Dungeon Sprint DCSS version 0.33-a0-1312-gdec1508c23 (webtiles) character file. Game seed: 15289116946471475635 1410 void236 the Metamorph (level 8, -2/58 HPs) Began as a Merfolk Shapeshifter on Apr 8, 2025. Was a Priest of Qazlal. Killed by the air ... invoked by a wind drake (11 damage) ... in the Dungeon (Sprint V: "Ziggurat Sprint"). The game lasted 00:02:52 (478 turns). void236 the Metamorph (Merfolk Shapeshifter) Turns: 478, Time: 00:02:53 Health: -2/58 AC: 8 Str: 22 XL: 8 Next: 70% Magic: 8/8 EV: 24 Int: 10 God: Qazlal [***...] Gold: 0 SH: 4 Dex: 13 Spells: 7/7 levels left rFire . . . - Nothing wielded rCold . . . (no offhand) rNeg + . . a - melded +0 animal skin rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will +++.. J - amulet of the Four Winds {rN+ Will+++ Clar} Stlth + I - ring of the Tortoise {AC+8} HPRegen 0.29/turn z - +6 ring of strength MPRegen 0.11/turn %: no teleportation, clarity @: aqua-form A: water reaching, water splatter, watery grave, steam response, freeze response, (nimble swimmer 2), mertail a: Watery Grave, Begin Untransformation, Renounce Religion, Upheaval, Elemental Force You were in the Dungeon. You worshipped Qazlal. Qazlal was most pleased with you. Your body was made of elemental water. You visited 1 branch Inventory: Armour a - a +0 animal skin (melded) Jewellery n - the amulet of Vaut {Spirit Stlth+} (You found it in the Dungeon) [amulet of guardian spirit] Spirit: It causes incoming damage to be divided between your reserves of health and magic. Stlth+: It makes you more stealthy. t - a ring of flight u - a +6 ring of dexterity v - a +6 ring of dexterity w - a +6 ring of intelligence x - a +6 ring of intelligence y - a +6 ring of strength z - a +6 ring of strength (worn) B - an amulet of faith I - the ring of the Tortoise (worn) {AC+8} (You found it in the Dungeon) [ring of protection] AC+8: It affects your AC (+8). J - the amulet of the Four Winds (worn) {rN+ Will+++ Clar} (You found it in the Dungeon) [amulet of nothing] rN+: It protects you from negative energy. Will+++: It greatly increases your willpower. Clar: It protects you from confusion, rage, mesmerisation and fear. Talismans c - a quill talisman d - a protean talisman D - a blade talisman E - a maw talisman F - a serpent talisman G - a spider talisman H - a wellspring talisman (active) Baubles b - 4 flux baubles Wands A - a wand of mindburst (7) Scrolls j - a scroll of blinking p - 4 scrolls of amnesia q - 7 scrolls of fog r - 5 scrolls of identify s - 2 scrolls of fear Potions e - 10 potions of curing f - 9 potions of heal wounds g - 6 potions of haste h - 7 potions of magic i - 2 potions of berserk rage k - 2 potions of brilliance l - 2 potions of invisibility m - 4 potions of resistance o - 5 potions of might Skills: + Level 3.1 Fighting + Level 6.3 Dodging + Level 0.3 Shields + Level 10.3 Unarmed Combat + Level 4.3 Evocations * Level 18.1 Shapeshifting You had 7 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Forge Monarch Bomb Fire/Frge 0% 4d5 100% 6 Permafrost Eruption Ice/Erth 0% 2x4d1 100% 6 Starburst Conj/Fire 0% 6d3 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Beogh Jiyva Lugonu Innate Abilities, Weirdness & Mutations Your body is made of elemental water. Your aqueous body allows to you attack from a distance. When injured, pools of shallow water form around you. You can command nearby water to drown your enemies. When hit by fire damage, your body sometimes produces steam. When hit by cold damage, your body sometimes freezes. ((You are very nimble when in or above water. (Stealth+, EV+, Speed+++))) Your lower body shifts to a powerful aquatic tail in water. Message History Aim: a wind drake (moderately wounded, repelling