there?) a +2 heavy shortbow (still there?) a +0 leather armour (still there?) (20, 21, D) a +0 cloak (20, 49, D) the +8 spear "Camimanu" {heavy, Fly rPois rF+} (still there?) Fly: It grants you flight. rPois: It protects you from poison. rF+: It protects you from fire. a hell hog corpse (skeletalised by now) (still there?) (20, 50, D) a staff of earth (unseen) (20, 53, D) a +2 demon whip of pain (still there?) a +0 great sword of flaming (still there?) a fire giant corpse (skeletalised by now) (still there?) (21, 1, D) a +1 war axe of freezing (unseen) (21, 17, D) a +2 shortbow of freezing (21, 31, D) +0 golden dragon scales a golden dragon corpse (skeletalised by now) (21, 32, D) a scroll of brand weapon (still there?) a +5 sling (still there?) (21, 33, D) a ring of ice (still there?) a +5 dire flail of protection (still there?) a +2 battleaxe of draining (still there?) a +0 war axe (still there?) a +0 long sword of electrocution (still there?) a black draconian corpse (skeletalised by now) (still there?) a green draconian corpse (skeletalised by now) (still there?) a red draconian corpse (skeletalised by now) (still there?) a black draconian corpse (skeletalised by now) (still there?) (21, 48, D) a +0 great sword of flaming the ring of the Growing Gods {rPois rCorr Dex+6} [ring of dexterity] rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. Dex+6: It affects your dexterity (+6). a staff of earth a +4 ring mail of fire resistance (21, 50, D) the staff "Geviap" {rElec rF- Int+5 Earth Alch} [staff of earth] rElec: It insulates you from electricity. rF-: It makes you vulnerable to fire. Int+5: It affects your intelligence (+5). Earth: It increases the power of your Earth spells. Alch: It increases the power of your Alchemy spells. (unseen) (21, 52, D) a hell hog corpse (skeletalised by now) (22, -1, D) a staff of fire (unseen) (22, 3, D) a staff of death (22, 16, D) a +0 trident (22, 17, D) a staff of fire (22, 18, D) a +2 rapier of electrocution (still there?) a +0 robe (still there?) a ring of willpower (still there?) (22, 32, D) a +3 scale mail of willpower (unseen) (22, 49, D) a +3 scimitar of flaming (still there?) the Volume of Death and Glamour (still there?) Spells Type Level a - Vampiric Draining Necromancy 3 b - Cause Fear Hexes 4 c - Rimeblight Ice/Necromancy 7 a +4 tin of tremorstones (2/2) (still there?) (23, 0, D) a +5 demon trident of flaming (23, 1, D) a +6 ring of strength (23, 16, D) a +3 hand axe of freezing a +2 dagger of flaming (23, 18, D) a +0 antimagic trident (unseen) (23, 38, D) a +0 long sword (23, 48, D) a hell hound corpse (skeletalised by now) (23, 50, D) a +2 mace of venom (unseen) (24, 0, D) a +0 morningstar of freezing (24, 1, D) a +1 heavy sling (unseen) (24, 18, D) Sif Muna's Octavo of Metallurgy and the Jaunt Spells Type Level a - Rending Blade Conjuration/Forgecraft 4 b - Iskenderun's Mystic Blast Conjuration/Translocation 4 c - Diamond Sawblades Forgecraft 7 (24, 19, D) a +2 rapier of draining (still there?) a +0 robe (still there?) (24, 20, D) a sea snake skeleton (24, 21, D) a +0 cloak (24, 23, D) a +0 rapier a wind drake corpse (skeletalised by now) (24, 24, D) a +0 rapier a +0 robe a merfolk corpse (skeletalised by now) (24, 31, D) a ring of ice a +4 heavy arbalest (24, 35, D) a +0 long sword a +5 shortbow of flaming a +0 partisan a +0 war axe a +0 long sword a +0 halberd a staff of air the staff "Qotris" {rPois Int+5 Alch} [staff of alchemy] rPois: It protects you from poison. Int+5: It affects your intelligence (+5). Alch: It increases the power of your Alchemy spells. a purple draconian corpse (skeletalised by now) a green draconian corpse (skeletalised by now) a green draconian corpse (skeletalised by now) a green draconian corpse (skeletalised by now) a yellow draconian corpse (skeletalised by now) (24, 48, D) a +3 leather armour of cold resistance the +3 warlock's mirror {omnireflect} Omnireflect: It can block and reflect piercing ranged attacks and magical attacks against the wielder's willpower. (24, 49, D) a staff of alchemy (24, 52, D) a +3 glaive of venom (still there?) the Spellbook of Snow (still there?) Spells Type Level a - Summon Ice Beast Ice/Summoning 3 b - Freezing Cloud Conjuration/Ice/Air 5 c - Splinterfrost