void236 the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). (10, 4, D) a wellspring talisman a spider talisman a serpent talisman a blade talisman a maw talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (49, 36, D) a +0 pair of boots of rampaging (unseen) (49, 37, D) a staff of death (unseen) (50, 36, D) a +4 ring of protection (50, 37, D) a staff of alchemy (unseen) (50, 41, D) 171 gold pieces (still there?) a +0 dagger (still there?) a +2 robe (still there?) a +0 giant club (still there?) (51, 36, D) a +1 pair of boots of stealth (unseen) (51, 37, D) a staff of air (unseen) (51, 40, D) 54 gold pieces a +0 halberd a +0 chain mail (51, 41, D) 270 gold pieces a +0 short sword a +0 ring mail a +0 flail (52, 36, D) a book of the Senses (52, 37, D) a book of Armaments (52, 41, D) 45 gold pieces a +0 short sword a +0 plate armour (53, 36, D) a phial of floods (53, 37, D) Sif Muna's Guidebook on the Schematic Retinue Spells Type Level a - Kinetic Grapnel Forgecraft 1 b - Summon Ice Beast Ice/Summoning 3 c - Malign Gateway Summoning/Translocation 7 d - Monstrous Menagerie Summoning 7 (unseen) (54, 36, D) a staff of earth (unseen) (59, 36, D) a staff of earth (unseen) (59, 37, D) a +3 scale mail of cold resistance (unseen) (60, 36, D) a +0 plate armour of poison resistance (unseen) (60, 39, D) a +0 mace (61, 0, D) the +2 quarterstaff of Lifiargh {elec, rPois rF+ Will+ Int-4} rPois: It protects you from poison. rF+: It protects you from fire. Will+: It increases your willpower. Int-4: It affects your intelligence (-4). (61, 8, D) a staff of conjuration (unseen) (61, 10, D) 54 gold pieces (61, 16, D) the +5 dagger "Wiawkuf" {flame, rCorr} rCorr: It protects you from acid and corrosion. (unseen) (61, 26, D) a +0 flail of pain (unseen) (61, 36, D) a ring of see invisible (61, 40, D) a +0 scimitar (62, 1, D) the +8 quarterstaff of the Twisting Fool {antimagic, *Slow +Blink Str+7} *Slow: It may slow you when you take damage. +Blink: It lets you blink. Str+7: It affects your strength (+7). (62, 8, D) a staff of fire (62, 9, D) a staff of air (62, 16, D) the +1 flail of Symmetry {drain, Dex+3} Dex+3: It affects your dexterity (+3). (unseen) (62, 17, D) a staff of fire (unseen) (62, 26, D) a +0 dagger of venom (unseen) (62, 36, D) a +4 scale mail of cold resistance (62, 37, D) a +1 great mace of protection (62, 40, D) a +0 halberd a +0 barding (63, 8, D) the staff "Olusif" {rPois rF+ rC+ Fire} [staff of fire] rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. Fire: It increases the power of your Fire spells. (unseen) (63, 10, D) a +0 short sword a +0 robe (63, 26, D) a +2 leather armour of positive energy (63, 36, D) a +3 dagger of electrocution (64, 16, D) a +1 halberd of freezing (unseen) (64, 26, D) a staff of earth (64, 27, D) a +4 heavy halberd (65, 26, D) the +2 chain mail of Dramatic Exits {SInv} SInv: It lets you see invisible. (unseen) (67, 0, D) the +2 chain mail of New Discoveries {rPois rF+ Str+3 Int-4} rPois: It protects you from poison. rF+: It protects you from fire. Str+3: It affects your strength (+3). Int-4: It affects your intelligence (-4). (unseen) (68, 0, D) the staff "Jyweut" {rN+ Dex+3 Necro Forge Alch} [staff of death] rN+: It protects you from negative energy. Dex+3: It affects your dexterity (+3). Necro: It increases the power of your Necromancy spells. Forge: It increases the power of your Forgecraft spells. Alch: It increases the power of your Alchemy spells. (69, 0, D) a staff of fire (unseen) (69, 10, D) a +0 rapier a +0 robe a +0 buckler (69, 36, D) the +0 scale mail "Ipiulust" {rC+ MP+8} rC+: It protects you from cold. MP+8: It affects your magic capacity (+8). (unseen) (70, 8, D) a staff of earth (unseen) (70, 9, D) the +1 leather armour of Bad Feelings {rElec rN++ Str-2 Stlth+} rElec: It insulates you from electricity. rN++: It greatly protects you from negative energy. Str-2: It affects your strength (-2). Stlth+: It makes you more stealthy. (unseen) (71, 8, D) the +1 hand axe "Bakefyol" {flame, rElec Stlth+} rElec: It insulates you from electricity. Stlth+: It makes you more stealthy. (71, 16, D) a +2 ring mail of positive energy (unseen) (71, 17, D) a +1 arbalest of draining (71, 19, D) a +0 dagger (71, 26, D) a staff of cold (unseen) (71, 28, D) a +0 spear a +0 buckler (71, 30, D) a +0 dagger a +0 robe a +0 buckler (71, 36, D) a +3 rapier of flaming (72, 8, D) a staff of death (unseen) (72, 9, D) a +0 robe of willpower (72, 17, D) the +1 falchion of Valour {drain, rElec MP+9 Str+2} rElec: It insulates you from electricity. MP+9: It affects your magic capacity (+9). Str+2: It affects your strength (+2). (72, 18, D) a +0 falchion (72, 19, D) a +0 dagger a +0 club (72, 27, D) the +2 great sword of Blood {flame, rPois Dex+4} rPois: It protects you from poison. Dex+4: It affects your dexterity (+4). (72, 29, D) a +0 short sword a +0 robe (72, 30, D) a +0 short sword a +0 robe (72, 37, D) a +1 great sword of protection (unseen) (73, 1, D) the blade talisman "Ruocziul" {rPois Str+3 Int-4} [blade talisman] rPois: It protects you from poison. Str+3: It affects your strength (+3). Int-4: It affects your intelligence (-4). (unseen) (73, 17, D) a +4 chain mail of positive energy (unseen) (73, 19, D) a +0 dagger (73, 27, D) a +0 halberd of protection (73, 36, D) the orb of Foulouxi {light, *Corrode rPois rC+++ Necro} *Corrode: It may corrode you when you take damage. rPois: It protects you from poison. rC+++: It renders you almost immune to cold. Necro: It increases the power of your Necromancy spells. (73, 37, D) a +0 vampiric great sword (unseen) (74, 19, D) a +0 club (75, 1, D) a staff of alchemy (unseen)