missiles, blind, unable to see you, 25% to hit) The bolt of light hits the air elemental! The air elemental is heavily damaged. The bolt of light hits the wind drake! The wind drake is moderately wounded. The wind drake is blinded. The bolt of light hits the wind drake!! The wind drake is severely wounded. The now-empty wand crumbles to dust. The air elemental barely misses you. The air elemental hits you! You splash onto the ground. The air elemental hits you but does no damage. The air elemental closely misses you. The air elemental fires a burst of electricity at you. The stunning burst hits the air elemental. The air elemental completely resists. The stunning burst hits you! You suddenly lose the ability to move! * * * LOW HITPOINT WARNING * * * You splash onto the ground. The air elemental hits you but does no damage. You can act again. Unknown command. You miss the air elemental. The air elemental is heavily damaged. The air elemental closely misses you. The air elemental completely misses you. The wind drake exhales a fierce blast of wind! The air elemental is knocked back by the gust of wind. The air elemental slams into the unnaturally hard rock wall!! The air elemental is severely damaged. You are knocked back by the gust of wind. You slam into the unnaturally hard rock wall! * * * LOW HITPOINT WARNING * * * You splash onto the ground. The air elemental is knocked back by the gust of wind. The air elemental slams into the unnaturally hard rock wall!! The air elemental is destroyed! The air elemental fires a burst of electricity at you. The stunning burst misses you. The wind drake flaps its wings at you. The air twists around and strikes you! You die... ▓..}")..▓ ▓..|::..▓ ▓.......▓ ▓.......▓ ▓~.~~..~▓ ~~kkE~~ ▓.▓E~k▓~▓ ▓~~~B~~.▓ ▓▓▓▓▓▓▓▓▓ You could see 3 wind drakes and 2 air elementals. Vanquished Creatures 3 toenail golems (D) A glass eye (D) A hell hound (D) A crimson imp (D) 2 jellies (D) An ufetubus (D) An adder skeleton (D) A bat skeleton (D) A bat zombie (D) An endoplasm (D) 13 creatures vanquished. Vanquished Creatures (others) An air elemental (D) 1 creature vanquished. Grand Total: 14 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | void236 the Merfolk Shapeshifter began the quest for the | Orb. 0 | D | Reached XP level 1. HP: 15/15 MP: 1/1 0 | D | Found a shimmering blue altar of Sif Muna. 0 | D | Found a bloodstained altar of Trog. 0 | D | Found a sacrificial altar of Ru. 0 | D | Found a stormy altar of Qazlal. 0 | D | Found an iron altar of Okawaru. 1 | D | Found a sparkling altar of Nemelex Xobeh. 1 | D | Found a blossoming altar of Fedhas. 1 | D | Found the +6 Majin-Bo {spellvamp, MP+6 Int+6} 1 | D | Found the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} 1 | D | Found the +10 dark maul {heavy} 1 | D | Found the +15 Maxwell's patent armour {-Tele *Silence rElec | Will+ rCorr} 1 | D | Found the +18 shield of the Gong {Loud rN+ Will+ rCorr | EV-5} 1 | D | Found the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly | SInv} 1 | D | Found the +7 great mace "Firestarter" {flame, immolate, | rFlCloud rF++} 1 | D | Found the +6 shillelagh "Devastator" {shatter} 1 | D | Found the +11 plutonium sword {^Contam Stlth-} 1 | D | Found the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ | AC+3} 1 | D | Found the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} 1 | D | Found the +13 scythe of Curses {drain, curses, ^Drain} 1 | D | Found the +9 sword of Power {lifebolt} 1 | D | Found the +7 mace of Variability {chaos, chaos arc} 1 | D | Found the +11 Singing Sword {sonic wave} 1 | D | Found the +8 storm bow {elec, penet} 3 | D | Found a transporter. 3 | D | Found an ancient bone altar of Kikubaaqudgha. 