Shell Ice/Forgecraft 7 (25, 0, D) a scroll of brand weapon (25, 2, D) a +4 ring of protection (25, 16, D) a +0 spear (25, 17, D) a +0 rapier (25, 18, D) the +10 morningstar "Xoimusua" {freeze, rPois Stlth+} (still there?) rPois: It protects you from poison. Stlth+: It makes you more stealthy. a +0 trident (still there?) a +0 heavy shortbow (still there?) a talisman of death (still there?) (25, 19, D) a +0 robe (25, 20, D) a +5 trident of protection a +0 leather armour a merfolk skeleton (25, 21, D) a +2 spectral quarterstaff a merfolk skeleton (25, 22, D) the +5 battleaxe "Donteokk" {vamp, rF+ rC+ Str+2 Dex+3} rF+: It protects you from fire. rC+: It protects you from cold. Str+2: It affects your strength (+2). Dex+3: It affects your dexterity (+3). a +0 robe (25, 23, D) a +0 robe (25, 48, D) the +2 scale mail of Tetiskue {-Tele +Inv rElec Str-4} -Tele: It prevents most forms of teleportation. +Inv: It lets you turn invisible. rElec: It insulates you from electricity. Str-4: It affects your strength (-4). (25, 52, D) a +3 morningstar of protection (unseen) (25, 56, D) a hell hound corpse (skeletalised by now) (26, 0, D) an amulet of magic regeneration (still there?) a +7 dagger of protection (still there?) (26, 16, D) a +2 sling of electrocution (26, 17, D) 4 scrolls of enchant armour (26, 20, D) a +0 rapier a +0 robe a merfolk skeleton a merfolk skeleton (26, 31, D) the +1 quick blade of Hell's Wrath {vamp, rPois Str-3 SInv} rPois: It protects you from poison. Str-3: It affects your strength (-3). SInv: It lets you see invisible. (unseen) (26, 33, D) a +0 morningstar (still there?) the ring of Subiuvadgha {Fly rN+ Will+} (still there?) [ring of flight] Fly: It grants you flight. rN+: It protects you from negative energy. Will+: It increases your willpower. a +5 chain mail of ponderousness (still there?) a +2 war axe of freezing (still there?) a +3 phantom mirror (still there?) the +8 chain mail of Divine Compulsion {rC+ Will- Regen+ Stlth+} (still there?) rC+: It protects you from cold. Will-: It decreases your willpower. Regen+: It increases your rate of health regeneration. Stlth+: It makes you more stealthy. a red draconian corpse (skeletalised by now) (still there?) (26, 49, D) a +0 scimitar of flaming a staff of death (26, 51, D) a +0 great sword of flaming (26, 54, D) a hell hog corpse (skeletalised by now) (27, 0, D) a +2 hand cannon of freezing (unseen) (27, 16, D) a +0 trident (27, 32, D) 4 potions of haste (still there?) the +8 Vampire's Tooth {megavamp} (still there?) a +0 dire flail (still there?) a ring of fire (still there?) a staff of alchemy (still there?) a +0 war axe (still there?) a red draconian corpse (skeletalised by now) (still there?) (27, 48, D) a +4 shortbow (still there?) a +0 demon whip (still there?) (27, 53, D) the +9 rapier "Zanucul" {antimagic, Str+3 Int+2} (still there?) Str+3: It affects your strength (+3). Int+2: It affects your intelligence (+2). a +2 scimitar of flaming (still there?) (28, 0, D) a +0 kite shield of cold resistance (unseen) (28, 18, D) a +0 cloak (28, 48, D) a staff of alchemy (29, 16, D) a book of Iron (29, 17, D) a +0 trident (29, 20, D) a +4 war axe of venom (unseen) (29, 31, D) a potion of might a Necronomicon (29, 33, D) the +4 great sword of Disarray {freeze, rF++ rC- Stlth+} (still there?) rF++: It greatly protects you from fire. rC-: It makes you vulnerable to cold. Stlth+: It makes you more stealthy. the Atlas of the Burnt Adder (still there?) Spells Type Level a - Mercury Arrow Conjuration/Alchemy 2 b - Alistair's Intoxication Alchemy 5 c - Starburst Conjuration/Fire 6 (29, 47, D) a staff of earth (29, 52, D) a +3 scimitar of flaming (still there?) a +1 great sword of flaming (still there?) (30, 48, D) a +1 dagger of venom (unseen) (30, 49, D) the +8 quarterstaff of Awick {drain, rN+ Will- Str+8 Int-3} (still there?) rN+: It protects you from negative energy. Will-: It decreases your willpower. Str+8: It affects your strength (+8). Int-3: It affects your intelligence (-3). a staff of alchemy (still there?) a +2 great sword of flaming (still there?) the +1 dagger of Liux {drain, Str+3} (still there?) Str+3: It affects your strength (+3). (30, 51, D) a +2 dagger of venom a +1 scimitar of flaming a +2 demon