Dungeon Sprint DCSS version 0.33-a0-1194-g8b514e5c94 (webtiles) character file. Game seed: 8145618355491225338 0 void236 the Changeling (level 1, -10/22 HPs) Began as a Merfolk Shapeshifter on Apr 3, 2025. Mangled by a merfolk siren ... wielding a +0 trident (15 damage) ... in the Dungeon (Sprint II: "The Violet Keep of Menkaure"). The game lasted 00:00:04 (7 turns). void236 the Changeling (Merfolk Shapeshifter) Turns: 7, Time: 00:00:05 Health: -10/22 AC: 2 Str: 14 XL: 1 Next: 0% Magic: 1/1 EV: 11 Int: 9 God: Gold: 0 SH: 0 Dex: 13 Spells: 0/0 levels left rFire . . . - Nothing wielded rCold . . . (no offhand) rNeg . . . a - +0 animal skin rPois . (helmet unavailable) rElec . (cloak unavailable) rCorr . (gloves unavailable) SInv . (boots unavailable) Will ..... (no amulet) Stlth (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.07/turn %: no teleportation @: berserking (expiring), beast-form, very quick A: beast (slay +2), (nimble swimmer 2), mertail a: Begin Untransformation You were in the Dungeon. You were a hulking beast. You visited 1 branch Inventory: Armour a - a +0 animal skin (worn) Talismans c - a beast talisman (active) d - a flux talisman Scrolls j - a scroll of blinking Potions b - a potion of lignification e - a potion of curing f - a potion of heal wounds g - a potion of haste h - 2 potions of magic Skills: + Level 1.1 Fighting + Level 2.6 Dodging + Level 3.2 Unarmed Combat * Level 4.0 Shapeshifting You couldn't memorise any spells. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You are a hulking beast. Your limbs bulge with bestial killing power. (Slay +2) ((You are very nimble when in or above water. (Stealth+, EV+, Speed+++))) Your lower body shifts to a powerful aquatic tail in water. Message History Welcome, void236 the Merfolk Shapeshifter. [Dungeon Sprint] Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. A red film seems to cover your vision as you go berserk! You feel yourself moving faster! You feel mighty! The door flies open with a bang! You feel a strong urge to attack something. A merfolk siren comes into view. It is wielding a +0 trident. The merfolk siren shouts! Found 243 gold pieces. There is an open door here. You punch the merfolk siren! The merfolk siren is moderately wounded. The merfolk siren hits you with a +0 trident!! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * You closely miss the merfolk siren. The merfolk siren is moderately wounded. You barely miss the merfolk siren. Your off-hand punch misses the merfolk siren. The merfolk siren is moderately wounded. The merfolk siren closely misses you. You closely miss the merfolk siren. The merfolk siren is moderately wounded. The merfolk siren hits you with a +0 trident! Ouch! That really hurt! You die... ## ##.# #+# #...##.## #mh.<.+ #...##.## ##.# #+# ## You could see a merfolk siren. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | void236 the Merfolk Shapeshifter began the quest for the | Orb. 0 | D | Reached XP level 1. HP: 15/15 MP: 1/1 2 | D | Noticed a merfolk siren 7 | D | Mangled by a merfolk siren Illustrated notes Levels and vault maps discovered: D: the_violet_keep_of_menkaure [sprint2_stairs_cluster_1, sprint2_shoproom, sprint2_temple, sprint2_basic_supplies, sprint2_obstacle_1, sprint2_obstacle_4, sprint2_obstacle_3, sprint2_obstacle_7, sprint2_obstacle_6, sprint2_timed_cluster_1, sprint2_smallroom_cluster_1, sprint2_smallroom_final_cluster_1, sprint2_transparent_cluster_1, sprint2_second_timed_cluster_1, sprint2_sniper_area_1, sprint2_heavy_combat_area_1, sprint2_mutation_trap_area_1, sprint2_forest_area_1, sprint2_light_combat_area_1, sprint2_behind_water_1, sprint2_near_end_vault_1] Action || total ---------------------------++------- Melee: Unarmed || 4 Use: Potion || 1 Armour: Animal skin || 2 Dodge: Dodged || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 5 | 5 | 0 | 0 | 0 | 1 | 5.0 | Dungeon | 5 | 5 | 0 | 0 | 0 | 1 | 5.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 5 daAuts