3 | D | Found a viscous altar of Jiyva. 3 | D | Found a corrupted altar of Lugonu. 3 | D | Found a hazy altar of Hepliaklqana. 3 | D | Found a burning altar of Makhleb. 3 | D | Found an opulent altar of Gozag. 23 | D | Became a worshipper of Qazlal Stormbringer 25 | D | Reached skill level 9 in Shapeshifting 25 | D | Reached XP level 2. HP: 21/21 MP: 2/2 41 | D | Entered arena 2. 41 | D | Found a transporter. 51 | D | Entered arena 3. 51 | D | Noticed a toenail golem 51 | D | Noticed a toenail golem 51 | D | Noticed a toenail golem 51 | D | Found a transporter. 64 | D | Killed a toenail golem 64 | D | Reached * piety under Qazlal 65 | D | Reached skill level 14 in Shapeshifting 65 | D | Reached XP level 3. HP: 12/28 MP: 3/3 65 | D | Reached XP level 4. HP: 15/34 MP: 4/4 65 | D | Reached XP level 5. HP: 17/39 MP: 5/5 65 | D | Reached XP level 6. HP: 20/45 MP: 6/6 66 | D | Killed a toenail golem 67 | D | Reached skill level 5 in Dodging 67 | D | Reached skill level 16 in Shapeshifting 67 | D | Reached XP level 7. HP: 19/51 MP: 7/7 71 | D | Killed a toenail golem 72 | D | Reached skill level 17 in Shapeshifting 72 | D | Reached XP level 8. HP: 17/57 MP: 8/8 273 | D | Got the amulet of Vaut {Spirit Stlth+} 288 | D | Entered arena 4. 288 | D | Found a transporter. 289 | D | Reached ** piety under Qazlal 303 | D | Got the Book of the Sulphurous Valley 310 | D | Entered arena 5. 310 | D | Found the ring of the Tortoise {AC+8} 310 | D | Found the amulet of the Four Winds {rN+ Will+++ Clar} 310 | D | Noticed a glass eye 310 | D | Found a transporter. 322 | D | Killed a glass eye 322 | D | Reached *** piety under Qazlal 323 | D | Reached skill level 10 in Unarmed Combat 323 | D | Reached skill level 18 in Shapeshifting 332 | D | Got the ring of the Tortoise {AC+8} 334 | D | Got the amulet of the Four Winds {rN+ Will+++ Clar} 471 | D | Entered arena 6. 471 | D | Noticed a deep elf pyromancer 471 | D | Noticed a +0 long sword of venom 471 | D | Noticed a +2 halberd of venom 471 | D | Noticed a deep elf knight 471 | D | Noticed a raiju 471 | D | a raiju changed into a mana viper 471 | D | Noticed a mana viper (glowing shapeshifter) 471 | D | Found a transporter. 473 | D | a mana viper changed into a faun 473 | D | Noticed a faun (glowing shapeshifter) 474 | D | Entered arena 7. 474 | D | Noticed an air elemental 474 | D | Noticed an air elemental 474 | D | Noticed a wind drake 474 | D | Noticed a wind drake 474 | D | Noticed a wind drake 474 | D | Noticed an air elemental 477 | D | Paralysed by an air elemental for 1 turns 478 | D | Killed an air elemental 478 | D | Killed from afar by a wind drake Illustrated notes Levels and vault maps discovered: D: sprint_v [room_start, room_1, room_2, room_3, room_4, room_5, room_6, room_7, room_8, room_9, room_10, room_11, room_12, room_13, room_14, room_15, room_16, room_17, room_18, room_19, room_20, room_21, room_22, room_23, room_24, room_25, room_26, room_27] Skill XL: | 1 2 3 4 5 6 7 8 | ---------------+-------------------------+----- Shapeshifting | 9 14 16 17 18 | 18.1 Fighting | 2 3 | 3.1 Dodging | 4 5 6 | 6.3 Unarmed Combat | 7 8 9 10 | 10.3 Evocations | 2 3 4 | 4.3 Shields | | 0.3 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Melee: Unarmed | 5 | 1 | 29 || 35 Tailslap | | | 1 || 1 Punch | | | 1 || 1 Evoke: Wand | 10 | | 4 || 14 Use: Potion | 1 | 1 | 1 || 3 Scroll | 2 | | 1 || 3 Armour: Animal skin | 5 | 2 | 1 || 8 Skin | | | 9 || 9 Dodge: Dodged | 4 | 1 | 31 || 36 Block: Other | | | 3 || 3 Form: Aqua | | | 1 || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 479 | 479 | 0 | 323 | 0 | 1 | 479.0 | Dungeon | 479 | 479 | 0 | 323 | 0 | 1 | 479.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 479 daAuts