whip of draining a fire giant corpse (skeletalised by now) (31, 51, D) the +3 short sword of Fragile Peace {distort, Will+ Str+5} Will+: It increases your willpower. Str+5: It affects your strength (+5). a +4 trident of freezing a fire dragon corpse (skeletalised by now) (32, 48, D) a +3 antimagic shortbow (still there?) a hell hound corpse (skeletalised by now) (still there?) (32, 49, D) a +3 hand axe of electrocution (unseen) (32, 51, D) +0 fire dragon scales a +1 scimitar of flaming (33, 0, D) a glowing shapeshifter corpse (skeletalised by now) (33, 29, D) a shapeshifter corpse (skeletalised by now) (33, 48, D) a staff of air a +3 partisan of freezing (33, 53, D) a fire giant corpse (skeletalised by now) (34, 3, D) a glowing shapeshifter corpse (skeletalised by now) (34, 28, D) the ring "Qasalam" {Dex+3 SInv} [ring of see invisible] Dex+3: It affects your dexterity (+3). SInv: It lets you see invisible. (unseen) (34, 48, D) the ring of Kuduw {Int+3 Dex+2 SInv} [ring of see invisible] Int+3: It affects your intelligence (+3). Dex+2: It affects your dexterity (+2). SInv: It lets you see invisible. (unseen) (35, 0, D) the +4 hand axe of Lolom {vamp, rPois Will- MP+7 Dex+3} rPois: It protects you from poison. Will-: It decreases your willpower. MP+7: It affects your magic capacity (+7). Dex+3: It affects your dexterity (+3). (35, 1, D) the blade talisman of Bykeawaf {rPois rF+} [blade talisman] rPois: It protects you from poison. rF+: It protects you from fire. (35, 28, D) a staff of death (unseen) (35, 29, D) the +6 arbalest "No More Talking" {drain, ^Fragile Fly Will+++ Str-5} ^Fragile: It will be destroyed if unequipped. Fly: It grants you flight. Will+++: It greatly increases your willpower. Str-5: It affects your strength (-5). (unseen) (35, 49, D) a staff of earth (unseen) (36, 0, D) the +7 plate armour "Osymiuw" {Str+5 Stlth+} Str+5: It affects your strength (+5). Stlth+: It makes you more stealthy. (36, 14, D) a +1 robe of positive energy (36, 15, D) an amulet of faith (36, 17, D) a +0 giant club (still there?) a +3 great sword (still there?) a +0 chain mail (still there?) an iron giant skeleton (still there?) (36, 28, D) a ring of protection from fire (36, 29, D) a +2 dagger of draining (still there?) a glowing shapeshifter corpse (skeletalised by now) (still there?) (37, 14, D) an amulet of the acrobat (37, 28, D) a +2 pair of boots of flying a glowing shapeshifter corpse (skeletalised by now) (37, 32, D) +2 ice dragon scales a +2 robe of positive energy a +0 robe (37, 51, D) an elf corpse (skeletalised by now) (38, 0, D) the +6 shortbow of the Five Wars {flame, rElec rF+ Int-5} rElec: It insulates you from electricity. rF+: It protects you from fire. Int-5: It affects your intelligence (-5). (38, 1, D) the +10 sling "Embalmer" {speed, Int+3} Int+3: It affects your intelligence (+3). (38, 5, D) a glowing shapeshifter corpse (skeletalised by now) (38, 14, D) a +4 war axe of distortion (38, 17, D) a +2 heavy great mace (still there?) a +2 battleaxe of draining (still there?) a +0 plate armour (still there?) (38, 29, D) a staff of air (38, 49, D) a +0 leather armour (still there?) a +0 longbow (still there?) a +2 orcbow of freezing (still there?) (39, -1, D) the +2 robe of Uskayaw's Envy {rC++} rC++: It greatly protects you from cold. (39, 1, D) the +7 short sword "Udecocuc" {flame, *Rage Fly rN+} *Rage: It berserks you when you make melee attacks (+20% chance). Fly: It grants you flight. rN+: It protects you from negative energy. a +2 vampiric glaive a +0 great sword of electrocution a glowing shapeshifter corpse (skeletalised by now) a glowing shapeshifter corpse (skeletalised by now) (39, 14, D) the staff of Foneq {rPois rN+ Alch} [staff of alchemy] rPois: It protects you from poison. rN+: It protects you from negative energy. Alch: It increases the power of your Alchemy spells. (39, 15, D) a staff of air (39, 28, D) a +4 ring of slaying (39, 29, D) a staff of earth an ugly thing corpse (skeletalised by now) (39, 30, D) a glowing shapeshifter corpse (skeletalised by now) (39, 31, D) a glowing shapeshifter corpse (skeletalised by now) (39, 47, D) a +0 short sword (still there?) a +0 leather armour (still there?) a +5 lightning rod (4/4) (still there?) the