void236 the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). (10, 4, D) a wellspring talisman a spider talisman a serpent talisman a blade talisman a maw talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} (still there?) rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} (still there?) the +11 plutonium sword {^Contam Stlth-} (still there?) ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} (still there?) Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} (still there?) ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} (still there?) the +7 mace of Variability {chaos, chaos arc} (still there?) the +11 Singing Sword {sonic wave} (still there?) the +8 storm bow {elec, penet} (still there?) (35, 0, D) the +0 scale mail of the Equator {Rampage rC++ Dex-4} Rampage: It bestows one free step when moving towards enemies. rC++: It greatly protects you from cold. Dex-4: It affects your dexterity (-4). (unseen) (36, 0, D) a storm talisman (36, 1, D) a +1 pair of gloves of stealth (unseen) (37, 0, D) a +2 scimitar of electrocution (unseen) (37, 1, D) a +2 chain mail of willpower (unseen) (38, 0, D) the +5 arbalest "Veriepli" {heavy, Str+8 Dex-5} Str+8: It affects your strength (+8). Dex-5: It affects your dexterity (-5). (unseen) (38, 1, D) a scroll of fog (39, 0, D) a lightning rod (4/4) (39, 1, D) a phial of floods (39, 2, D) 5 large rocks 189 gold pieces (39, 4, D) 297 gold pieces (40, 0, D) the +9 hand axe of Murriute {freeze, ^Fragile rPois rF+ rN+++} ^Fragile: It will be destroyed if unequipped. rPois: It protects you from poison. rF+: It protects you from fire. rN+++: It renders you almost immune to negative energy. (unseen) (40, 1, D) a +0 dagger of distortion (unseen) (41, 0, D) a +2 arbalest of flaming (unseen) (41, 1, D) a +0 flail (still there?) a staff of earth (still there?) 27 gold pieces (still there?) (42, 0, D) a staff of fire (unseen) (42, 1, D) the amulet of the Four Winds {rN+ Will+++ Clar} [amulet of nothing] rN+: It protects you from negative energy. Will+++: It greatly increases your willpower. Clar: It protects you from confusion, rage, mesmerisation and fear. (unseen) (49, 0, D) a +0 leather armour (49, 12, D) a +0 battleaxe (49, 36, D) a staff of alchemy (unseen) (49, 37, D) a +0 scale mail of cold resistance (unseen) (50, 0, D) a +0 leather armour (50, 1, D) a +0 rapier (50, 12, D) a +0 chain mail (50, 13, D) a +3 shortbow of draining (unseen) (50, 36, D) a +3 dagger of venom (unseen) (50, 37, D) the +8 flail of the Whelk {elec, Str+2} Str+2: It affects your strength (+2). (unseen) (51, 0, D) a +2 morningstar of protection (51, 12, D) the +2 flail of the Ship {protect, ^Drain Dex+10} ^Drain: It drains your maximum health when unequipped. Dex+10: It affects your dexterity (+10). (51, 13, D) a book of Duality (51, 16, D) a +0 bardiche a +0 plate armour (51, 25, D) a +3 chain mail of poison resistance (51, 37, D) a staff of death (52, 1, D) a +0 trident (52, 13, D) a +1 great mace a +0 plate armour a staff of cold (52, 16, D) a +0 war axe a +0 plate armour a +0 war axe a +0 plate armour (52, 24, D) the +6 mace of Obarib {freeze, rC- rN+ Dex+3} rC-: It makes you vulnerable to cold. rN+: It protects you from negative energy. Dex+3: It affects your dexterity (+3). (52, 25, D) a staff of alchemy (unseen) (52, 29, D) the +3 short sword of the Flying Hero {pain, rElec rPois Stlth+} rElec: It insulates you from electricity. rPois: It protects you from poison. Stlth+: It makes you more stealthy. (52, 37, D) a +1 chain mail of cold resistance (53, 1, D) a +2 spear of flaming (53, 12, D) a staff of death a +0 arbalest (53, 13, D) a +1 orcbow of flaming (53, 25, D) a +2 heavy shortbow (unseen) (53, 36, D) a +2 short sword of venom (54, 1, D) a +4 mace of protection (54, 12, D) the staff of the Nexus {rF- rCorr Str+3 Conj Forge} [staff of conjuration] rF-: It makes you vulnerable to fire. rCorr: It protects you from acid and corrosion. Str+3: It affects your strength (+3). Conj: It