void236 the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} (61, 0, D) the +0 ring mail "Koeri" {Rampage rElec rN+ Stlth+} Rampage: It bestows one free step when moving towards enemies. rElec: It insulates you from electricity. rN+: It protects you from negative energy. Stlth+: It makes you more stealthy. (unseen) (61, 16, D) a +3 leather armour of willpower (unseen) (62, 8, D) a +1 quick blade of protection (62, 16, D) a ring of protection from fire (62, 17, D) the amulet of Sevy {rN+ RegenMP+ Str-4 Int+3 Dex+3} [amulet of magic regeneration] rN+: It protects you from negative energy. RegenMP+: It increases your rate of magic regeneration. Str-4: It affects your strength (-4). Int+3: It affects your intelligence (+3). Dex+3: It affects your dexterity (+3). (unseen) (63, 0, D) a +0 hand axe of distortion (63, 8, D) a staff of conjuration (63, 16, D) the ring of the Tortoise {AC+8} [ring of protection] AC+8: It affects your AC (+8). (63, 17, D) a +3 leather armour of poison resistance (unseen) (63, 20, D) 54 gold pieces (63, 22, D) 45 gold pieces (64, 16, D) the ring "Mexeov" {rCorr Str+6 Dex+2} [ring of strength] rCorr: It protects you from acid and corrosion. Str+6: It affects your strength (+6). Dex+2: It affects your dexterity (+2). (64, 17, D) 45 gold pieces (still there?) a +2 heavy shortbow (still there?) (67, 0, D) a +2 longbow of draining (69, 0, D) a +1 leather armour of fire resistance (70, 8, D) a +0 scimitar of electrocution (unseen) (70, 9, D) a +3 broad axe of venom (unseen) (71, 8, D) the +1 robe of Dusk {rElec Dex-2 SInv Archmagi} rElec: It insulates you from electricity. Dex-2: It affects your dexterity (-2). SInv: It lets you see invisible. Archmagi: It increases the power of your magical spells. (71, 16, D) a staff of alchemy (71, 17, D) 63 gold pieces (still there?) a +1 battleaxe of freezing (still there?) a +0 plate armour (still there?) a +2 mace of venom (still there?) (71, 26, D) a +2 spectral quarterstaff (72, 8, D) a +3 chain mail of poison resistance (unseen) (72, 9, D) a +5 vampiric spear (unseen) (72, 16, D) a book of Unlife (72, 17, D) a +2 pair of gloves of stealth (unseen) (72, 19, D) 63 gold pieces (still there?) a +0 great sword (still there?) a +1 chain mail of fire resistance (still there?) (72, 26, D) the +5 plate armour "Zus Upt" {rF+ MP+4 Str+2} rF+: It protects you from fire. MP+4: It affects your magic capacity (+4). Str+2: It affects your strength (+2). (73, 1, D) a +2 glaive of protection (73, 16, D) a book of Displacement (73, 17, D) a +2 robe of positive energy (unseen) (73, 27, D) a +1 falchion of freezing