staff of the Madman {*Slow rC+ rN+ Stlth+ Fire Ice} (still there?) [staff of cold] *Slow: It may slow you when you take damage. rC+: It protects you from cold. rN+: It protects you from negative energy. Stlth+: It makes you more stealthy. Fire: It increases the power of your Fire spells. Ice: It increases the power of your Ice spells. (39, 50, D) a +5 Gell's gravitambourine (2/2) a +0 longbow a +0 long sword a +0 robe a +0 leather armour a +0 longbow a +0 ring mail a +4 demon whip of pain a +0 robe a +0 long sword an elf corpse (skeletalised by now) (40, 14, D) a +2 falchion of freezing (40, 15, D) an iron dragon skeleton (40, 18, D) a +0 great mace (40, 20, D) a +0 chain mail (still there?) a +2 great mace (still there?) (40, 28, D) a +1 scale mail of positive energy (unseen) (40, 29, D) a staff of cold (40, 47, D) a +0 short sword (still there?) a +0 robe (still there?) the +0 chain mail of a Labyrinth {Will+ rCorr} (still there?) Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. a +0 robe (still there?) a +1 morningstar of draining (still there?) an elf corpse (skeletalised by now) (still there?) (41, 15, D) an amulet of guardian spirit a +0 battleaxe a +0 chain mail a +0 battleaxe of draining a +0 plate armour (41, 28, D) an amulet of reflection (41, 31, D) an ugly thing corpse (skeletalised by now) (41, 47, D) a +0 dagger (still there?) the +0 dire flail of the Futuristic God {heavy, Int+2 Dex+3 SInv} (still there?) Int+2: It affects your intelligence (+2). Dex+3: It affects your dexterity (+3). SInv: It lets you see invisible. a ring of resist corrosion (still there?) (41, 53, D) a +2 robe of positive energy (still there?) a +0 dagger (still there?) a +0 scale mail of cold resistance (still there?) an elf corpse (skeletalised by now) (still there?) (41, 54, D) a +0 rapier (42, 17, D) a +0 chain mail (still there?) the +0 mask of the Dragon {Will+ Slay+3 SInv} (still there?) Will+: It increases your willpower. Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). SInv: It lets you see invisible. (42, 47, D) an elf corpse (skeletalised by now) (42, 48, D) the +11 quarterstaff "Ytonag" {venom, rElec rPois Dex-3 Stlth+} rElec: It insulates you from electricity. rPois: It protects you from poison. Dex-3: It affects your dexterity (-3). Stlth+: It makes you more stealthy. a +2 spear of freezing a +0 robe a +0 leather armour a +0 buckler a +0 ring mail a staff of cold a +0 long sword a +0 leather armour a +0 leather armour a +0 dagger a +0 mace of holy wrath a +0 scimitar a +0 leather armour a ring of poison resistance a +0 long sword an elf corpse (skeletalised by now) an elf corpse (skeletalised by now) an elf corpse (skeletalised by now) (42, 50, D) the amulet "Hiteoc" {Acrobat Str+6} [amulet of the acrobat] Acrobat: It increases your evasion after moving or waiting. Str+6: It affects your strength (+6). the amulet of Kiqew {Spirit ^Drain +Inv Regen+ Str+2} [amulet of guardian spirit] Spirit: It causes incoming damage to be divided between your reserves of health and magic. ^Drain: It drains your maximum health when unequipped. +Inv: It lets you turn invisible. Regen+: It increases your rate of health regeneration. Str+2: It affects your strength (+2). the amulet "Jomasyiph" {Reflect +Inv rN+ SH+5} [amulet of reflection] Reflect: It reflects blocked missile attacks. +Inv: It lets you turn invisible. rN+: It protects you from negative energy. SH+5: It affects your SH (+5). a ring of flight a +5 ring of evasion (42, 52, D) a +0 rapier a +0 rapier a +0 rapier a +0 leather armour an elf corpse (skeletalised by now) (42, 54, D) the +2 ring mail "Zexar" {Int+4 Dex-2} (still there?) Int+4: It affects your intelligence (+4). Dex-2: It affects your dexterity (-2). a +0 rapier (still there?) (43, 16, D) a +2 great sword of draining (unseen) (43, 48, D) a +0 short sword a +0 rapier a +0 long sword a +0 short sword the +5 rapier "Yngan" {protect, Dex+3} Dex+3: It affects your dexterity (+3). a +0 robe Raemun's Volume of Lightning Spells Type Level a - Airstrike Air 4 b - Chain Lightning Conjuration/Air 9 a +0 ring mail (43, 53, D) a +4 chain mail of willpower (unseen) (43, 54, D) a +0 leather armour an elf corpse (skeletalised by now) (43, 55, D) a +0 short sword (44, 14, D) a