increases the power of your Conjurations spells. Forge: It increases the power of your Forgecraft spells. (54, 13, D) a +4 morningstar of holy wrath (unseen) (54, 24, D) a +2 pair of boots of stealth (unseen) (54, 25, D) the +5 scale mail "Wanefut" {rC+++ Regen+ Str-4 Stlth+} rC+++: It renders you almost immune to cold. Regen+: It increases your rate of health regeneration. Str-4: It affects your strength (-4). Stlth+: It makes you more stealthy. (unseen) (55, 0, D) a +2 antimagic halberd (55, 1, D) the +10 arbalest of Tiqi {heavy, Int+6} Int+6: It affects your intelligence (+6). (55, 13, D) the +4 war axe of Disembowelment {holy, rC+} rC+: It protects you from cold. (unseen) (60, 36, D) a +2 scale mail of cold resistance (60, 37, D) a +2 dagger of electrocution (unseen) (61, 8, D) a +4 heavy battleaxe (unseen) (61, 11, D) a +0 short sword a +0 leather armour (61, 16, D) a staff of earth (unseen) (62, 0, D) a +4 vampiric war axe (62, 11, D) a +0 short sword a +0 shortbow a +0 leather armour a +0 scimitar a +0 robe (62, 16, D) a +3 arbalest of draining (unseen) (62, 17, D) a +2 leather armour of fire resistance (unseen) (62, 26, D) a +1 dagger of venom (62, 30, D) a +0 club (62, 36, D) a +0 great mace of protection (62, 37, D) a +4 trident of flaming (unseen) (63, 8, D) a +1 robe (unseen) (63, 12, D) a +0 long sword a +0 ring mail (63, 16, D) the +5 great sword of Balance {venom, Dex+5} Dex+5: It affects your dexterity (+5). (63, 26, D) a +5 glaive of venom (63, 29, D) a +0 club (63, 30, D) a +0 mace a +0 mace a +0 mace a +1 heavy flail (63, 36, D) a +1 mace of holy wrath (64, 16, D) a +0 heavy spear (unseen) (64, 26, D) a +5 trident (unseen) (64, 27, D) the +4 dire flail of the Hugging Salmon {speed, *Rage rElec rN+ Int+6} *Rage: It berserks you when you make melee attacks (+20% chance). rElec: It insulates you from electricity. rN+: It protects you from negative energy. Int+6: It affects your intelligence (+6). (unseen) (64, 29, D) a +0 halberd (64, 30, D) a +0 hand axe (65, 26, D) a +2 ring mail of willpower (unseen) (67, 0, D) a +3 trident of freezing (unseen) (68, 0, D) a +0 eveningstar of draining (69, 0, D) the +8 war axe "Woba" {drain, ^Fragile rCorr Str+4 Int+3} ^Fragile: It will be destroyed if unequipped. rCorr: It protects you from acid and corrosion. Str+4: It affects your strength (+4). Int+3: It affects your intelligence (+3). (70, 8, D) a staff of cold (unseen) (70, 9, D) a +0 eveningstar of draining (70, 10, D) a +0 trident (71, 9, D) a +0 trident (71, 10, D) a +0 trident (71, 17, D) a staff of earth (71, 18, D) a +0 broad axe (71, 27, D) a ring of see invisible (71, 28, D) a +0 trident (71, 30, D) a +0 shortbow (71, 36, D) a +3 whip of draining (71, 37, D) a +1 heavy spear (72, 8, D) a +3 short sword of draining (unseen) (72, 9, D) a +2 scimitar of electrocution (unseen) (72, 10, D) a +0 trident (72, 16, D) a +1 heavy trident (72, 17, D) the +6 scimitar of the Thieving Oracle {drain, rElec SInv Stlth+} rElec: It insulates you from electricity. SInv: It lets you see invisible. Stlth+: It makes you more stealthy. (72, 26, D) a +1 heavy morningstar (72, 27, D) a +0 shortbow (72, 28, D) a +0 trident 3 boomerangs (72, 36, D) the +4 quarterstaff of Zaury {drain, +Blink} +Blink: It lets you blink. (73, 1, D) the staff of Jolanaf {rPois rCorr Int-5 Stlth- Earth} [staff of earth] rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. Int-5: It affects your intelligence (-5). Stlth-: It makes you less stealthy. Earth: It increases the power of your Earth spells. (unseen) (73, 10, D) a +0 trident 2 boomerangs (73, 26, D) a +2 heavy arbalest (unseen) (73, 28, D) a +0 trident 3 boomerangs (73, 36, D) a +0 mace of protection (unseen) (74, 28, D) 4 large rocks (75, 1, D) the staff "Feto" {rF+ rC+ rN+ rCorr Necro} [staff of death] rF+: It protects you from fire. rC+: It protects you from cold. rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Necro: It increases the power of your Necromancy spells. (unseen)