void236 the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (61, 0, D) the +0 ring mail of the Insatiable Dreams {rElec Will+} rElec: It insulates you from electricity. Will+: It increases your willpower. (unseen) (61, 3, D) a +0 club a +0 flail (61, 8, D) the +5 scimitar of the Summoning Fool {speed, Str+2 Dex+5} Str+2: It affects your strength (+2). Dex+5: It affects your dexterity (+5). (61, 10, D) a jumping spider corpse (61, 16, D) a +2 heavy falchion (unseen) (62, 0, D) a +4 ring mail of fire resistance (62, 2, D) a +0 dagger a +0 robe an orc corpse (62, 3, D) a +0 dagger a +0 robe (62, 8, D) a +4 scale mail of fire resistance (62, 9, D) a +3 scimitar of protection (62, 16, D) the +1 robe of the Harvest Moon {Fly rPois rC+ Int+3} Fly: It grants you flight. rPois: It protects you from poison. rC+: It protects you from cold. Int+3: It affects your intelligence (+3). (unseen) (62, 17, D) a staff of cold (unseen) (63, 0, D) a +0 falchion of flaming (unseen) (63, 16, D) the staff of the End of Times {rF+ Int+2 Fire} [staff of fire] rF+: It protects you from fire. Int+2: It affects your intelligence (+2). Fire: It increases the power of your Fire spells. (unseen) (63, 17, D) a book of Ice (63, 22, D) a bullfrog corpse (64, 16, D) a +1 phantom mirror (64, 17, D) the Collected Works on Caliginous Peregrination Spells Type Level a - Sublimation of Blood Necromancy 2 b - Iskenderun's Mystic Blast Conjuration/Translocation 4 c - Animate Dead Necromancy 4 d - Infestation Necromancy 8 (unseen) (67, 0, D) the +3 ring mail of Lifi {Harm ^Drain rF+} Harm: It increases damage dealt and taken. ^Drain: It drains your maximum health when unequipped. rF+: It protects you from fire. (unseen) (70, 8, D) a +0 mace of protection (unseen) (71, 8, D) a +0 helmet of see invisible (71, 9, D) a +0 falchion of holy wrath (71, 11, D) a +1 flail of draining a +0 leather armour (71, 12, D) a +0 whip a +0 dagger a +0 robe an orc corpse an orc corpse (71, 16, D) a +2 arbalest of electrocution (unseen) (71, 17, D) a staff of death (unseen) (72, 8, D) the +11 rapier of Terra Cotta {freeze, rElec} rElec: It insulates you from electricity. (unseen) (72, 9, D) a staff of conjuration (unseen) (72, 13, D) a +0 short sword a +0 scale mail an orc corpse (72, 16, D) a +2 halberd of flaming (unseen) (72, 17, D) the amulet "Keavimuh" {rF- Will+++ Regen+ rCorr Dex-2} [amulet of regeneration] rF-: It makes you vulnerable to fire. Will+++: It greatly increases your willpower. Regen+: It increases your rate of health regeneration. rCorr: It protects you from acid and corrosion. Dex-2: It affects your dexterity (-2). (unseen) (72, 26, D) a +1 heavy glaive (72, 27, D) a +3 ring mail of willpower (73, 16, D) a +2 scale mail of positive energy (unseen) (73, 17, D) a staff of cold (unseen) (73, 26, D) a staff of earth (unseen) (73, 27, D) a +2 ring mail of poison resistance (unseen) (74, 3, D) a +0 club a +0 leather armour (75, 4, D) a +0 dagger