staff of fire (unseen) (44, 28, D) a +3 plate armour of fire resistance (unseen) (44, 30, D) a +8 chain mail of ponderousness (still there?) a glowing shapeshifter corpse (skeletalised by now) (still there?) (44, 48, D) a +2 robe of cold resistance a +0 rapier a +0 robe a +0 rapier (44, 49, D) a +0 buckler a ring of magical power a +2 scale mail of willpower a staff of death Further Steps in Gnostic Understanding Spells Type Level a - Alistair's Walking Alembic Alchemy/Forgecraft 5 b - Arcjolt Conjuration/Air 5 c - Lee's Rapid Deconstruction Earth 5 d - Curse of Agony Necromancy 5 a +0 dagger (44, 53, D) a +0 long sword a +0 robe an elf corpse (skeletalised by now) (44, 55, D) an elf corpse (skeletalised by now) (45, 29, D) a glowing shapeshifter corpse (skeletalised by now) (45, 48, D) a +1 long sword of protection a +0 leather armour a +3 heavy flail (45, 54, D) a +0 dagger a +0 robe an elf corpse (skeletalised by now) an elf corpse (skeletalised by now) (45, 55, D) a +0 dagger (46, 48, D) a +0 shortbow (46, 50, D) a +0 leather armour a manual of Ice Magic the +1 scale mail of the Devil {rF+ rC+} rF+: It protects you from fire. rC+: It protects you from cold. a +4 halberd of distortion a +0 rapier a +0 robe a +0 ring mail a +0 scimitar a +0 robe a +0 leather armour (46, 56, D) a +0 long sword (47, 49, D) a +0 scimitar an elf corpse (skeletalised by now) (47, 50, D) a +4 vampiric short sword (still there?) a +0 dagger (still there?) a +0 robe (still there?) a +1 flail of venom (still there?) a staff of earth (still there?) a +0 short sword (still there?) a +0 robe (still there?) a maw talisman (still there?) an elf corpse (skeletalised by now) (still there?) (47, 55, D) a +0 robe a +0 robe a +0 long sword (48, 47, D) a +0 robe (still there?) Wopirphodgh's Volume of the Legion and Structure (still there?) Spells Type Level a - Construct Spike Launcher Forgecraft 2 b - Call Imp Summoning 2 (48, 48, D) a potion of might (still there?) a +6 ring of intelligence (still there?) a +2 halberd of protection (still there?) (48, 50, D) a +0 scimitar (48, 51, D) a +0 short sword (still there?) a +0 shortbow (still there?) a +3 ring mail of poison resistance (still there?) a staff of death (still there?) an elf corpse (skeletalised by now) (still there?) (49, 0, D) a staff of air (49, 25, D) a +0 scimitar of holy wrath (still there?) the ring "Onyabuif" {Dex+6 Slay+2} (still there?) [ring of dexterity] Dex+6: It affects your dexterity (+6). Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). (49, 35, D) the +8 mithril axe "Arga" {speed, Will+} Will+: It increases your willpower. (unseen) (49, 50, D) a +0 ring mail (still there?) a +0 longbow (still there?) a +0 leather armour (still there?) a +2 rapier of flaming (still there?) (49, 51, D) a +0 leather armour a +0 short sword a +0 scimitar a +0 robe (50, 0, D) a +2 rapier of draining (50, 1, D) the +0 dagger of Wossy {holy, rElec rCorr Str-5 Dex+2} rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. Str-5: It affects your strength (-5). Dex+2: It affects your dexterity (+2). (unseen) (50, 12, D) a +0 great mace a +0 plate armour (50, 13, D) a +0 bardiche a +0 plate armour (50, 14, D) a +0 chain mail a +3 vampiric great sword a human corpse (skeletalised by now) (50, 15, D) a +0 great mace a +0 dire flail a +0 chain mail a human corpse (skeletalised by now) (50, 25, D) a +2 leather armour of fire resistance (50, 36, D) a +4 dagger (still there?) a +0 robe (still there?) a ring of protection from fire (still there?) (50, 37, D) a +1 bardiche (still there?) a +4 sling of freezing (still there?) the +3 morningstar "Zag Haih" {holy, rPois Int+2} (still there?) rPois: It protects you from poison. Int+2: It affects your intelligence (+2). (50, 47, D) a +0 scimitar a +0 leather armour an elf corpse (skeletalised by now) (50, 48, D) a staff of conjuration a ring of positive energy a +7 sling of flaming (50, 51, D) a +1 hand axe of electrocution (still there?) a +2 mace of protection (still there?) a +5 war axe of flaming (still there?) a +0 ring mail (still there?) an elf corpse (skeletalised by now) (still there?) (50, 54, D) a +0 robe (51, 0, D) a staff of death (51, 7, D) a blink frog corpse (skeletalised by now) (51, 12, D) an amulet of regeneration the +1 morningstar "Demonslayer" {flame, rElec Dex+2} rElec: It insulates you from electricity. Dex+2: It affects your dexterity (+2). a human corpse (skeletalised by now) (51, 15, D) a +0 war axe a +0 plate armour a human corpse (skeletalised by now) (51, 37, D) the +3 chain mail of the Moon Troll {Will+} Will+: It increases your willpower. (51, 39, D) a +0 plate armour (51, 42, D) a +0 long sword a +0 plate armour (51, 52, D) a +0 robe (still there?) a +0 long sword (still there?) a +0 longbow (still there?) a +3 plate armour of cold resistance (still there?) a +0 short sword (still there?) a +0 long sword (still there?) a +0 robe (still there?) an elf corpse (skeletalised by now) (still there?) an elf corpse (skeletalised by now) (still there?) (52, 1, D) a +1 ring mail of cold resistance (52, 7, D) a wolf corpse (skeletalised by now) (52, 12, D) a +0 bardiche a +0 plate armour a +0 war axe of venom a +0 arbalest (52, 24, D) a +1 heavy arbalest (52, 25, D) a staff of death (52, 28, D) a bullfrog corpse (skeletalised by now) (52, 30, D) a black mamba corpse (skeletalised by now) (52, 37, D) a +0 shortbow of draining a +0 rapier of speed (52, 47, D) a +0 short sword (52, 49, D) a +4 orcbow of draining a +0 robe a +4 arbalest a staff of air an elf corpse (skeletalised by now) (53, 0, D) a staff of cold (53, 2, D) a +2 hand axe of electrocution a water moccasin corpse (skeletalised by now) (53, 12, D) a +1 sling of draining a +3 chain mail of cold resistance (53, 14, D) a +0 great mace a +0 plate armour the +6 scimitar "Hasokhumm" {vamp, rPois rCorr Str+2 Int+3} rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. Str+2: It affects your strength (+2). Int+3: It affects your intelligence (+3). a +0 plate armour a +2 battleaxe of distortion a +1 war axe a +0 chain mail a +0 tower shield a human corpse (skeletalised by now) a human corpse (skeletalised by now) (53, 28, D) a cane toad corpse (skeletalised by now) (53, 49, D) a +3 plate armour of fire resistance a +4 sling of flaming (53, 52, D) a +0 long sword a +0 robe an elf corpse (skeletalised by now) (54, 0, D) a +0 mace of protection (still there?) a ring of poison resistance (still there?) (54, 12, D) a +0 great mace a +2 plate armour of poison resistance a +0 plate armour of fire resistance (54, 24, D) a staff of air (unseen) (54, 25, D) a staff of earth (unseen) (54, 36, D) the +3 long sword "Lygraza" {pain, rF++ Int+3} rF++: It greatly protects you from fire. Int+3: It affects your intelligence (+3). (unseen) (54, 50, D) a +0 long sword a +0 long sword (54, 51, D) a +0 robe a +0 leather armour (54, 54, D) a +2 vampiric hand axe (unseen) (55, 0, D) a ring of poison resistance (55, 1, D) a +4 morningstar of venom (unseen) (55, 3, D) a hydra corpse (skeletalised by now) (55, 4, D) a black mamba corpse (skeletalised by now) (55, 24, D) the staff of Distant Worlds {rN+ Dex+3 Hexes Necro} [staff of death] rN+: It protects you from negative energy. Dex+3: It affects your dexterity (+3). Hexes: It increases the power of your Hexes spells. Necro: It increases the power of your Necromancy spells. (unseen) (55, 49, D) a +1 ring mail of positive energy (unseen) (55, 50, D) a +2 heavy flail (still there?) a +0 robe (still there?) an elf corpse (skeletalised by now) (still there?) (56, 12, D) a +0 chain mail a human corpse (skeletalised by now) (58, 47, D) a +3 phantom mirror (58, 49, D) a glowing shapeshifter corpse (59, 28, D) a black bear corpse (skeletalised by now) (59, 36, D) a +0 longbow a +0 leather armour a +4 tin of tremorstones (2/2) an elf corpse (skeletalised by now) (59, 37, D) a +0 rapier (still there?) a +0 rapier (still there?) a +0 leather armour (still there?) a staff of earth (still there?) (59, 47, D) the +4 Cigotuvi's embrace {Corpsefed rMiasma ^Drain rN+} (still there?) Corpsefed: It gathers nearby corpses to temporarily increase the armour it provides. rMiasma: It protects you from foul pestilence. ^Drain: It drains your maximum health when unequipped. rN+: It protects you from negative energy. the staff of Zefra {Fly Str+3 Int-2 SInv Conj} (still there?) [staff of conjuration] Fly: It grants you flight. Str+3: It affects your strength (+3). Int-2: It affects your intelligence (-2). SInv: It lets you see invisible. Conj: It increases the power of your Conjurations spells. (59, 53, D) a staff of air (unseen) (60, 36, D) a +0 long sword (still there?) a +0 shortbow (still there?) a +0 robe (still there?) a +2 chain mail of fire resistance (still there?) (60, 37, D) a +0 longbow (still there?) a +0 dagger (still there?) a +0 leather armour (still there?) the +13 sword of the Doom Knight {doom ^Drain *Silence Will+} (still there?) ^Drain: It drains your maximum health when unequipped. *Silence: It may silence you when you take damage. Will+: It increases your willpower. (60, 47, D) a +2 sling of draining (still there?) the staff "Uzxeenod" {^Contam rElec Str-5 Dex+8 Summ Forge Air} (still there?) [staff of air] ^Contam: It causes magical contamination when unequipped. rElec: It insulates you from electricity. Str-5: It affects your strength (-5). Dex+8: It affects your dexterity (+8). Summ: It increases the power of your Summonings spells. Forge: It increases the power of your Forgecraft spells. Air: It increases the power of your Air spells. (60, 48, D) a staff of conjuration (still there?) a manual of Stealth (still there?) a +4 dire flail of protection (still there?) a ring of protection from cold (still there?) (61, 0, D) a +1 heavy spear (61, 30, D) a +0 robe a +0 dagger (61, 35, D) a +0 rapier (61, 36, D) a +0 long sword a +0 leather armour (61, 37, D) the +3 pair of mountain boots {steadfast, rC+} Steadfast: It prevents involuntary movement, except for blinking, teleportation, or banishment. rC+: It protects you from cold. (61, 38, D) a +0 long sword a +0 robe an elf corpse (skeletalised by now) (61, 39, D) a +2 mace of draining (61, 47, D) an amulet of regeneration (61, 55, D) a glowing shapeshifter corpse (62, 0, D) a hell hound corpse (skeletalised by now) (62, 8, D) a +1 hand axe of freezing (62, 38, D) an elf corpse (skeletalised by now) (62, 47, D) a maw talisman (still there?) a +3 arbalest of flaming (still there?) 4 potions of haste (still there?) (62, 50, D) the +10 zealot's sword {holy, Zealotry, *Rage rN+ EV+3} (still there?) Zealotry: Whenever the wielder enters a berserk rage, their allies are berserked alongside them. *Rage: It berserks you when you make melee attacks (+20% chance). rN+: It protects you from negative energy. EV+3: It affects your evasion (+3). a +6 ring of strength (still there?) a book of Battle (still there?) an amulet of guardian spirit (still there?) a glowing shapeshifter corpse (still there?) a glowing shapeshifter corpse (still there?) (63, 0, D) a staff of alchemy (63, 25, D) a +1 spectral quarterstaff a book of Ice a staff of fire a ring of resist corrosion a spriggan corpse (skeletalised by now) (63, 30, D) a spriggan corpse (skeletalised by now) a wolf corpse (skeletalised by now) (63, 36, D) a +0 leather armour (still there?) a +4 dagger of venom (still there?) (63, 47, D) a +2 ring mail of poison resistance a glowing shapeshifter corpse (64, 26, D) a +0 robe a +0 robe a +0 dagger (64, 47, D) a ring of magical power (64, 53, D) a +2 long sword of holy wrath (still there?) a glowing shapeshifter corpse (still there?) (65, 17, D) the +6 long sword of the Moon {drain, rCorr} (still there?) rCorr: It protects you from acid and corrosion. a +3 leather armour of cold resistance (still there?) the +6 whip of the Jolly Beasts {freeze, Dex+5} (still there?) Dex+5: It affects your dexterity (+5). (65, 19, D) a +1 great mace of holy wrath (65, 37, D) a +3 trident of freezing (unseen) (65, 47, D) a glowing shapeshifter corpse a shapeshifter corpse (65, 49, D) the +0 cloak of the Thief {Quiet SInv Stlth+} Quiet: All noise in your surroundings is dampened. SInv: It lets you see invisible. Stlth+: It makes you more stealthy. (66, 16, D) a +2 orcbow of draining (unseen) (66, 48, D) a staff of death (66, 49, D) the Grimoire of Roasted Spellbinding Spells Type Level a - Foxfire Conjuration/Fire 1 b - Volatile Blastmotes Fire/Translocation 3 c - Tukima's Dance Hexes 3 the +1 spear "Qoutus" {flame, Dex+3} Dex+3: It affects your dexterity (+3). a shapeshifter corpse a glowing shapeshifter corpse a glowing shapeshifter corpse (67, 0, D) a +0 shortbow of flaming (unseen) (67, 25, D) the +8 scale mail of Ulihotie {rElec rPois Str+4} rElec: It insulates you from electricity. rPois: It protects you from poison. Str+4: It affects your strength (+4). a +0 spear (67, 47, D) the +2 robe "Nuulikox" {Int+9 Dex-3 Stlth- Archmagi} Int+9: It affects your intelligence (+9). Dex-3: It affects your dexterity (-3). Stlth-: It makes you less stealthy. Archmagi: It increases the power of your magical spells. (67, 52, D) a glowing shapeshifter corpse a shapeshifter corpse a glowing shapeshifter corpse a glowing shapeshifter corpse (68, 0, D) a jackal corpse (skeletalised by now) (68, 3, D) a bullfrog corpse (skeletalised by now) (68, 47, D) +2 storm dragon scales (68, 48, D) a +2 war axe of flaming (68, 56, D) a glowing shapeshifter corpse (69, 0, D) a +0 arbalest of freezing (unseen) (69, 17, D) a +0 orcbow (69, 36, D) a staff of earth (unseen) (69, 47, D) a +2 flail of draining (69, 48, D) a +2 chain mail of cold resistance a glowing shapeshifter corpse (69, 49, D) the ring of Rufahaifi {+Blink rPois rN+ Str-5 Slay+4} [ring of slaying] +Blink: It lets you blink. rPois: It protects you from poison. rN+: It protects you from negative energy. Str-5: It affects your strength (-5). Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). (unseen) (69, 50, D) a book of Blood a ring of wizardry a glowing shapeshifter corpse (70, 8, D) a +0 short sword a +0 longbow a +0 ring mail an elf corpse (skeletalised by now) (70, 10, D) a +0 short sword a +0 robe an elf corpse (skeletalised by now) (70, 19, D) a +0 trident a merfolk corpse (skeletalised by now) (70, 36, D) a +0 great sword (still there?) a +0 robe (still there?) a +2 robe of willpower (still there?) (70, 47, D) a book of Winter (70, 48, D) the +8 falchion "Sunwy" {freeze, rElec rF++ Int+3} rElec: It insulates you from electricity. rF++: It greatly protects you from fire. Int+3: It affects your intelligence (+3). (70, 49, D) a glowing shapeshifter corpse (70, 52, D) +1 acid dragon scales (unseen) (70, 53, D) a glowing shapeshifter corpse (71, 8, D) the staff of Ehuiseng {*Corrode Fly rPois Stlth+ Ice Alch} [staff of alchemy] *Corrode: It may corrode you when you take damage. Fly: It grants you flight. rPois: It protects you from poison. Stlth+: It makes you more stealthy. Ice: It increases the power of your Ice spells. Alch: It increases the power of your Alchemy spells. (71, 9, D) a +0 long sword a +0 robe a +0 robe a +0 long sword an elf corpse (skeletalised by now) (71, 16, D) a +4 spear of venom (71, 17, D) a +0 trident a +0 orcbow a +1 orcbow of electrocution (71, 36, D) the +4 orcbow of Syitad {chaos, Str+4} Str+4: It affects your strength (+4). (71, 37, D) a +1 scale mail of willpower (71, 48, D) a +2 shortbow of draining (71, 49, D) a staff of death (still there?) a glowing shapeshifter corpse (still there?) a shapeshifter corpse (still there?) (71, 50, D) a glowing shapeshifter corpse (72, 9, D) an orc corpse (skeletalised by now) (72, 18, D) a +0 scimitar of protection 3 large rocks (72, 26, D) a +2 scimitar of protection (72, 27, D) a staff of earth (unseen) (72, 36, D) a +0 leather armour of poison resistance (unseen) (72, 37, D) a +1 rapier of flaming (still there?) a +1 morningstar of draining (still there?) a +3 glaive of venom (still there?) (72, 48, D) a +2 halberd of venom (73, 1, D) a +2 scale mail of willpower (unseen) (73, 16, D) a +0 orcbow (still there?) the +5 demon whip "Spellbinder" {antimagic, disrupt, Will+} (still there?) Will+: It increases your willpower. a centaur corpse (skeletalised by now) (still there?) (73, 27, D) a +0 shortbow of flaming (unseen) (73, 46, D) a +6 ring of intelligence (73, 47, D) a staff of death (73, 48, D) a +5 mace of draining a +0 hand axe of freezing (73, 53, D) a glowing shapeshifter corpse (74, 46, D) 4 potions of haste (75, 47, D) a +0 pair of gloves of stealth (still there?) a book of Touch (still there?) (75, 48, D) a +2 bardiche of flaming (unseen) (75, 49, D) a +5 Gell's gravitambourine (2/2) (still there?) the Elucidation of Production and Conjuration (still there?) Spells Type Level a - Brom's Barrelling Boulder Conjuration/Earth 4 b - Fireball Conjuration/Fire 5 c - Summon Mana Viper Hexes/Summoning 5 d - Summon Forest Summoning/Translocation 5 a glowing shapeshifter corpse (still there?)